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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ILandChannel
{
bool allowedForcefulBans { get; set; }
void IncomingLandObjectsFromStorage(List<LandData> data);
void IncomingLandObjectFromStorage(LandData data);
void NoLandDataFromStorage();
ILandObject getLandObject(int x, int y);
ILandObject getLandObject(float x, float y);
void setPrimsTainted();
bool isLandPrimCountTainted();
void sendLandUpdate(ScenePresence avatar, bool force);
void sendLandUpdate(ScenePresence avatar);
void resetAllLandPrimCounts();
void addPrimToLandPrimCounts(SceneObjectGroup obj);
void removePrimFromLandPrimCounts(SceneObjectGroup obj);
void finalizeLandPrimCountUpdate();
void updateLandPrimCounts();
void performParcelPrimCountUpdate();
void updateLandObject(int local_id, LandData newData);
void sendParcelOverlay(IClientAPI remote_client);
void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
void resetSimLandObjects();
List<ILandObject> parcelsNearPoint(LLVector3 position);
void sendYouAreBannedNotice(ScenePresence avatar);
void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
void sendOutNearestBanLine(IClientAPI avatar);
void handleSignificantClientMovement(IClientAPI remote_client);
void handleAnyClientMovement(ScenePresence avatar);
void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
}
}
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