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path: root/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using libsecondlife;

using OpenSim.Framework.Types;
using OpenSim.Region;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Parcels;

using System.Collections.Generic;

namespace OpenSim.Region.Interfaces
{
    public interface IRegionDataStore
    {
        /// <summary>
        /// Initialises the data storage engine
        /// </summary>
        /// <param name="filename">The file to save the database to (may not be applicable)</param>
        /// <param name="dbname">The name of the database to store to (may not be applicable)</param>
        void Initialise(string filename, string dbname);

        void StoreObject(SceneObject obj);
        void RemoveObject(LLUUID uuid);

        List<SceneObject> LoadObjects();

        void StoreTerrain(double[,] terrain);
        double[,] LoadTerrain();

        void StoreParcel(Environment.Parcels.Parcel Parcel);
        void RemoveParcel(uint ID);
        List<Environment.Parcels.Parcel> LoadParcels();

        void Shutdown();
    }
}