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using System;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Data;
using OpenSim.Framework.Types;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Communications.Local
{
public class LocalUserServices : UserManagerBase, IUserServices
{
private readonly CommunicationsLocal m_Parent;
private readonly NetworkServersInfo serversInfo;
private readonly uint defaultHomeX ;
private readonly uint defaultHomeY;
public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
}
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
return SetupMasterUser(firstName, lastName, "");
}
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
UserProfileData profile = base.GetUserProfile(firstName, lastName);
if (profile != null)
{
return profile;
}
Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account");
this.AddUserProfile(firstName, lastName, password, defaultHomeX, defaultHomeY);
profile = base.GetUserProfile(firstName, lastName);
if (profile == null)
{
Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here.");
}
else
{
m_Parent.InvenServices.CreateNewUserInventory(profile.UUID);
}
return profile;
}
}
}
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