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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
using RegionSettings = OpenSim.Framework.RegionSettings;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
[TestFixture]
public class ArchiverTests : OpenSimTestCase
{
private Guid m_lastRequestId;
private string m_lastErrorMessage;
protected TestScene m_scene;
protected ArchiverModule m_archiverModule;
protected TaskInventoryItem m_soundItem;
[SetUp]
public void SetUp()
{
m_archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
new SceneManager();
SceneManager.Instance.Add(m_scene);
}
private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage)
{
lock (this)
{
m_lastRequestId = requestId;
m_lastErrorMessage = errorMessage;
Console.WriteLine("About to pulse ArchiverTests on LoadCompleted");
Monitor.PulseAll(this);
}
}
private void SaveCompleted(Guid requestId, string errorMessage)
{
lock (this)
{
m_lastRequestId = requestId;
m_lastErrorMessage = errorMessage;
Console.WriteLine("About to pulse ArchiverTests on SaveCompleted");
Monitor.PulseAll(this);
}
}
protected SceneObjectPart CreateSceneObjectPart1()
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
/// <summary>
/// Test saving an OpenSim Region Archive.
/// </summary>
[Test]
public void TestSaveOar()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup sog1 = new SceneObjectGroup(part1);
m_scene.AddNewSceneObject(sog1, false);
SceneObjectPart part2 = CreateSceneObjectPart2();
AssetNotecard nc = new AssetNotecard();
nc.BodyText = "Hello World!";
nc.Encode();
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
AssetBase ncAsset
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
m_scene.AssetService.Store(ncAsset);
SceneObjectGroup sog2 = new SceneObjectGroup(part2);
TaskInventoryItem ncItem
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
part2.Inventory.AddInventoryItem(ncItem, true);
m_scene.AddNewSceneObject(sog2, false);
MemoryStream archiveWriteStream = new MemoryStream();
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this)
{
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
// assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000);
}
Assert.That(m_lastRequestId, Is.EqualTo(requestId));
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotNcAssetFile = false;
string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
List<string> foundPaths = new List<string>();
List<string> expectedPaths = new List<string>();
expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
Assert.That(arr.ControlFileLoaded, Is.True);
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
gotNcAssetFile = true;
}
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
foundPaths.Add(filePath);
}
}
Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test saving an OpenSim Region Archive with the no assets option
/// </summary>
[Test]
public void TestSaveOarNoAssets()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup sog1 = new SceneObjectGroup(part1);
m_scene.AddNewSceneObject(sog1, false);
SceneObjectPart part2 = CreateSceneObjectPart2();
AssetNotecard nc = new AssetNotecard();
nc.BodyText = "Hello World!";
nc.Encode();
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
AssetBase ncAsset
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
m_scene.AssetService.Store(ncAsset);
SceneObjectGroup sog2 = new SceneObjectGroup(part2);
TaskInventoryItem ncItem
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
part2.Inventory.AddInventoryItem(ncItem, true);
m_scene.AddNewSceneObject(sog2, false);
MemoryStream archiveWriteStream = new MemoryStream();
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
Dictionary<string, Object> options = new Dictionary<string, Object>();
options.Add("noassets", true);
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
// Don't wait for completion - with --noassets save oar happens synchronously
// Monitor.Wait(this, 60000);
Assert.That(m_lastRequestId, Is.EqualTo(requestId));
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
List<string> foundPaths = new List<string>();
List<string> expectedPaths = new List<string>();
expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
Assert.That(arr.ControlFileLoaded, Is.True);
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
}
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
foundPaths.Add(filePath);
}
}
Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
/// 2 can come after 3).
/// </summary>
[Test]
public void TestLoadOarUnorderedParts()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0xaaaa);
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequestPreparation(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
SceneObjectPart sop2
= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
SceneObjectPart sop3
= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
// Add the parts so they will be written out in reverse order to the oar
sog1.AddPart(sop3);
sop3.LinkNum = 3;
sog1.AddPart(sop2);
sop2.LinkNum = 2;
tar.WriteFile(
ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
SceneObjectSerializer.ToXml2Format(sog1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
Assert.That(part2.LinkNum, Is.EqualTo(2));
SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
Assert.That(part3.LinkNum, Is.EqualTo(3));
}
/// <summary>
/// Test loading an OpenSim Region Archive.
/// </summary>
[Test]
public void TestLoadOar()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
// Put in a random blank directory to check that this doesn't upset the load process
tar.WriteDir("ignoreme");
// Also check that direct entries which will also have a file entry containing that directory doesn't
// upset load
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequestPreparation(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
SceneObjectPart part1 = CreateSceneObjectPart1();
part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
part1.SitTargetPosition = new Vector3(1, 2, 3);
SceneObjectGroup object1 = new SceneObjectGroup(part1);
// Let's put some inventory items into our object
string soundItemName = "sound-item1";
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
Type type = GetType();
Assembly assembly = type.Assembly;
string soundDataResourceName = null;
string[] names = assembly.GetManifestResourceNames();
foreach (string name in names)
{
if (name.EndsWith(".Resources.test-sound.wav"))
soundDataResourceName = name;
}
Assert.That(soundDataResourceName, Is.Not.Null);
byte[] soundData;
Console.WriteLine("Loading " + soundDataResourceName);
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
{
using (BinaryReader br = new BinaryReader(resource))
{
// FIXME: Use the inspector instead
soundData = br.ReadBytes(99999999);
UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
string soundAssetFileName
= ArchiveConstants.ASSETS_PATH + soundUuid
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
tar.WriteFile(soundAssetFileName, soundData);
/*
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
scene.AssetService.Store(soundAsset);
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
*/
TaskInventoryItem item1
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
part1.Inventory.AddInventoryItem(item1, true);
}
}
m_scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID);
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
Assert.That(
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
Assert.That(
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
// Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
}
/// <summary>
/// Test loading an OpenSim Region Archive saved with the --publish option.
/// </summary>
[Test]
public void TestLoadPublishedOar()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup sog1 = new SceneObjectGroup(part1);
m_scene.AddNewSceneObject(sog1, false);
SceneObjectPart part2 = CreateSceneObjectPart2();
AssetNotecard nc = new AssetNotecard();
nc.BodyText = "Hello World!";
nc.Encode();
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
AssetBase ncAsset
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
m_scene.AssetService.Store(ncAsset);
SceneObjectGroup sog2 = new SceneObjectGroup(part2);
TaskInventoryItem ncItem
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
part2.Inventory.AddInventoryItem(ncItem, true);
m_scene.AddNewSceneObject(sog2, false);
MemoryStream archiveWriteStream = new MemoryStream();
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this)
{
m_archiverModule.ArchiveRegion(
archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } });
Monitor.Wait(this, 60000);
}
Assert.That(m_lastRequestId, Is.EqualTo(requestId));
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
{
UUID estateOwner = TestHelpers.ParseTail(0x4747);
UUID objectOwner = TestHelpers.ParseTail(0x15);
// Reload to new scene
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
TestScene scene2 = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
SceneManager.Instance.Add(scene2);
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
// behaving correctly
UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner);
scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner;
lock (this)
{
scene2.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name);
Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner));
Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner));
}
}
/// <summary>
/// Test loading the region settings of an OpenSim Region Archive.
/// </summary>
[Test]
public void TestLoadOarRegionSettings()
{
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequestPreparation(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
RegionSettings rs = new RegionSettings();
rs.AgentLimit = 17;
rs.AllowDamage = true;
rs.AllowLandJoinDivide = true;
rs.AllowLandResell = true;
rs.BlockFly = true;
rs.BlockShowInSearch = true;
rs.BlockTerraform = true;
rs.DisableCollisions = true;
rs.DisablePhysics = true;
rs.DisableScripts = true;
rs.Elevation1NW = 15.9;
rs.Elevation1NE = 45.3;
rs.Elevation1SE = 49;
rs.Elevation1SW = 1.9;
rs.Elevation2NW = 4.5;
rs.Elevation2NE = 19.2;
rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1;
rs.FixedSun = true;
rs.SunPosition = 12.0;
rs.ObjectBonus = 1.4;
rs.RestrictPushing = true;
rs.TerrainLowerLimit = 0.4;
rs.TerrainRaiseLimit = 17.9;
rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
Assert.That(loadedRs.AllowDamage, Is.True);
Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
Assert.That(loadedRs.AllowLandResell, Is.True);
Assert.That(loadedRs.BlockFly, Is.True);
Assert.That(loadedRs.BlockShowInSearch, Is.True);
Assert.That(loadedRs.BlockTerraform, Is.True);
Assert.That(loadedRs.DisableCollisions, Is.True);
Assert.That(loadedRs.DisablePhysics, Is.True);
Assert.That(loadedRs.DisableScripts, Is.True);
Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
Assert.That(loadedRs.FixedSun, Is.True);
Assert.AreEqual(12.0, loadedRs.SunPosition);
Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
Assert.That(loadedRs.RestrictPushing, Is.True);
Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
/// <summary>
/// Test merging an OpenSim Region Archive into an existing scene
/// </summary>
//[Test]
public void TestMergeOar()
{
TestHelpers.InMethod();
//XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
// string part2Name = "objectMerge";
// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
SceneObjectPart part2 = CreateSceneObjectPart2();
// Create an oar file that we can use for the merge
{
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
// Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted;
lock (this)
{
m_archiverModule.ArchiveRegion(archiveWriteStream);
Monitor.Wait(this, 60000);
}
}
{
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
// Merge in the archive we created earlier
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty);
SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
}
}
}
}
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