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path: root/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;

namespace OpenSim.Region.ClientStack.LindenUDP
{
    /// <summary>
    /// A hierarchical token bucket for bandwidth throttling. See
    /// http://en.wikipedia.org/wiki/Token_bucket for more information
    /// </summary>
    public class TokenBucket
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private static Int32 m_counter = 0;
        
        private Int32 m_identifier;
        
        /// <summary>
        /// Number of ticks (ms) per quantum, drip rate and max burst
        /// are defined over this interval.
        /// </summary>
        private const Int32 m_ticksPerQuantum = 1000;

        /// <summary>
        /// This is the number of quantums worth of packets that can
        /// be accommodated during a burst
        /// </summary>
        private const Double m_quantumsPerBurst = 1.5;
                
        /// <summary>
        /// </summary>
        private const Int32 m_minimumDripRate = 1400;
        
        /// <summary>Time of the last drip, in system ticks</summary>
        private Int32 m_lastDrip;

        /// <summary>
        /// The number of bytes that can be sent at this moment. This is the
        /// current number of tokens in the bucket
        /// </summary>
        private Int64 m_tokenCount;

        /// <summary>
        /// Map of children buckets and their requested maximum burst rate
        /// </summary>
        private Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
        
#region Properties

        /// <summary>
        /// The parent bucket of this bucket, or null if this bucket has no
        /// parent. The parent bucket will limit the aggregate bandwidth of all
        /// of its children buckets
        /// </summary>
        private TokenBucket m_parent;
        public TokenBucket Parent
        {
            get { return m_parent; }
            set { m_parent = value; }
        }

        /// <summary>
        /// Maximum burst rate in bytes per second. This is the maximum number
        /// of tokens that can accumulate in the bucket at any one time. This 
        /// also sets the total request for leaf nodes
        /// </summary>
        private Int64 m_burstRate;
        public Int64 RequestedBurstRate
        {
            get { return m_burstRate; }
            set { m_burstRate = (value < 0 ? 0 : value); }
        }

        public Int64 BurstRate
        {
            get {
                double rate = RequestedBurstRate * BurstRateModifier();
                if (rate < m_minimumDripRate * m_quantumsPerBurst)
                    rate = m_minimumDripRate * m_quantumsPerBurst;
                
                return (Int64) rate;
            }
        }
               
        /// <summary>
        /// The speed limit of this bucket in bytes per second. This is the
        /// number of tokens that are added to the bucket per quantum
        /// </summary>
        /// <remarks>Tokens are added to the bucket any time 
        /// <seealso cref="RemoveTokens"/> is called, at the granularity of
        /// the system tick interval (typically around 15-22ms)</remarks>
        private Int64 m_dripRate;
        public Int64 RequestedDripRate
        {
            get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
            set {
                m_dripRate = (value < 0 ? 0 : value);
                m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
                m_totalDripRequest = m_dripRate;
                if (m_parent != null)
                    m_parent.RegisterRequest(this,m_dripRate);
            }
        }

        public Int64 DripRate
        {
            get {
                if (m_parent == null)
                    return Math.Min(RequestedDripRate,TotalDripRequest);
                
                double rate = (double)RequestedDripRate * m_parent.DripRateModifier();
                if (rate < m_minimumDripRate)
                    rate = m_minimumDripRate;

                return (Int64)rate;
            }
        }

        /// <summary>
        /// The current total of the requested maximum burst rates of 
        /// this bucket's children buckets.
        /// </summary>
        private Int64 m_totalDripRequest;
        public Int64 TotalDripRequest 
            {
                get { return m_totalDripRequest; }
                set { m_totalDripRequest = value; }
            }
        
#endregion Properties

#region Constructor

        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="parent">Parent bucket if this is a child bucket, or
        /// null if this is a root bucket</param>
        /// <param name="maxBurst">Maximum size of the bucket in bytes, or
        /// zero if this bucket has no maximum capacity</param>
        /// <param name="dripRate">Rate that the bucket fills, in bytes per
        /// second. If zero, the bucket always remains full</param>
        public TokenBucket(TokenBucket parent, Int64 dripRate) 
        {
            m_identifier = m_counter++;

            Parent = parent;
            RequestedDripRate = dripRate;
            // TotalDripRequest = dripRate; // this will be overwritten when a child node registers
            // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
            m_lastDrip = Environment.TickCount & Int32.MaxValue;
        }

#endregion Constructor

        /// <summary>
        /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
        /// no modification if the requested bandwidth is less than the
        /// max burst bandwidth all the way to the root of the throttle
        /// hierarchy. However, if any of the parents is over-booked, then
        /// the modifier will be less than 1.
        /// </summary>
        private double DripRateModifier()
        {
            Int64 driprate = DripRate;
            return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
        }

        /// <summary>
        /// </summary>
        private double BurstRateModifier()
        {
            // for now... burst rate is always m_quantumsPerBurst (constant)
            // larger than drip rate so the ratio of burst requests is the
            // same as the drip ratio
            return DripRateModifier();
        }

        /// <summary>
        /// Register drip rate requested by a child of this throttle. Pass the
        /// changes up the hierarchy.
        /// </summary>
        public void RegisterRequest(TokenBucket child, Int64 request)
        {
            m_children[child] = request;
            // m_totalDripRequest = m_children.Values.Sum();

            m_totalDripRequest = 0;
            foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
                m_totalDripRequest += cref.Value;
            
            // Pass the new values up to the parent
            if (m_parent != null)
                m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
        }

        /// <summary>
        /// Remove the rate requested by a child of this throttle. Pass the
        /// changes up the hierarchy.
        /// </summary>
        public void UnregisterRequest(TokenBucket child)
        {
            m_children.Remove(child);
            // m_totalDripRequest = m_children.Values.Sum();

            m_totalDripRequest = 0;
            foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
                m_totalDripRequest += cref.Value;

            // Pass the new values up to the parent
            if (m_parent != null)
                m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
        }
        
        /// <summary>
        /// Remove a given number of tokens from the bucket
        /// </summary>
        /// <param name="amount">Number of tokens to remove from the bucket</param>
        /// <returns>True if the requested number of tokens were removed from
        /// the bucket, otherwise false</returns>
        public bool RemoveTokens(Int64 amount)
        {
            // Deposit tokens for this interval
            Drip();

            // If we have enough tokens then remove them and return
            if (m_tokenCount - amount >= 0)
            {
                // we don't have to remove from the parent, the drip rate is already
                // reflective of the drip rate limits in the parent
                m_tokenCount -= amount;
                return true;
            }

            return false;
        }

        /// <summary>
        /// Deposit tokens into the bucket from a child bucket that did
        /// not use all of its available tokens
        /// </summary>
        private void Deposit(Int64 count)
        {
            m_tokenCount += count;

            // Deposit the overflow in the parent bucket, this is how we share
            // unused bandwidth
            Int64 burstrate = BurstRate;
            if (m_tokenCount > burstrate)
                m_tokenCount = burstrate;
        }

        /// <summary>
        /// Add tokens to the bucket over time. The number of tokens added each
        /// call depends on the length of time that has passed since the last 
        /// call to Drip
        /// </summary>
        /// <returns>True if tokens were added to the bucket, otherwise false</returns>
        private void Drip()
        {
            // This should never happen... means we are a leaf node and were created
            // with no drip rate...
            if (DripRate == 0)
            {
                m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0");
                return;
            }
            
            // Determine the interval over which we are adding tokens, never add
            // more than a single quantum of tokens
            Int32 now = Environment.TickCount & Int32.MaxValue;
            Int32 deltaMS = Math.Min(now - m_lastDrip, m_ticksPerQuantum);

            m_lastDrip = now;

            // This can be 0 in the very unusual case that the timer wrapped
            // It can be 0 if we try add tokens at a sub-tick rate
            if (deltaMS <= 0)
                return;

            Deposit(deltaMS * DripRate / m_ticksPerQuantum);
        }
    }
}