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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
namespace OpenSim.Region.Communications.Hypergrid
{
public class HGCommunicationsStandalone : CommunicationsManager
{
public HGCommunicationsStandalone(
ConfigSettings configSettings,
NetworkServersInfo serversInfo,
BaseHttpServer httpServer,
HGGridServices gridService,
LibraryRootFolder libraryRootFolder,
bool dumpAssetsToFile)
: base(serversInfo, libraryRootFolder)
{
LocalUserServices localUserService =
new LocalUserServices(
serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
localUserService.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
HGInventoryServiceClient inventoryService
= new HGInventoryServiceClient(serversInfo.InventoryURL, null, false);
List<IInventoryDataPlugin> plugins
= DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
configSettings.StandaloneInventoryPlugin,
configSettings.StandaloneInventorySource);
foreach (IInventoryDataPlugin plugin in plugins)
{
// Using the OSP wrapper plugin should be made configurable at some point
inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
}
AddInventoryService(inventoryService);
m_defaultInventoryHost = inventoryService.Host;
m_interServiceInventoryService = inventoryService;
inventoryService.UserProfileCache = UserProfileCacheService;
// Let's swap to always be secure access to inventory
AddSecureInventoryService((ISecureInventoryService)inventoryService);
m_inventoryServices = null;
HGUserServices hgUserService = new HGUserServices(this, localUserService);
// This plugin arrangement could eventually be configurable rather than hardcoded here.
hgUserService.AddPlugin(new TemporaryUserProfilePlugin());
hgUserService.AddPlugin(new OGS1UserDataPlugin(this));
m_userService = hgUserService;
m_userAdminService = hgUserService;
m_avatarService = hgUserService;
m_messageService = hgUserService;
gridService.UserProfileCache = m_userProfileCacheService;
m_gridService = gridService;
}
}
}
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