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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.Local
{
public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
public class LocalLoginService : LoginService
{
protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected NetworkServersInfo serversInfo;
protected uint defaultHomeX;
protected uint defaultHomeY;
protected bool authUsers = false;
/// <summary>
/// Used by the login service to make requests to the inventory service.
/// </summary>
protected IInterServiceInventoryServices m_interServiceInventoryService;
/// <summary>
/// Used to make requests to the local regions.
/// </summary>
protected IGridServices m_gridService;
public event LoginToRegionEvent OnLoginToRegion;
protected LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
public LocalLoginService(
UserManagerBase userManager, string welcomeMess,
IInterServiceInventoryServices interServiceInventoryService, LocalBackEndServices gridService,
NetworkServersInfo serversInfo,
bool authenticate, LibraryRootFolder libraryRootFolder)
: base(userManager, libraryRootFolder, welcomeMess)
{
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
authUsers = authenticate;
m_interServiceInventoryService = interServiceInventoryService;
m_gridService = gridService;
OnLoginToRegion += gridService.AddNewSession;
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
m_log.Info("[LOGIN]: No user account found so creating a new one.");
m_userManager.AddUser(firstname, lastname, "test", "", defaultHomeX, defaultHomeY);
return m_userManager.GetUserProfile(firstname, lastname);
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
return true;
}
else
{
m_log.Info(
"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return loginresult;
}
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
/// <param name="startLocationRequest">The requested start location</param>
public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
{
// add active gestures to login-response
AddActiveGestures(response, theUser);
// HomeLocation
RegionInfo homeInfo = null;
// use the homeRegionID if it is stored already. If not, use the regionHandle as before
if (theUser.HomeRegionID != UUID.Zero)
homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegionID);
else
homeInfo = m_gridService.RequestNeighbourInfo(theUser.HomeRegion);
if (homeInfo != null)
{
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
(homeInfo.RegionLocX*Constants.RegionSize),
(homeInfo.RegionLocY*Constants.RegionSize),
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
}
else
{
// Emergency mode: Home-region isn't available, so we can't request the region info.
// Use the stored home regionHandle instead.
// NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
ulong regionX = theUser.HomeRegion >> 32;
ulong regionY = theUser.HomeRegion & 0xffffffff;
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
regionX, regionY,
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
theUser.FirstName, theUser.SurName,
regionX, regionY);
}
// StartLocation
RegionInfo regionInfo = null;
if (startLocationRequest == "home")
{
regionInfo = homeInfo;
theUser.CurrentAgent.Position = theUser.HomeLocation;
response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]";
}
else if (startLocationRequest == "last")
{
regionInfo = m_gridService.RequestNeighbourInfo(theUser.CurrentAgent.Region);
response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]";
}
else
{
Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
Match uriMatch = reURI.Match(startLocationRequest);
if (uriMatch == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
}
else
{
string region = uriMatch.Groups["region"].ToString();
regionInfo = m_gridService.RequestClosestRegion(region);
if (regionInfo == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region);
}
else
{
theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value));
}
}
response.LookAt = "[r0,r1,r0]";
// can be: last, home, safe, url
response.StartLocation = "url";
}
if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response)))
{
return true;
}
// StartLocation not available, send him to a nearby region instead
// regionInfo = m_gridService.RequestClosestRegion("");
//m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
// Send him to default region instead
ulong defaultHandle = (((ulong)defaultHomeX * Constants.RegionSize) << 32) |
((ulong)defaultHomeY * Constants.RegionSize);
if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle))
{
m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region");
return false;
}
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
regionInfo = m_gridService.RequestNeighbourInfo(defaultHandle);
// Customise the response
//response.Home =
// string.Format(
// "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
// (SimInfo.regionLocX * Constants.RegionSize),
// (SimInfo.regionLocY*Constants.RegionSize),
// theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
// theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
theUser.CurrentAgent.Position = new Vector3(128,128,0);
response.StartLocation = "safe";
return PrepareLoginToRegion(regionInfo, theUser, response);
}
/// <summary>
/// Add active gestures of the user to the login response.
/// </summary>
/// <param name="response">
/// A <see cref="LoginResponse"/>
/// </param>
/// <param name="theUser">
/// A <see cref="UserProfileData"/>
/// </param>
private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
{
List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
ArrayList list = new ArrayList();
if (gestures != null)
{
foreach (InventoryItemBase gesture in gestures)
{
Hashtable item = new Hashtable();
item["item_id"] = gesture.ID.ToString();
item["asset_id"] = gesture.AssetID.ToString();
list.Add(item);
}
}
response.ActiveGestures = list;
}
/// <summary>
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
/// </summary>
/// <param name="sim"></param>
/// <param name="user"></param>
/// <param name="response"></param>
/// <returns>true if the region was successfully contacted, false otherwise</returns>
protected bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
{
response.SimAddress = regionInfo.ExternalEndPoint.Address.ToString();
response.SimPort = (uint)regionInfo.ExternalEndPoint.Port;
response.RegionX = regionInfo.RegionLocX;
response.RegionY = regionInfo.RegionLocY;
string capsPath = Util.GetRandomCapsPath();
// Don't use the following! It Fails for logging into any region not on the same port as the http server!
// Kept here so it doesn't happen again!
// response.SeedCapability = regionInfo.ServerURI + "/CAPS/" + capsPath + "0000/";
string seedcap = "http://";
if (serversInfo.HttpUsesSSL)
{
seedcap = "https://" + serversInfo.HttpSSLCN + ":" + serversInfo.httpSSLPort + "/CAPS/" + capsPath + "0000/";
}
else
{
seedcap = "http://" + regionInfo.ExternalEndPoint + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/";
}
response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
m_log.InfoFormat(
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
// Update agent with target sim
user.CurrentAgent.Region = regionInfo.RegionID;
user.CurrentAgent.Handle = regionInfo.RegionHandle;
// Prepare notification
Login loginParams = new Login();
loginParams.Session = user.CurrentAgent.SessionID;
loginParams.SecureSession = user.CurrentAgent.SecureSessionID;
loginParams.First = user.FirstName;
loginParams.Last = user.SurName;
loginParams.Agent = user.ID;
loginParams.CircuitCode = Convert.ToUInt32(response.CircuitCode);
loginParams.StartPos = user.CurrentAgent.Position;
loginParams.CapsPath = capsPath;
if (m_gridService.RegionLoginsEnabled)
{
handlerLoginToRegion = OnLoginToRegion;
handlerLoginToRegion(user.CurrentAgent.Handle, loginParams);
return true;
}
return false;
}
// See LoginService
protected override InventoryData GetInventorySkeleton(UUID userID)
{
List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
// If we have user auth but no inventory folders for some reason, create a new set of folders.
if (null == folders || 0 == folders.Count)
{
m_interServiceInventoryService.CreateNewUserInventory(userID);
folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
}
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.ParentID == UUID.Zero)
{
rootID = InvFolder.ID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.Name;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.Type;
TempHash["folder_id"] = InvFolder.ID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
}
}
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