1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
public class LandManagementModuleTests
{
[Test]
public void TestAddLandObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
LandManagementModule lmm = new LandManagementModule();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, lmm);
ILandObject lo = new LandObject(userId, false, scene);
lo.LandData.Name = "lo1";
lo.SetLandBitmap(
lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lo = lmm.AddLandObject(lo);
// TODO: Should add asserts to check that land object was added properly.
// At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
// the first still holds.
ILandObject lo2 = new LandObject(userId, false, scene);
lo2.SetLandBitmap(
lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lo2.LandData.Name = "lo2";
lo2 = lmm.AddLandObject(lo2);
{
ILandObject loAtCoord = lmm.GetLandObject(0, 0);
Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
}
{
ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
}
}
[Test]
public void TestSubdivide()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
LandManagementModule lmm = new LandManagementModule();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, lmm);
ILandObject lo = new LandObject(userId, false, scene);
lo.LandData.Name = "lo1";
lo.SetLandBitmap(
lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lo = lmm.AddLandObject(lo);
lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);
{
ILandObject loAtCoord = lmm.GetLandObject(0, 0);
Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));
}
{
ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
}
}
}
}
|