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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
public class PresenceDetector
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IPresenceService m_PresenceService;
private Scene m_aScene;
public PresenceDetector(IPresenceService presenceservice)
{
m_PresenceService = presenceservice;
}
public void AddRegion(Scene scene)
{
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnNewClient += OnNewClient;
m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
if (m_aScene == null)
m_aScene = scene;
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
scene.EventManager.OnNewClient -= OnNewClient;
m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
}
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
return;
if(sp.gotCrossUpdate)
{
Util.FireAndForget(delegate
{
DoOnMakeRootAgent(sp);
}, null, "PresenceDetector_MakeRoot");
}
else
DoOnMakeRootAgent(sp);
}
public void DoOnMakeRootAgent(ScenePresence sp)
{
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
if (sp.PresenceType != PresenceType.Npc)
m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
}
public void OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += OnConnectionClose;
}
public void OnConnectionClose(IClientAPI client)
{
if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent)
{
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
m_PresenceService.LogoutAgent(client.SessionId);
}
}
}
}
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