1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IDialogModule
{
/// <summary>
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
/// small interval.
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
void SendAlertToUser(IClientAPI client, string message);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
/// <param name="modal"></param>
void SendAlertToUser(IClientAPI client, string message, bool modal);
/// <summary>
/// Send a non-modal alert message to a particular user.
/// </summary>
/// <param name="agentID"></param>
/// <param name="message"></param>
void SendAlertToUser(UUID agentID, string message);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
/// <param name="agentID"></param>
/// <param name="message"></param>
/// <param name="modal"></param>
void SendAlertToUser(UUID agentID, string message, bool modal);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="message"></param>
/// <param name="modal"></param>
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
/// <summary>
/// Send an alert message to all users in the scene.
/// </summary>
/// <param name="message"></param>
void SendGeneralAlert(string message);
/// <summary>
/// Send a notification to all users in the scene. This notification should remain around until the
/// user explicitly dismisses it.
/// </summary>
///
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
///
/// <param name="fromAvatarID">The user sending the message</param>
/// <param name="fromAvatarName">The name of the user doing the sending</param>
/// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
/// <summary>
/// Send a notification to all users in the estate. This notification should remain around until the
/// user explicitly dismisses it.
/// </summary>
///
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
///
/// <param name="fromAvatarID">The user sending the message</param>
/// <param name="fromAvatarName">The name of the user doing the sending</param>
/// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
}
}
|