1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using log4net;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
public class InventoryArchiveWriteRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected TarArchiveWriter archive;
protected CommunicationsManager commsManager;
Dictionary<UUID, int> assetUuids;
/// <value>
/// The path to which the inventory archive will be saved.
/// </value>
private string m_savePath;
public InventoryArchiveWriteRequest(CommunicationsManager commsManager)
{
archive = new TarArchiveWriter();
this.commsManager = commsManager;
assetUuids = new Dictionary<UUID, int>();
}
protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
{
AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
assetsArchiver.Archive(archive);
archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
}
protected void saveInvItem(InventoryItemBase inventoryItem, string path)
{
string filename
= string.Format("{0}{1}_{2}.xml",
path, inventoryItem.Name, inventoryItem.ID);
StringWriter sw = new StringWriter();
XmlTextWriter writer = new XmlTextWriter(sw);
writer.WriteStartElement("InventoryObject");
writer.WriteStartElement("Name");
writer.WriteString(inventoryItem.Name);
writer.WriteEndElement();
writer.WriteStartElement("ID");
writer.WriteString(inventoryItem.ID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("InvType");
writer.WriteString(inventoryItem.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(inventoryItem.Creator.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(inventoryItem.CreationDate.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Owner");
writer.WriteString(inventoryItem.Owner.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Description");
if (inventoryItem.Description.Length > 0)
writer.WriteString(inventoryItem.Description);
else writer.WriteString("No Description");
writer.WriteEndElement();
writer.WriteStartElement("AssetType");
writer.WriteString(inventoryItem.AssetType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("AssetID");
writer.WriteString(inventoryItem.AssetID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SaleType");
writer.WriteString(inventoryItem.SaleType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SalePrice");
writer.WriteString(inventoryItem.SalePrice.ToString());
writer.WriteEndElement();
writer.WriteStartElement("BasePermissions");
writer.WriteString(inventoryItem.BasePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CurrentPermissions");
writer.WriteString(inventoryItem.CurrentPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("EveryOnePermssions");
writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("NextPermissions");
writer.WriteString(inventoryItem.NextPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Flags");
writer.WriteString(inventoryItem.Flags.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupID");
writer.WriteString(inventoryItem.GroupID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement();
writer.WriteStartElement("ParentFolderID");
writer.WriteString(inventoryItem.Folder.ToString());
writer.WriteEndElement();
writer.WriteEndElement();
archive.AddFile(filename, sw.ToString());
assetUuids[inventoryItem.AssetID] = 1;
}
protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
{
List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls();
List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER;
archive.AddDir(newPath);
foreach (InventoryFolderImpl folder in inventories)
{
saveInvDir(folder, newPath);
}
foreach (InventoryItemBase item in items)
{
saveInvItem(item, newPath);
}
}
public void execute(string firstName, string lastName, string invPath, string savePath)
{
m_savePath = savePath;
UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
if (null == userProfile)
{
m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
return;
}
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
if (null == userInfo)
{
m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
return;
}
InventoryFolderImpl inventoryFolder = null;
InventoryItemBase inventoryItem = null;
if (userInfo.HasReceivedInventory)
{
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
// itself (possibly at a small loss in efficiency).
string[] components
= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
invPath = String.Empty;
foreach (string c in components)
{
invPath += c + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (invPath.Length == 0)
{
inventoryFolder = userInfo.RootFolder;
}
else
{
invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
}
// The path may point to an item instead
if (inventoryFolder == null)
{
inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
}
}
else
{
m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
return;
}
if (null == inventoryFolder)
{
if (null == inventoryItem)
{
m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
return;
}
else
{
m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
invPath);
//get and export item info
saveInvItem(inventoryItem, invPath);
}
}
else
{
m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
invPath);
//recurse through all dirs getting dirs and files
saveInvDir(inventoryFolder, "");
}
new AssetsRequest(assetUuids.Keys, commsManager.AssetCache, ReceivedAllAssets).Execute();
}
}
}
|