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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
{
public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IAuthenticationService m_AuthenticationService;
private bool m_Enabled = false;
#region ISharedRegionModule
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LocalAuthenticationServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("AuthenticationServices", "");
if (name == Name)
{
IConfig userConfig = source.Configs["AuthenticationService"];
if (userConfig == null)
{
m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
return;
}
string serviceDll = userConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService");
return;
}
Object[] args = new Object[] { source };
m_AuthenticationService =
ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll,
args);
if (m_AuthenticationService == null)
{
m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service");
return;
}
m_Enabled = true;
m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled");
}
}
}
public void PostInitialise()
{
if (!m_Enabled)
return;
}
public void Close()
{
if (!m_Enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
#region IAuthenticationService
public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
{
// Not implemented at the regions
return string.Empty;
}
public string Authenticate(UUID principalID, string password, int lifetime)
{
// Not implemented at the regions
return string.Empty;
}
public bool Verify(UUID principalID, string token, int lifetime)
{
return m_AuthenticationService.Verify(principalID, token, lifetime);
}
public bool Release(UUID principalID, string token)
{
return m_AuthenticationService.Release(principalID, token);
}
public bool SetPassword(UUID principalID, string passwd)
{
return m_AuthenticationService.SetPassword(principalID, passwd);
}
public AuthInfo GetAuthInfo(UUID principalID)
{
return m_AuthenticationService.GetAuthInfo(principalID);
}
public bool SetAuthInfo(AuthInfo info)
{
return m_AuthenticationService.SetAuthInfo(info);
}
#endregion
}
}
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