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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
public class RemotePresenceServiceConnector : ISharedRegionModule, IPresenceService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ISharedRegionModule
private bool m_Enabled = false;
private PresenceDetector m_PresenceDetector;
private IPresenceService m_RemoteConnector;
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemotePresenceServiceConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("PresenceServices", "");
if (name == Name)
{
//m_RemoteConnector = new PresenceServicesConnector(source);
m_Enabled = true;
m_PresenceDetector = new PresenceDetector(this);
m_log.Info("[INVENTORY CONNECTOR]: Remote presence enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IPresenceService>(this);
m_PresenceDetector.AddRegion(scene);
m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_PresenceDetector.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
#region IPresenceService
public bool LoginAgent(UUID principalID, UUID sessionID, UUID secureSessionID)
{
m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
return false;
}
public bool LogoutAgent(UUID sessionID)
{
return m_RemoteConnector.LogoutAgent(sessionID);
}
public bool LogoutRegionAgents(UUID regionID)
{
return m_RemoteConnector.LogoutRegionAgents(regionID);
}
public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
{
return m_RemoteConnector.ReportAgent(sessionID, regionID, position, lookAt);
}
public PresenceInfo GetAgent(UUID sessionID)
{
return m_RemoteConnector.GetAgent(sessionID);
}
public PresenceInfo[] GetAgents(string[] principalIDs)
{
return m_RemoteConnector.GetAgents(principalIDs);
}
#endregion
}
}
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