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/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Communications.REST;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.CoreModules.Hypergrid
{
public class HGStandaloneInventoryService : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool initialized = false;
private static bool enabled = false;
Scene m_scene;
//InventoryService m_inventoryService;
#region IRegionModule interface
public void Initialise(Scene scene, IConfigSource config)
{
if (!initialized)
{
initialized = true;
m_scene = scene;
// This module is only on for standalones
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
}
}
public void PostInitialise()
{
if (enabled)
{
m_log.Info("[HGStandaloneInvService]: Starting...");
//m_inventoryService = new InventoryService(m_scene);
new InventoryService(m_scene);
}
}
public void Close()
{
}
public string Name
{
get { return "HGStandaloneInventoryService"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
public class InventoryService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private InventoryServiceBase m_inventoryService;
private UserManagerBase m_userService;
IAssetDataPlugin m_assetProvider;
private Scene m_scene;
private bool m_doLookup = false;
private string m_thisInventoryUrl = "http://localhost:9000";
public bool DoLookup
{
get { return m_doLookup; }
set { m_doLookup = value; }
}
public InventoryService(Scene _m_scene)
{
m_scene = _m_scene;
m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
m_userService = (UserManagerBase)m_scene.CommsManager.UserService;
m_thisInventoryUrl = m_scene.CommsManager.NetworkServersInfo.InventoryURL;
if (!m_thisInventoryUrl.EndsWith("/"))
m_thisInventoryUrl += "/";
m_assetProvider = ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin;
AddHttpHandlers();
}
protected void AddHttpHandlers()
{
IHttpServer httpServer = m_scene.CommsManager.HttpServer;
httpServer.AddHTTPHandler("/InvCap/", CapHandler);
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
//// It would have been better to rename this request, but complexities in the BaseHttpServer
//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
//// to do this for now.
//m_scene.AddStreamHandler(
// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
//// for persistent active gestures
//m_scene.AddStreamHandler(
// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
}
///// <summary>
///// Check that the source of an inventory request is one that we trust.
///// </summary>
///// <param name="peer"></param>
///// <returns></returns>
//public bool CheckTrustSource(IPEndPoint peer)
//{
// if (m_doLookup)
// {
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
// UriBuilder ub = new UriBuilder(m_userserver_url);
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
// foreach (IPAddress uaddr in uaddrs)
// {
// if (uaddr.Equals(peer.Address))
// {
// return true;
// }
// }
// m_log.WarnFormat(
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
// peer);
// return false;
// }
// else
// {
// return true;
// }
//}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public bool CheckAuthSession(string session_id, string avatar_id)
{
if (m_doLookup)
{
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
UUID userID = UUID.Zero;
UUID sessionID = UUID.Zero;
UUID.TryParse(avatar_id, out userID);
UUID.TryParse(session_id, out sessionID);
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
{
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
return false;
}
UserProfileData userProfile = m_userService.GetUserProfile(userID);
if (userProfile != null && userProfile.CurrentAgent != null &&
userProfile.CurrentAgent.SessionID == sessionID)
{
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
return true;
}
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
return false;
}
else
{
return true;
}
}
// In truth, this is not called from the outside, for standalones. I'm just making it
// a handler already so that this can be reused for the InventoryServer.
public string CreateCapUrl(Guid _userid)
{
UUID userID = new UUID(_userid);
UUID random = UUID.Random();
string url = m_thisInventoryUrl + random.ToString() + "/";
m_log.InfoFormat("[HGStandaloneInvService] Creating Cap URL {0} for user {1}", url, userID.ToString());
return url;
}
/// <summary>
/// Return a user's entire inventory
/// </summary>
/// <param name="rawUserID"></param>
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
public InventoryCollection GetUserInventory(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
// Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000);
InventoryCollection invCollection = new InventoryCollection();
List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
if (null == allFolders)
{
m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
return invCollection;
}
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in allFolders)
{
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
if (items != null)
{
allItems.InsertRange(0, items);
}
}
invCollection.UserID = userID;
invCollection.Folders = allFolders;
invCollection.Items = allItems;
// foreach (InventoryFolderBase folder in invCollection.Folders)
// {
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
// }
//
// foreach (InventoryItemBase item in invCollection.Items)
// {
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
// }
m_log.InfoFormat(
"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
return invCollection;
}
public InventoryCollection FetchDescendants(InventoryFolderBase fb)
{
m_log.Info("[HGStandaloneInvService]: Processing request for folder " + fb.ID);
// Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000);
InventoryCollection invCollection = new InventoryCollection();
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(fb.ID);
List<InventoryFolderBase> folders = ((InventoryServiceBase)m_inventoryService).RequestSubFolders(fb.ID);
invCollection.UserID = fb.Owner;
invCollection.Folders = folders;
invCollection.Items = items;
m_log.DebugFormat("[HGStandaloneInvService]: Found {0} items and {1} folders", items.Count, folders.Count);
return invCollection;
}
public bool RemoveFolder(InventoryFolderBase folder)
{
m_log.Debug("[HGStandaloneInvService]: Removefolder: Operation not implemented yet.");
return false;
}
public InventoryItemBase GetInventoryItem(InventoryItemBase item)
{
m_log.Info("[HGStandaloneInvService]: Processing request for item " + item.ID);
item = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID);
if (item == null)
m_log.Debug("[HGStandaloneInvService]: null item");
return item;
}
public InventoryItemBase AddItem(InventoryItemBase item)
{
if (m_inventoryService.AddItem(item))
return item;
else
{
item.ID = UUID.Zero;
return item;
}
}
public InventoryItemBase UpdateItem(InventoryItemBase item)
{
if (m_inventoryService.UpdateItem(item))
return item;
else
{
item.ID = UUID.Zero;
return item;
}
}
public InventoryItemBase MoveItem(InventoryItemBase newitem)
{
InventoryItemBase Item = m_inventoryService.GetInventoryItem(newitem.ID);
if (Item != null)
{
if (newitem.Name != String.Empty)
{
Item.Name = newitem.Name;
}
Item.Folder = newitem.Folder;
m_inventoryService.UpdateItem(Item);
return Item;
}
else
{
m_log.Debug("[HGStandaloneInvService]: Failed to find item " + newitem.ID);
newitem.ID = UUID.Zero;
return newitem;
}
}
public InventoryItemBase DeleteItem(InventoryItemBase item)
{
item = m_inventoryService.GetInventoryItem(item.ID);
if (m_inventoryService.DeleteItem(item))
return item;
else
{
item.ID = UUID.Zero;
return item;
}
}
/// <summary>
/// Guid to UUID wrapper for same name IInventoryServices method
/// </summary>
/// <param name="rawUserID"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
}
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
{
UUID userID = new UUID(rawUserID);
m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
}
public AssetBase GetAsset(InventoryItemBase item)
{
m_log.Info("[HGStandaloneInvService]: Get asset " + item.AssetID + " for item " + item.ID);
InventoryItemBase item2 = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID);
if (item2 == null)
{
m_log.Debug("[HGStandaloneInvService]: null item");
return null;
}
if (item2.Owner != item.Owner)
{
m_log.Debug("[HGStandaloneInvService]: client is trying to get an item for which he is not the owner");
return null;
}
// All good, get the asset
AssetBase asset = m_assetProvider.FetchAsset(item.AssetID);
m_log.Debug("[HGStandaloneInvService] Found asset " + ((asset == null)? "NULL" : "Not Null"));
if (asset == null)
{
m_log.Debug(" >> Sending assetID " + item.AssetID);
asset = new AssetBase(item.AssetID, "NULL"); // send an asset with no data
}
return asset;
}
public bool PostAsset(AssetBase asset)
{
m_log.Info("[HGStandaloneInvService]: Post asset " + asset.FullID);
m_assetProvider.CreateAsset(asset);
return true;
}
#region Caps
Dictionary<UUID, List<string>> invCaps = new Dictionary<UUID, List<string>>();
public Hashtable CapHandler(Hashtable request)
{
m_log.Debug("[CONNECTION DEBUGGING]: InvCapHandler Called");
m_log.Debug("---------------------------");
m_log.Debug(" >> uri=" + request["uri"]);
m_log.Debug(" >> content-type=" + request["content-type"]);
m_log.Debug(" >> http-method=" + request["http-method"]);
m_log.Debug("---------------------------\n");
// these are requests if the type
// http://inventoryserver/InvCap/uuuuuuuu-uuuu-uuuu-uuuu-uuuuuuuuuuuu/kkkkkkkk-kkkk-kkkk-kkkk-kkkkkkkkkkkk/
Hashtable responsedata = new Hashtable();
responsedata["content_type"] = "text/plain";
UUID userID;
string authToken = string.Empty;
string authority = string.Empty;
if (!GetParams(request, out userID, out authority, out authToken))
{
m_log.InfoFormat("[HGStandaloneInvService]: Invalid parameters for InvCap message {0}", request["uri"]);
responsedata["int_response_code"] = 404;
responsedata["str_response_string"] = "Not found";
return responsedata;
}
// Next, let's parse the verb
string method = (string)request["http-method"];
if (method.Equals("GET"))
{
DoInvCapPost(request, responsedata, userID, authToken);
return responsedata;
}
//else if (method.Equals("DELETE"))
//{
// DoAgentDelete(request, responsedata, agentID, action, regionHandle);
// return responsedata;
//}
else
{
m_log.InfoFormat("[HGStandaloneInvService]: method {0} not supported in agent message", method);
responsedata["int_response_code"] = 405;
responsedata["str_response_string"] = "Method not allowed";
return responsedata;
}
}
public virtual void DoInvCapPost(Hashtable request, Hashtable responsedata, UUID userID, string authToken)
{
// This is the meaning of POST agent
// Check Auth Token
if (!(m_userService is IAuthentication))
{
m_log.Debug("[HGStandaloneInvService]: UserService is not IAuthentication. Denying access to inventory.");
responsedata["int_response_code"] = 501;
responsedata["str_response_string"] = "Not implemented";
return;
}
bool success = ((IAuthentication)m_userService).VerifyKey(userID, authToken);
if (success)
{
m_log.DebugFormat("[HGStandaloneInvService]: User has been authorized. Creating service handlers.");
// Then establish secret service handlers
RegisterCaps(userID, authToken);
responsedata["int_response_code"] = 200;
responsedata["str_response_string"] = "OK";
}
else
{
m_log.DebugFormat("[HGStandaloneInvService]: User has is unauthorized. Denying service handlers.");
responsedata["int_response_code"] = 403;
responsedata["str_response_string"] = "Forbidden";
}
}
/// <summary>
/// Extract the params from a request.
/// </summary>
public static bool GetParams(Hashtable request, out UUID uuid, out string authority, out string authKey)
{
uuid = UUID.Zero;
authority = string.Empty;
authKey = string.Empty;
string uri = (string)request["uri"];
uri = uri.Trim(new char[] { '/' });
string[] parts = uri.Split('/');
if (parts.Length <= 1)
{
return false;
}
else
{
if (!UUID.TryParse(parts[1], out uuid))
return false;
if (parts.Length >= 3)
{
authKey = parts[2];
return true;
}
}
Uri authUri;
Hashtable headers = (Hashtable)request["headers"];
// Authorization keys look like this:
// http://orgrid.org:8002/<uuid>
if (headers.ContainsKey("authorization"))
{
if (Uri.TryCreate((string)headers["authorization"], UriKind.Absolute, out authUri))
{
authority = authUri.Authority;
authKey = authUri.PathAndQuery.Trim('/');
m_log.DebugFormat("[HGStandaloneInvService]: Got authority {0} and key {1}", authority, authKey);
return true;
}
else
m_log.Debug("[HGStandaloneInvService]: Wrong format for Authorization header: " + (string)headers["authorization"]);
}
else
m_log.Debug("[HGStandaloneInvService]: Authorization header not found");
return false;
}
void RegisterCaps(UUID userID, string authToken)
{
IHttpServer httpServer = m_scene.CommsManager.HttpServer;
lock (invCaps)
{
if (invCaps.ContainsKey(userID))
{
// Remove the old ones
DeregisterCaps(httpServer, invCaps[userID]);
invCaps.Remove(userID);
}
}
List<string> caps = new List<string>();
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", AddAndGetCapUrl(authToken, "/GetInventory/", caps), GetUserInventory, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryCollection>(
"POST", AddAndGetCapUrl(authToken, "/FetchDescendants/", caps), FetchDescendants, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/NewFolder/", caps), m_inventoryService.AddFolder, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/UpdateFolder/", caps), m_inventoryService.UpdateFolder, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/MoveFolder/", caps), m_inventoryService.MoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/PurgeFolder/", caps), m_inventoryService.PurgeFolder, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/RemoveFolder/", caps), RemoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", AddAndGetCapUrl(authToken, "/GetItem/", caps), GetInventoryItem, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", AddAndGetCapUrl(authToken, "/NewItem/", caps), AddItem, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", AddAndGetCapUrl(authToken, "/UpdateItem/", caps), UpdateItem, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", AddAndGetCapUrl(authToken, "/MoveItem/", caps), MoveItem, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", AddAndGetCapUrl(authToken, "/DeleteItem/", caps), DeleteItem, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<InventoryItemBase, AssetBase>(
"POST", AddAndGetCapUrl(authToken, "/GetAsset/", caps), GetAsset, CheckAuthSession));
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<AssetBase, bool>(
"POST", AddAndGetCapUrl(authToken, "/PostAsset/", caps), PostAsset, CheckAuthSession));
lock (invCaps)
invCaps.Add(userID, caps);
}
string AddAndGetCapUrl(string authToken, string capType, List<string> caps)
{
string capUrl = "/" + authToken + capType;
m_log.Debug("[HGStandaloneInvService] Adding inventory cap " + capUrl);
caps.Add(capUrl);
return capUrl;
}
void DeregisterCaps(IHttpServer httpServer, List<string> caps)
{
foreach (string capUrl in caps)
{
m_log.Debug("[HGStandaloneInvService] Removing inventory cap " + capUrl);
httpServer.RemoveStreamHandler("POST", capUrl);
}
}
#endregion Caps
}
}
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