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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
/// <summary>
/// Utility methods for inventory archiving
/// </summary>
public static class InventoryArchiveUtils
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
public static readonly char ESCAPE_CHARACTER = '\\';
public static readonly string PATH_DELIMITER = "/";
/// <summary>
/// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
/// </summary>
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
///
/// <param name="inventoryService">
/// Inventory service to query
/// </param>
/// <param name="userId">
/// User id to search
/// </param>
/// <param name="path">
/// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
/// </param>
/// <returns>null if the folder is not found</returns>
public static InventoryFolderBase FindFolderByPath(
IInventoryService inventoryService, UUID userId, string path)
{
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
if (null == rootFolder)
return null;
return FindFolderByPath(inventoryService, rootFolder, path);
}
/// <summary>
/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
/// </summary>
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
///
/// <param name="inventoryService">
/// Inventory service to query
/// </param>
/// <param name="startFolder">
/// The folder from which the path starts
/// </param>
/// <param name="path">
/// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
/// </param>
/// <returns>null if the folder is not found</returns>
public static InventoryFolderBase FindFolderByPath(
IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
{
if (path == string.Empty)
return startFolder;
path = path.Trim();
if (path == PATH_DELIMITER)
return startFolder;
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
foreach (InventoryFolderBase folder in contents.Folders)
{
if (folder.Name == components[0])
{
if (components.Length > 1)
return FindFolderByPath(inventoryService, folder, components[1]);
else
return folder;
}
}
// We didn't find a folder with the right name
return null;
}
/// <summary>
/// Find an item given a PATH_DELIMITOR delimited path starting from the user's root folder.
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
/// </summary>
///
/// <param name="inventoryService">
/// Inventory service to query
/// </param>
/// <param name="userId">
/// The user to search
/// </param>
/// <param name="path">
/// The path to the required item.
/// </param>
/// <returns>null if the item is not found</returns>
public static InventoryItemBase FindItemByPath(
IInventoryService inventoryService, UUID userId, string path)
{
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
if (null == rootFolder)
return null;
return FindItemByPath(inventoryService, rootFolder, path);
}
/// <summary>
/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
/// </summary>
///
/// <param name="inventoryService">
/// Inventory service to query
/// </param>
/// <param name="startFolder">
/// The folder from which the path starts
/// </param>
/// <param name="path">
/// <param name="path">
/// The path to the required item.
/// </param>
/// <returns>null if the item is not found</returns>
public static InventoryItemBase FindItemByPath(
IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
{
string[] components = SplitEscapedPath(path);
components[0] = UnescapePath(components[0]);
//string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
if (components.Length == 1)
{
// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]);
List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
foreach (InventoryItemBase item in items)
{
if (item.Name == components[0])
return item;
}
}
else
{
// m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]);
InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
foreach (InventoryFolderBase folder in contents.Folders)
{
if (folder.Name == components[0])
return FindItemByPath(inventoryService, folder, components[1]);
}
}
// We didn't find an item or intermediate folder with the given name
return null;
}
/// <summary>
/// Split a human escaped path into two components if it contains an unescaped path delimiter, or one component
/// if no delimiter is present
/// </summary>
/// <param name="path"></param>
/// <returns>
/// The split path. We leave the components in their originally unescaped state (though we remove the delimiter
/// which originally split them if applicable).
/// </returns>
public static string[] SplitEscapedPath(string path)
{
// m_log.DebugFormat("SPLITTING PATH {0}", path);
bool singleEscapeChar = false;
for (int i = 0; i < path.Length; i++)
{
if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
{
singleEscapeChar = true;
}
else
{
if (PATH_DELIMITER == path[i].ToString() && !singleEscapeChar)
return new string[2] { path.Remove(i), path.Substring(i + 1) };
else
singleEscapeChar = false;
}
}
// We didn't find a delimiter
return new string[1] { path };
}
/// <summary>
/// Unescapes a human escaped path. This means that "\\" goes to "\", and "\/" goes to "/"
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static string UnescapePath(string path)
{
// m_log.DebugFormat("ESCAPING PATH {0}", path);
StringBuilder sb = new StringBuilder();
bool singleEscapeChar = false;
for (int i = 0; i < path.Length; i++)
{
if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
singleEscapeChar = true;
else
singleEscapeChar = false;
if (singleEscapeChar)
{
if (PATH_DELIMITER == path[i].ToString())
sb.Append(PATH_DELIMITER);
}
else
{
sb.Append(path[i]);
}
}
// m_log.DebugFormat("ESCAPED PATH TO {0}", sb);
return sb.ToString();
}
}
}
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