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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Communications.Local
{
public class CommunicationsLocal : CommunicationsManager
{
public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings, LocalUserServices userService)
: base(serversInfo, httpServer, assetCache)
{
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(settings.InventoryPlugin);
m_inventoryService = inventoryService;
m_userService = userService;
LocalBackEndServices backendService = new LocalBackEndServices();
m_gridService = backendService;
m_interRegion = backendService;
LocalLoginService loginService = new LocalLoginService(userService, settings.WelcomeMessage, this, serversInfo, settings.AccountAuthentication);
loginService.OnLoginToRegion += backendService.AddNewSession;
httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
}
public void doCreate(string[] cmmdParams)
{
switch (cmmdParams[0])
{
case "user":
string firstName;
string lastName;
string password;
uint regX = 1000;
uint regY = 1000;
if (cmmdParams.Length < 2)
{
firstName = MainLog.Instance.CmdPrompt("First name", "Default");
lastName = MainLog.Instance.CmdPrompt("Last name", "User");
password = MainLog.Instance.PasswdPrompt("Password");
regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000"));
regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y", "1000"));
}
else
{
firstName = cmmdParams[1];
lastName = cmmdParams[2];
password = cmmdParams[3];
regX = Convert.ToUInt32(cmmdParams[4]);
regY = Convert.ToUInt32(cmmdParams[5]);
}
AddUser(firstName, lastName, password, regX, regY);
break;
}
}
public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + "");
m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
UserProfileData userProf = this.UserService.GetUserProfile(firstName, lastName);
if (userProf == null)
{
return LLUUID.Zero;
}
else
{
this.m_inventoryService.CreateNewUserInventory(userProf.UUID);
Console.WriteLine("Created new inventory set for " + firstName + " " + lastName);
return userProf.UUID;
}
}
public class LocalSettings
{
public string WelcomeMessage;
public bool AccountAuthentication = false;
public string InventoryPlugin;
public LocalSettings(string welcomeMessage, bool accountsAuthenticate, string inventoryPlugin)
{
WelcomeMessage = welcomeMessage;
AccountAuthentication = accountsAuthenticate;
InventoryPlugin = inventoryPlugin;
}
}
}
}
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