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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Communications.Local
{
public class LocalInventoryService : InventoryServiceBase
{
public LocalInventoryService()
{
}
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
{
List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
InventoryFolderImpl rootFolder = null;
//need to make sure we send root folder first
foreach (InventoryFolderBase folder in folders)
{
if (folder.parentID == libsecondlife.LLUUID.Zero)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
rootFolder = newfolder;
folderCallBack(userID, newfolder);
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.folderID != rootFolder.folderID)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
folderCallBack(userID, newfolder);
List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
foreach (InventoryItemBase item in items)
{
itemCallBack(userID, item);
}
}
}
}
}
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder)
{
this.AddFolder(folder);
}
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
this.AddItem(item);
}
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
this.deleteItem(item);
}
}
}
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