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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Clients;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Communications.Local;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Communications.Hypergrid
{
/// <summary>
/// For the time being, this class is just an identity wrapper around OGS1UserServices,
/// so it always fails for foreign users.
/// Later it needs to talk with the foreign users' user servers.
/// </summary>
public class HGUserServices : OGS1UserServices
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private OGS1UserServices m_remoteUserServices;
private LocalUserServices m_localUserServices;
// Constructor called when running in grid mode
public HGUserServices(CommunicationsManager commsManager)
: base(commsManager)
{
}
// Constructor called when running in standalone
public HGUserServices(CommunicationsManager commsManager, LocalUserServices local)
: base(commsManager)
{
m_localUserServices = local;
}
public override void SetInventoryService(IInventoryService invService)
{
base.SetInventoryService(invService);
if (m_localUserServices != null)
m_localUserServices.SetInventoryService(invService);
}
public override UUID AddUser(
string firstName, string lastName, string password, string email, uint regX, uint regY, UUID uuid)
{
// Only valid to create users locally
if (m_localUserServices != null)
return m_localUserServices.AddUser(firstName, lastName, password, email, regX, regY, uuid);
return UUID.Zero;
}
public override bool AddUserAgent(UserAgentData agentdata)
{
if (m_localUserServices != null)
return m_localUserServices.AddUserAgent(agentdata);
return base.AddUserAgent(agentdata);
}
public override UserAgentData GetAgentByUUID(UUID userId)
{
string url = string.Empty;
if ((m_localUserServices != null) && !IsForeignUser(userId, out url))
return m_localUserServices.GetAgentByUUID(userId);
return base.GetAgentByUUID(userId);
}
public override void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
string url = string.Empty;
if ((m_localUserServices != null) && !IsForeignUser(userid, out url))
m_localUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
else
base.LogOffUser(userid, regionid, regionhandle, position, lookat);
}
public override UserProfileData GetUserProfile(string firstName, string lastName)
{
if (m_localUserServices != null)
return m_localUserServices.GetUserProfile(firstName, lastName);
return base.GetUserProfile(firstName, lastName);
}
public override List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
if (m_localUserServices != null)
return m_localUserServices.GenerateAgentPickerRequestResponse(queryID, query);
return base.GenerateAgentPickerRequestResponse(queryID, query);
}
/// <summary>
/// Get a user profile from the user server
/// </summary>
/// <param name="avatarID"></param>
/// <returns>null if the request fails</returns>
public override UserProfileData GetUserProfile(UUID avatarID)
{
//string url = string.Empty;
// Unfortunately we can't query for foreigners here,
// because we'll end up in an infinite loop...
//if ((m_localUserServices != null) && (!IsForeignUser(avatarID, out url)))
if (m_localUserServices != null)
return m_localUserServices.GetUserProfile(avatarID);
return base.GetUserProfile(avatarID);
}
public override void ClearUserAgent(UUID avatarID)
{
if (m_localUserServices != null)
m_localUserServices.ClearUserAgent(avatarID);
else
base.ClearUserAgent(avatarID);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public override UserProfileData SetupMasterUser(string firstName, string lastName)
{
if (m_localUserServices != null)
return m_localUserServices.SetupMasterUser(firstName, lastName);
return base.SetupMasterUser(firstName, lastName);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
if (m_localUserServices != null)
return m_localUserServices.SetupMasterUser(firstName, lastName, password);
return base.SetupMasterUser(firstName, lastName, password);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public override UserProfileData SetupMasterUser(UUID uuid)
{
if (m_localUserServices != null)
return m_localUserServices.SetupMasterUser(uuid);
return base.SetupMasterUser(uuid);
}
public override bool ResetUserPassword(string firstName, string lastName, string newPassword)
{
if (m_localUserServices != null)
return m_localUserServices.ResetUserPassword(firstName, lastName, newPassword);
else
return base.ResetUserPassword(firstName, lastName, newPassword);
}
public override bool UpdateUserProfile(UserProfileData userProfile)
{
string url = string.Empty;
if ((m_localUserServices != null) && (!IsForeignUser(userProfile.ID, out url)))
return m_localUserServices.UpdateUserProfile(userProfile);
return base.UpdateUserProfile(userProfile);
}
public override bool AuthenticateUserByPassword(UUID userID, string password)
{
if (m_localUserServices != null)
return m_localUserServices.AuthenticateUserByPassword(userID, password);
else
return base.AuthenticateUserByPassword(userID, password);
}
#region IUserServices Friend Methods
// NOTE: We're still not dealing with foreign user friends
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
if (m_localUserServices != null)
m_localUserServices.AddNewUserFriend(friendlistowner, friend, perms);
else
base.AddNewUserFriend(friendlistowner, friend, perms);
}
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
public override void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
if (m_localUserServices != null)
m_localUserServices.RemoveUserFriend(friendlistowner, friend);
else
base.RemoveUserFriend(friend, friend);
}
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
if (m_localUserServices != null)
m_localUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
else
base.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public override List<FriendListItem> GetUserFriendList(UUID friendlistowner)
{
if (m_localUserServices != null)
return m_localUserServices.GetUserFriendList(friendlistowner);
return base.GetUserFriendList(friendlistowner);
}
#endregion
/// Appearance
public override AvatarAppearance GetUserAppearance(UUID user)
{
string url = string.Empty;
if ((m_localUserServices != null) && (!IsForeignUser(user, out url)))
return m_localUserServices.GetUserAppearance(user);
else
return base.GetUserAppearance(user);
}
public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
string url = string.Empty;
if ((m_localUserServices != null) && (!IsForeignUser(user, out url)))
m_localUserServices.UpdateUserAppearance(user, appearance);
else
base.UpdateUserAppearance(user, appearance);
}
#region IMessagingService
public override Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
{
if (m_localUserServices != null)
return m_localUserServices.GetFriendRegionInfos(uuids);
return base.GetFriendRegionInfos(uuids);
}
#endregion
public override bool VerifySession(UUID userID, UUID sessionID)
{
string url = string.Empty;
if ((m_localUserServices != null) && (!IsForeignUser(userID, out url)))
return m_localUserServices.VerifySession(userID, sessionID);
else
return base.VerifySession(userID, sessionID);
}
protected override string GetUserServerURL(UUID userID)
{
string serverURL = string.Empty;
if (IsForeignUser(userID, out serverURL))
return serverURL;
return m_commsManager.NetworkServersInfo.UserURL;
}
[Obsolete]
public bool IsForeignUser(UUID userID, out string userServerURL)
{
userServerURL = m_commsManager.NetworkServersInfo.UserURL;
//CachedUserInfo uinfo = m_commsManager.UserProfileCacheService.GetUserDetails(userID);
//if (uinfo != null)
//{
// if (!HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile))
// {
// userServerURL = ((ForeignUserProfileData)(uinfo.UserProfile)).UserServerURI;
// return true;
// }
//}
return false;
}
}
}
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