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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public sealed class ThrottleRates
{
public int Resend;
public int Land;
public int Wind;
public int Cloud;
public int Task;
public int Texture;
public int Asset;
public int ResendLimit;
public int LandLimit;
public int WindLimit;
public int CloudLimit;
public int TaskLimit;
public int TextureLimit;
public int AssetLimit;
public ThrottleRates(IConfigSource config)
{
try
{
IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
Resend = throttleConfig.GetInt("ResendDefault", 12500);
Land = throttleConfig.GetInt("LandDefault", 500);
Wind = throttleConfig.GetInt("WindDefault", 500);
Cloud = throttleConfig.GetInt("CloudDefault", 500);
Task = throttleConfig.GetInt("TaskDefault", 500);
Texture = throttleConfig.GetInt("TextureDefault", 500);
Asset = throttleConfig.GetInt("AssetDefault", 500);
ResendLimit = throttleConfig.GetInt("ResendLimit", 18750);
LandLimit = throttleConfig.GetInt("LandLimit", 29750);
WindLimit = throttleConfig.GetInt("WindLimit", 18750);
CloudLimit = throttleConfig.GetInt("CloudLimit", 18750);
TaskLimit = throttleConfig.GetInt("TaskLimit", 55750);
TextureLimit = throttleConfig.GetInt("TextureLimit", 55750);
AssetLimit = throttleConfig.GetInt("AssetLimit", 27500);
}
catch (Exception) { }
}
}
}
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