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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Sound
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModuleNonShared")]
public class SoundModuleNonShared : INonSharedRegionModule, ISoundModule
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public bool Enabled { get; private set; }
public float MaxDistance { get; private set; }
#region INonSharedRegionModule
public void Initialise(IConfigSource configSource)
{
IConfig config = configSource.Configs["Sounds"];
if (config == null)
return;
Enabled = config.GetString("Module", "SoundModuleNonShared") == "SoundModuleNonShared";
MaxDistance = config.GetFloat("MaxDistance", 100.0f);
}
public void AddRegion(Scene scene) { }
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnClientLogin -= OnNewClient;
}
public void RegionLoaded(Scene scene)
{
if (!Enabled)
return;
m_scene = scene;
m_scene.EventManager.OnClientLogin += OnNewClient;
m_scene.RegisterModuleInterface<ISoundModule>(this);
}
public void Close() { }
public Type ReplaceableInterface
{
get { return typeof(ISoundModule); }
}
public string Name { get { return "Sound Module"; } }
#endregion
#region Event Handlers
private void OnNewClient(IClientAPI client)
{
client.OnSoundTrigger += TriggerSound;
}
#endregion
#region ISoundModule
public virtual void PlayAttachedSound(
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
{
SceneObjectPart part;
if (!m_scene.TryGetSceneObjectPart(objectID, out part))
return;
SceneObjectGroup grp = part.ParentGroup;
if (radius == 0)
radius = MaxDistance;
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > MaxDistance) // Max audio distance
return;
if (grp.IsAttachment)
{
if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
return;
if (sp.ControllingClient.AgentId == grp.OwnerID)
dis = 0;
}
// Scale by distance
double thisSpGain = gain * ((radius - dis) / radius);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
ownerID, (float)thisSpGain, flags);
});
}
public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{
SceneObjectPart part;
if (!m_scene.TryGetSceneObjectPart(objectID, out part))
{
ScenePresence sp;
if (!m_scene.TryGetScenePresence(ownerID, out sp))
return;
}
else
{
SceneObjectGroup grp = part.ParentGroup;
if (grp.IsAttachment && grp.AttachmentPoint > 30)
{
objectID = ownerID;
parentID = ownerID;
}
}
if (radius == 0)
radius = MaxDistance;
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > MaxDistance) // Max audio distance
return;
// Scale by distance
double thisSpGain = gain * ((radius - dis) / radius);
sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
objectID, parentID, handle, position,
(float)thisSpGain);
});
}
public virtual void StopSound(UUID objectID)
{
SceneObjectPart m_host;
if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
return;
m_host.AdjustSoundGain(0);
// Xantor 20080528: Clear prim data of sound instead
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
{
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
{
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
part.Sound = UUID.Zero;
part.SoundGain = 0;
part.SoundFlags = 0;
part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
{
SceneObjectPart part;
if (soundID == UUID.Zero
|| !m_scene.TryGetSceneObjectPart(objectID, out part))
{
return;
}
if (radius == 0)
radius = MaxDistance;
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
});
}
public virtual void LoopSoundMaster(UUID objectID, UUID soundID,
double volume, double radius)
{
SceneObjectPart m_host;
if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
return;
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
{
if (prim.Sound != UUID.Zero)
StopSound(objectID);
prim.Sound = soundID;
prim.SoundGain = volume;
prim.SoundFlags = 1; // looping
prim.SoundRadius = radius;
prim.ScheduleFullUpdate();
prim.SendFullUpdateToAllClients();
}
}
if (m_host.Sound != UUID.Zero)
StopSound(objectID);
m_host.Sound = soundID;
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = radius;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
#endregion
}
}
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