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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.World.Objects.BuySell
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
public class BuySellModule : IBuySellModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene = null;
protected IDialogModule m_dialogModule;
public string Name { get { return "Object BuySell Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source) {}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IBuySellModule>(this);
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
}
public void RegionLoaded(Scene scene)
{
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
public void Close()
{
RemoveRegion(m_scene);
}
public void SubscribeToClientEvents(IClientAPI client)
{
client.OnObjectSaleInfo += ObjectSaleInfo;
}
protected void ObjectSaleInfo(
IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
return;
if (part.ParentGroup.IsDeleted)
return;
if (part.OwnerID != part.GroupID && part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId)))
return;
if (part.OwnerID == part.GroupID) // Group owned
{
// Does the user have the power to put the object on sale?
if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene))
{
client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false);
return;
}
}
part = part.ParentGroup.RootPart;
part.ObjectSaleType = saleType;
part.SalePrice = salePrice;
part.ParentGroup.HasGroupChanged = true;
part.SendPropertiesToClient(client);
}
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
return false;
SceneObjectGroup group = part.ParentGroup;
switch (saleType)
{
case 1: // Sell as original (in-place sale)
uint effectivePerms = group.GetEffectivePermissions();
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);
if (m_scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in group.Parts)
{
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
part.ObjectSaleType = 0;
part.SalePrice = 10;
part.ClickAction = Convert.ToByte(0);
group.HasGroupChanged = true;
part.SendPropertiesToClient(remoteClient);
part.TriggerScriptChangedEvent(Changed.OWNER);
group.ResumeScripts();
part.ScheduleFullUpdate();
break;
case 2: // Sell a copy
Vector3 inventoryStoredPosition = new Vector3(
Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
group.AbsolutePosition.Z);
Vector3 originalPosition = group.AbsolutePosition;
group.AbsolutePosition = inventoryStoredPosition;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
group.AbsolutePosition = originalPosition;
uint perms = group.GetEffectivePermissions();
if ((perms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
if ((perms & (uint)PermissionMask.Copy) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
return false;
}
AssetBase asset = m_scene.CreateAsset(
group.GetPartName(localID),
group.GetPartDescription(localID),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml),
group.OwnerID);
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.CreatorId = part.CreatorID.ToString();
item.CreatorData = part.CreatorData;
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
uint nextPerms=(perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & part.NextOwnerMask;
item.CurrentPermissions = perms & part.NextOwnerMask;
item.NextPermissions = part.NextOwnerMask;
item.EveryOnePermissions = part.EveryoneMask &
part.NextOwnerMask;
item.GroupPermissions = part.GroupMask &
part.NextOwnerMask;
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (m_scene.AddInventoryItem(item))
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
return false;
}
break;
case 3: // Sell contents
List<UUID> invList = part.Inventory.GetInventoryList();
bool okToSell = true;
foreach (UUID invID in invList)
{
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
if ((item1.CurrentPermissions &
(uint)PermissionMask.Transfer) == 0)
{
okToSell = false;
break;
}
}
if (!okToSell)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(
remoteClient, "This item's inventory doesn't appear to be for sale");
return false;
}
if (invList.Count > 0)
m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
break;
}
return true;
}
}
}
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