1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// A shim around LLUDPServer that implements the IClientNetworkServer interface
/// </summary>
public sealed class LLUDPServerShim : IClientNetworkServer
{
LLUDPServer m_udpServer;
public LLUDPServerShim()
{
}
public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
{
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
}
public void NetworkStop()
{
m_udpServer.Stop();
}
public void AddScene(IScene scene)
{
m_udpServer.AddScene(scene);
}
public bool HandlesRegion(Location x)
{
return m_udpServer.HandlesRegion(x);
}
public void Start()
{
m_udpServer.Start();
}
public void Stop()
{
m_udpServer.Stop();
}
}
/// <summary>
/// The LLUDP server for a region. This handles incoming and outgoing
/// packets for all UDP connections to the region
/// </summary>
public class LLUDPServer : OpenSimUDPBase
{
/// <summary>Maximum transmission unit, or UDP packet size, for the LLUDP protocol</summary>
public const int MTU = 1400;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>The measured resolution of Environment.TickCount</summary>
public readonly float TickCountResolution;
/// <summary>Number of prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int PrimUpdatesPerCallback;
/// <summary>Number of texture packets to put on the queue each time the
/// OnQueueEmpty event is triggered for textures</summary>
public readonly int TextureSendLimit;
/// <summary>Handlers for incoming packets</summary>
//PacketEventDictionary packetEvents = new PacketEventDictionary();
/// <summary>Incoming packets that are awaiting handling</summary>
private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
/// <summary></summary>
//private UDPClientCollection m_clients = new UDPClientCollection();
/// <summary>Bandwidth throttle for this UDP server</summary>
protected TokenBucket m_throttle;
/// <summary>Bandwidth throttle rates for this UDP server</summary>
protected ThrottleRates m_throttleRates;
/// <summary>Manages authentication for agent circuits</summary>
private AgentCircuitManager m_circuitManager;
/// <summary>Reference to the scene this UDP server is attached to</summary>
protected Scene m_scene;
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
private Location m_location;
/// <summary>The size of the receive buffer for the UDP socket. This value
/// is passed up to the operating system and used in the system networking
/// stack. Use zero to leave this value as the default</summary>
private int m_recvBufferSize;
/// <summary>Flag to process packets asynchronously or synchronously</summary>
private bool m_asyncPacketHandling;
/// <summary>Tracks whether or not a packet was sent each round so we know
/// whether or not to sleep</summary>
private bool m_packetSent;
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
private int m_elapsedMSSinceLastStatReport = 0;
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
private int m_tickLastOutgoingPacketHandler;
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
private int m_elapsedMSOutgoingPacketHandler;
/// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
private int m_elapsed100MSOutgoingPacketHandler;
/// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
private int m_elapsed500MSOutgoingPacketHandler;
/// <summary>Flag to signal when clients should check for resends</summary>
private bool m_resendUnacked;
/// <summary>Flag to signal when clients should send ACKs</summary>
private bool m_sendAcks;
/// <summary>Flag to signal when clients should send pings</summary>
private bool m_sendPing;
private int m_defaultRTO = 0;
private int m_maxRTO = 0;
private bool m_disableFacelights = false;
public Socket Server { get { return null; } }
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
: base(listenIP, (int)port)
{
#region Environment.TickCount Measurement
// Measure the resolution of Environment.TickCount
TickCountResolution = 0f;
for (int i = 0; i < 5; i++)
{
int start = Environment.TickCount;
int now = start;
while (now == start)
now = Environment.TickCount;
TickCountResolution += (float)(now - start) * 0.2f;
}
m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
TickCountResolution = (float)Math.Ceiling(TickCountResolution);
#endregion Environment.TickCount Measurement
m_circuitManager = circuitManager;
int sceneThrottleBps = 0;
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
if (config != null)
{
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
m_defaultRTO = config.GetInt("DefaultRTO", 0);
m_maxRTO = config.GetInt("MaxRTO", 0);
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
}
else
{
PrimUpdatesPerCallback = 100;
TextureSendLimit = 20;
}
#region BinaryStats
config = configSource.Configs["Statistics.Binary"];
m_shouldCollectStats = false;
if (config != null)
{
if (config.Contains("enabled") && config.GetBoolean("enabled"))
{
if (config.Contains("collect_packet_headers"))
m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
if (config.Contains("packet_headers_period_seconds"))
{
binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
}
if (config.Contains("stats_dir"))
{
binStatsDir = config.GetString("stats_dir");
}
}
else
{
m_shouldCollectStats = false;
}
}
#endregion BinaryStats
m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
m_throttleRates = new ThrottleRates(configSource);
}
public void Start()
{
if (m_scene == null)
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
base.Start(m_recvBufferSize, m_asyncPacketHandling);
// Start the packet processing threads
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
public new void Stop()
{
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
base.Stop();
}
public void AddScene(IScene scene)
{
if (m_scene != null)
{
m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
return;
}
if (!(scene is Scene))
{
m_log.Error("[LLUDPSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType());
return;
}
m_scene = (Scene)scene;
m_location = new Location(m_scene.RegionInfo.RegionHandle);
}
public bool HandlesRegion(Location x)
{
return x == m_location;
}
public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
{
// CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
allowSplitting = false;
if (allowSplitting && packet.HasVariableBlocks)
{
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
if (packetCount < 1)
m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
for (int i = 0; i < packetCount; i++)
{
byte[] data = datas[i];
m_scene.ForEachClient(
delegate(IClientAPI client)
{
if (client is LLClientView)
SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
}
);
}
}
else
{
byte[] data = packet.ToBytes();
m_scene.ForEachClient(
delegate(IClientAPI client)
{
if (client is LLClientView)
SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
}
);
}
}
public void SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
// CoarseLocationUpdate packets cannot be split in an automated way
if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
allowSplitting = false;
if (allowSplitting && packet.HasVariableBlocks)
{
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
if (packetCount < 1)
m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
for (int i = 0; i < packetCount; i++)
{
byte[] data = datas[i];
SendPacketData(udpClient, data, packet.Type, category);
}
}
else
{
byte[] data = packet.ToBytes();
SendPacketData(udpClient, data, packet.Type, category);
}
}
public void SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category)
{
int dataLength = data.Length;
bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
bool doCopy = true;
// Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum.
// The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
// there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
// to accomodate for both common scenarios and provide ample room for ACK appending in both
int bufferSize = (dataLength > 180) ? LLUDPServer.MTU : 200;
UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
// Zerocode if needed
if (doZerocode)
{
try
{
dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data);
doCopy = false;
}
catch (IndexOutOfRangeException)
{
// The packet grew larger than the bufferSize while zerocoding.
// Remove the MSG_ZEROCODED flag and send the unencoded data
// instead
m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". DataLength=" + dataLength +
" and BufferLength=" + buffer.Data.Length + ". Removing MSG_ZEROCODED flag");
data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
}
}
// If the packet data wasn't already copied during zerocoding, copy it now
if (doCopy)
{
if (dataLength <= buffer.Data.Length)
{
Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
}
else
{
bufferSize = dataLength;
buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
// m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
// type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
}
}
buffer.DataLength = dataLength;
#region Queue or Send
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
SendPacketFinal(outgoingPacket);
#endregion Queue or Send
}
public void SendAcks(LLUDPClient udpClient)
{
uint ack;
if (udpClient.PendingAcks.Dequeue(out ack))
{
List<PacketAckPacket.PacketsBlock> blocks = new List<PacketAckPacket.PacketsBlock>();
PacketAckPacket.PacketsBlock block = new PacketAckPacket.PacketsBlock();
block.ID = ack;
blocks.Add(block);
while (udpClient.PendingAcks.Dequeue(out ack))
{
block = new PacketAckPacket.PacketsBlock();
block.ID = ack;
blocks.Add(block);
}
PacketAckPacket packet = new PacketAckPacket();
packet.Header.Reliable = false;
packet.Packets = blocks.ToArray();
SendPacket(udpClient, packet, ThrottleOutPacketType.Unknown, true);
}
}
public void SendPing(LLUDPClient udpClient)
{
StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
pc.Header.Reliable = false;
pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++;
// We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
pc.PingID.OldestUnacked = 0;
SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
}
public void CompletePing(LLUDPClient udpClient, byte pingID)
{
CompletePingCheckPacket completePing = new CompletePingCheckPacket();
completePing.PingID.PingID = pingID;
SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
}
public void ResendUnacked(LLUDPClient udpClient)
{
if (!udpClient.IsConnected)
return;
// Disconnect an agent if no packets are received for some time
//FIXME: Make 60 an .ini setting
if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
{
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
RemoveClient(udpClient);
return;
}
// Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO
List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO);
if (expiredPackets != null)
{
//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
// Exponential backoff of the retransmission timeout
udpClient.BackoffRTO();
// Resend packets
for (int i = 0; i < expiredPackets.Count; i++)
{
OutgoingPacket outgoingPacket = expiredPackets[i];
//m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
// outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
// Set the resent flag
outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
outgoingPacket.Category = ThrottleOutPacketType.Resend;
// Bump up the resend count on this packet
Interlocked.Increment(ref outgoingPacket.ResendCount);
//Interlocked.Increment(ref Stats.ResentPackets);
// Requeue or resend the packet
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
SendPacketFinal(outgoingPacket);
}
}
}
public void Flush(LLUDPClient udpClient)
{
// FIXME: Implement?
}
/// <summary>
/// Actually send a packet to a client.
/// </summary>
/// <param name="outgoingPacket"></param>
internal void SendPacketFinal(OutgoingPacket outgoingPacket)
{
UDPPacketBuffer buffer = outgoingPacket.Buffer;
byte flags = buffer.Data[0];
bool isResend = (flags & Helpers.MSG_RESENT) != 0;
bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
bool isZerocoded = (flags & Helpers.MSG_ZEROCODED) != 0;
LLUDPClient udpClient = outgoingPacket.Client;
if (!udpClient.IsConnected)
return;
#region ACK Appending
int dataLength = buffer.DataLength;
// NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here
if (!isZerocoded)
{
// Keep appending ACKs until there is no room left in the buffer or there are
// no more ACKs to append
uint ackCount = 0;
uint ack;
while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack))
{
Utils.UIntToBytesBig(ack, buffer.Data, dataLength);
dataLength += 4;
++ackCount;
}
if (ackCount > 0)
{
// Set the last byte of the packet equal to the number of appended ACKs
buffer.Data[dataLength++] = (byte)ackCount;
// Set the appended ACKs flag on this packet
buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS);
}
}
buffer.DataLength = dataLength;
#endregion ACK Appending
#region Sequence Number Assignment
if (!isResend)
{
// Not a resend, assign a new sequence number
uint sequenceNumber = (uint)Interlocked.Increment(ref udpClient.CurrentSequence);
Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
outgoingPacket.SequenceNumber = sequenceNumber;
if (isReliable)
{
// Add this packet to the list of ACK responses we are waiting on from the server
udpClient.NeedAcks.Add(outgoingPacket);
}
}
#endregion Sequence Number Assignment
// Stats tracking
Interlocked.Increment(ref udpClient.PacketsSent);
if (isReliable)
Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
// Put the UDP payload on the wire
AsyncBeginSend(buffer);
// Keep track of when this packet was sent out (right now)
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
}
protected override void PacketReceived(UDPPacketBuffer buffer)
{
// Debugging/Profiling
//try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
//catch (Exception) { }
LLUDPClient udpClient = null;
Packet packet = null;
int packetEnd = buffer.DataLength - 1;
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
#region Decoding
try
{
packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
// Only allocate a buffer for zerodecoding if the packet is zerocoded
((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
}
catch (MalformedDataException)
{
}
// Fail-safe check
if (packet == null)
{
m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse {0} byte packet from {1}:",
buffer.DataLength, buffer.RemoteEndPoint);
m_log.Error(Utils.BytesToHexString(buffer.Data, buffer.DataLength, null));
return;
}
#endregion Decoding
#region Packet to Client Mapping
// UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode)
{
m_log.Debug("[LLUDPSERVER]: Handling UseCircuitCode packet from " + buffer.RemoteEndPoint);
object[] array = new object[] { buffer, packet };
if (m_asyncPacketHandling)
Util.FireAndForget(HandleUseCircuitCode, array);
else
HandleUseCircuitCode(array);
return;
}
// Determine which agent this packet came from
IClientAPI client;
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
{
m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
return;
}
udpClient = ((LLClientView)client).UDPClient;
if (!udpClient.IsConnected)
return;
#endregion Packet to Client Mapping
// Stats tracking
Interlocked.Increment(ref udpClient.PacketsReceived);
int now = Environment.TickCount & Int32.MaxValue;
udpClient.TickLastPacketReceived = now;
#region ACK Receiving
// Handle appended ACKs
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
{
for (int i = 0; i < packet.Header.AckList.Length; i++)
udpClient.NeedAcks.Remove(packet.Header.AckList[i], now, packet.Header.Resent);
}
// Handle PacketAck packets
if (packet.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)packet;
for (int i = 0; i < ackPacket.Packets.Length; i++)
udpClient.NeedAcks.Remove(ackPacket.Packets[i].ID, now, packet.Header.Resent);
// We don't need to do anything else with PacketAck packets
return;
}
#endregion ACK Receiving
#region ACK Sending
if (packet.Header.Reliable)
{
udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
// add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
// 2*MTU bytes from the value and send ACKs, and finally add the local value back to
// client.BytesSinceLastACK. Lockless thread safety
int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0);
bytesSinceLastACK += buffer.DataLength;
if (bytesSinceLastACK > LLUDPServer.MTU * 2)
{
bytesSinceLastACK -= LLUDPServer.MTU * 2;
SendAcks(udpClient);
}
Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
}
#endregion ACK Sending
#region Incoming Packet Accounting
// Check the archive of received reliable packet IDs to see whether we already received this packet
if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
{
if (packet.Header.Resent)
m_log.DebugFormat(
"[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}",
packet.Header.Sequence, packet.Type, client.Name);
else
m_log.WarnFormat(
"[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}",
packet.Header.Sequence, packet.Type, client.Name);
// Avoid firing a callback twice for the same packet
return;
}
#endregion Incoming Packet Accounting
#region BinaryStats
LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
#endregion BinaryStats
#region Ping Check Handling
if (packet.Type == PacketType.StartPingCheck)
{
// We don't need to do anything else with ping checks
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
CompletePing(udpClient, startPing.PingID.PingID);
if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000)
{
udpClient.SendPacketStats();
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
return;
}
else if (packet.Type == PacketType.CompletePingCheck)
{
// We don't currently track client ping times
return;
}
#endregion Ping Check Handling
// Inbox insertion
packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
}
#region BinaryStats
public class PacketLogger
{
public DateTime StartTime;
public string Path = null;
public System.IO.BinaryWriter Log = null;
}
public static PacketLogger PacketLog;
protected static bool m_shouldCollectStats = false;
// Number of seconds to log for
static TimeSpan binStatsMaxFilesize = TimeSpan.FromSeconds(300);
static object binStatsLogLock = new object();
static string binStatsDir = "";
public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
{
if (!m_shouldCollectStats) return;
// Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
// Put the incoming bit into the least significant bit of the flags byte
if (incoming)
flags |= 0x01;
else
flags &= 0xFE;
// Put the flags byte into the most significant bits of the type integer
uint type = (uint)packetType;
type |= (uint)flags << 24;
// m_log.Debug("1 LogPacketHeader(): Outside lock");
lock (binStatsLogLock)
{
DateTime now = DateTime.Now;
// m_log.Debug("2 LogPacketHeader(): Inside lock. now is " + now.Ticks);
try
{
if (PacketLog == null || (now > PacketLog.StartTime + binStatsMaxFilesize))
{
if (PacketLog != null && PacketLog.Log != null)
{
PacketLog.Log.Close();
}
// First log file or time has expired, start writing to a new log file
PacketLog = new PacketLogger();
PacketLog.StartTime = now;
PacketLog.Path = (binStatsDir.Length > 0 ? binStatsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
+ String.Format("packets-{0}.log", now.ToString("yyyyMMddHHmmss"));
PacketLog.Log = new BinaryWriter(File.Open(PacketLog.Path, FileMode.Append, FileAccess.Write));
}
// Serialize the data
byte[] output = new byte[18];
Buffer.BlockCopy(BitConverter.GetBytes(now.Ticks), 0, output, 0, 8);
Buffer.BlockCopy(BitConverter.GetBytes(circuit), 0, output, 8, 4);
Buffer.BlockCopy(BitConverter.GetBytes(type), 0, output, 12, 4);
Buffer.BlockCopy(BitConverter.GetBytes(size), 0, output, 16, 2);
// Write the serialized data to disk
if (PacketLog != null && PacketLog.Log != null)
PacketLog.Log.Write(output);
}
catch (Exception ex)
{
m_log.Error("Packet statistics gathering failed: " + ex.Message, ex);
if (PacketLog.Log != null)
{
PacketLog.Log.Close();
}
PacketLog = null;
}
}
}
#endregion BinaryStats
private void HandleUseCircuitCode(object o)
{
object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
// Begin the process of adding the client to the simulator
AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
// Acknowledge the UseCircuitCode packet
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
}
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
{
PacketAckPacket ack = new PacketAckPacket();
ack.Header.Reliable = false;
ack.Packets = new PacketAckPacket.PacketsBlock[1];
ack.Packets[0] = new PacketAckPacket.PacketsBlock();
ack.Packets[0].ID = sequenceNumber;
byte[] packetData = ack.ToBytes();
int length = packetData.Length;
UDPPacketBuffer buffer = new UDPPacketBuffer(remoteEndpoint, length);
buffer.DataLength = length;
Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
AsyncBeginSend(buffer);
}
private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
{
UUID agentID = useCircuitCode.CircuitCode.ID;
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
uint circuitCode = useCircuitCode.CircuitCode.Code;
sessionInfo = m_circuitManager.AuthenticateSession(sessionID, agentID, circuitCode);
return sessionInfo.Authorised;
}
private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
{
UUID agentID = useCircuitCode.CircuitCode.ID;
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
uint circuitCode = useCircuitCode.CircuitCode.Code;
if (m_scene.RegionStatus != RegionStatus.SlaveScene)
{
AuthenticateResponse sessionInfo;
if (IsClientAuthorized(useCircuitCode, out sessionInfo))
{
AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
}
else
{
// Don't create circuits for unauthorized clients
m_log.WarnFormat(
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
}
}
else
{
// Slave regions don't accept new clients
m_log.Debug("[LLUDPSERVER]: Slave region " + m_scene.RegionInfo.RegionName + " ignoring UseCircuitCode packet");
}
}
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
IClientAPI existingClient;
if (!m_scene.TryGetClient(agentID, out existingClient))
{
// Create the LLClientView
LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler;
client.DisableFacelights = m_disableFacelights;
// Start the IClientAPI
client.Start();
}
else
{
m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
udpClient.AgentID, remoteEndPoint, circuitCode);
}
}
private void RemoveClient(LLUDPClient udpClient)
{
// Remove this client from the scene
IClientAPI client;
if (m_scene.TryGetClient(udpClient.AgentID, out client))
{
client.IsLoggingOut = true;
client.Close();
}
}
private void IncomingPacketHandler()
{
// Set this culture for the thread that incoming packets are received
// on to en-US to avoid number parsing issues
Culture.SetCurrentCulture();
while (base.IsRunning)
{
try
{
IncomingPacket incomingPacket = null;
// HACK: This is a test to try and rate limit packet handling on Mono.
// If it works, a more elegant solution can be devised
if (Util.FireAndForgetCount() < 2)
{
//m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping");
Thread.Sleep(30);
}
if (packetInbox.Dequeue(100, ref incomingPacket))
ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
}
Watchdog.UpdateThread();
}
if (packetInbox.Count > 0)
m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
packetInbox.Clear();
Watchdog.RemoveThread();
}
private void OutgoingPacketHandler()
{
// Set this culture for the thread that outgoing packets are sent
// on to en-US to avoid number parsing issues
Culture.SetCurrentCulture();
// Typecast the function to an Action<IClientAPI> once here to avoid allocating a new
// Action generic every round
Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
while (base.IsRunning)
{
try
{
m_packetSent = false;
#region Update Timers
m_resendUnacked = false;
m_sendAcks = false;
m_sendPing = false;
// Update elapsed time
int thisTick = Environment.TickCount & Int32.MaxValue;
if (m_tickLastOutgoingPacketHandler > thisTick)
m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
else
m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
m_tickLastOutgoingPacketHandler = thisTick;
// Check for pending outgoing resends every 100ms
if (m_elapsedMSOutgoingPacketHandler >= 100)
{
m_resendUnacked = true;
m_elapsedMSOutgoingPacketHandler = 0;
m_elapsed100MSOutgoingPacketHandler += 1;
}
// Check for pending outgoing ACKs every 500ms
if (m_elapsed100MSOutgoingPacketHandler >= 5)
{
m_sendAcks = true;
m_elapsed100MSOutgoingPacketHandler = 0;
m_elapsed500MSOutgoingPacketHandler += 1;
}
// Send pings to clients every 5000ms
if (m_elapsed500MSOutgoingPacketHandler >= 10)
{
m_sendPing = true;
m_elapsed500MSOutgoingPacketHandler = 0;
}
#endregion Update Timers
// Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler);
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens
if (!m_packetSent)
Thread.Sleep((int)TickCountResolution);
Watchdog.UpdateThread();
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
}
}
Watchdog.RemoveThread();
}
private void ClientOutgoingPacketHandler(IClientAPI client)
{
try
{
if (client is LLClientView)
{
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
if (udpClient.IsConnected)
{
if (m_resendUnacked)
ResendUnacked(udpClient);
if (m_sendAcks)
SendAcks(udpClient);
if (m_sendPing)
SendPing(udpClient);
// Dequeue any outgoing packets that are within the throttle limits
if (udpClient.DequeueOutgoing())
m_packetSent = true;
}
}
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
" threw an exception: " + ex.Message, ex);
}
}
private void ProcessInPacket(object state)
{
IncomingPacket incomingPacket = (IncomingPacket)state;
Packet packet = incomingPacket.Packet;
LLUDPClient udpClient = incomingPacket.Client;
IClientAPI client;
// Sanity check
if (packet == null || udpClient == null)
{
m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
packet, udpClient);
}
// Make sure this client is still alive
if (m_scene.TryGetClient(udpClient.AgentID, out client))
{
try
{
// Process this packet
client.ProcessInPacket(packet);
}
catch (ThreadAbortException)
{
// If something is trying to abort the packet processing thread, take that as a hint that it's time to shut down
m_log.Info("[LLUDPSERVER]: Caught a thread abort, shutting down the LLUDP server");
Stop();
}
catch (Exception e)
{
// Don't let a failure in an individual client thread crash the whole sim.
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
m_log.Error(e.Message, e);
}
}
else
{
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
}
}
protected void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
if (client.IsActive)
RemoveClient(((LLClientView)client).UDPClient);
}
}
}
|