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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Timers;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;

using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;

using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;

using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using PermissionMask = OpenSim.Framework.PermissionMask;

namespace OpenSim.Region.ClientStack.Linden
{
    public delegate void UpLoadedAsset(
        string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
        byte[] data, string inventoryType, string assetType,
        int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
        bool IsAtestUpload, ref string error);

    public delegate UUID UpdateItem(UUID itemID, byte[] data);

    public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);

    public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);

    public delegate void NewAsset(AssetBase asset);

    public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);

    public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
                                                   bool isScriptRunning, byte[] data);

    public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
                                                                          bool fetchFolders, bool fetchItems, int sortOrder, out int version);

    /// <summary>
    /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
    /// we can popup a message on the user's client if the inventory service has permanently failed).  But I didn't want
    /// to just pass the whole Scene into CAPS.
    /// </summary>
    public delegate IClientAPI GetClientDelegate(UUID agentID);

    public class BunchOfCaps
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private Scene m_Scene;
        private Caps m_HostCapsObj;
        private ModelCost m_ModelCost;

        private static readonly string m_requestPath = "0000/";
        // private static readonly string m_mapLayerPath = "0001/";
        private static readonly string m_newInventory = "0002/";
        //private static readonly string m_requestTexture = "0003/";
        private static readonly string m_notecardUpdatePath = "0004/";
        private static readonly string m_notecardTaskUpdatePath = "0005/";
        //        private static readonly string m_fetchInventoryPath = "0006/";
        private static readonly string m_copyFromNotecardPath = "0007/";
        // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
        private static readonly string m_getObjectPhysicsDataPath = "0101/";
        private static readonly string m_getObjectCostPath = "0102/";
        private static readonly string m_ResourceCostSelectedPath = "0103/";
        private static readonly string m_UpdateAgentInformationPath = "0500/";
        private static readonly string m_animSetTaskUpdatePath = "0260/";
        
        // These are callbacks which will be setup by the scene so that we can update scene data when we
        // receive capability calls
        public NewInventoryItem AddNewInventoryItem = null;
        public NewAsset AddNewAsset = null;
        public ItemUpdatedCallback ItemUpdatedCall = null;
        public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
        public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
        public GetClientDelegate GetClient = null;

        private bool m_persistBakedTextures = false;
        private IAssetService m_assetService;
        private bool m_dumpAssetsToFile = false;
        private string m_regionName;

        private int m_levelUpload = 0;

        private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
        private bool m_ForceFreeTestUpload = false; // forces all uploads to be test

        private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
                                                                    // may not be visible till relog
        
        private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
        private UUID m_testAssetsCreatorID = UUID.Zero;

        private float m_PrimScaleMin = 0.001f;

        private enum FileAgentInventoryState : int
        {
            idle = 0,
            processRequest = 1,
            waitUpload = 2,
            processUpload = 3
        }
        private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
        
        public BunchOfCaps(Scene scene, Caps caps)
        {
            m_Scene = scene;
            m_HostCapsObj = caps;

            // create a model upload cost provider
            m_ModelCost = new ModelCost();
            // tell it about scene object limits
            m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
            m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
            
//            m_ModelCost.ObjectLinkedPartsMax = ??
//            m_ModelCost.PrimScaleMin = ??

            m_PrimScaleMin = m_ModelCost.PrimScaleMin;
            float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
            float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
            float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
            float modelPrimCreationCost = m_ModelCost.primCreationCost;
            float modelMeshByteCost = m_ModelCost.bytecost;

            IConfigSource config = m_Scene.Config;
            if (config != null)
            {
                IConfig sconfig = config.Configs["Startup"];
                if (sconfig != null)
                {
                    m_levelUpload = sconfig.GetInt("LevelUpload", 0);
                }

                IConfig appearanceConfig = config.Configs["Appearance"];
                if (appearanceConfig != null)
                {
                    m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
                }
                // economy for model upload
                IConfig EconomyConfig = config.Configs["Economy"];
                if (EconomyConfig != null)
                {
                    modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
                    modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
                    modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
                    // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
                    modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
                    modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);

                    m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);

                    m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
                    m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
                    m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
                    string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
                    if (testcreator != "")
                    {
                        UUID id;
                        UUID.TryParse(testcreator, out id);
                        if (id != null)
                            m_testAssetsCreatorID = id;
                    }

                    m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
                    m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
                    m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
                    m_ModelCost.primCreationCost = modelPrimCreationCost;
                    m_ModelCost.bytecost = modelMeshByteCost;
                }
            }

            m_assetService = m_Scene.AssetService;
            m_regionName = m_Scene.RegionInfo.RegionName;

            RegisterHandlers();

            AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
            ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
            TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
            GetClient = m_Scene.SceneGraph.GetControllingClient;

            m_FileAgentInventoryState = FileAgentInventoryState.idle;
        }

        /// <summary>
        /// Register a bunch of CAPS http service handlers
        /// </summary>
        public void RegisterHandlers()
        {
            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;

            RegisterRegionServiceHandlers(capsBase);
            RegisterInventoryServiceHandlers(capsBase);
        }

        public void RegisterRegionServiceHandlers(string capsBase)
        {
            try
            {
                // the root of all evil
                m_HostCapsObj.RegisterHandler(
                    "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));

//                m_log.DebugFormat(
//                    "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);

                //m_capsHandlers["MapLayer"] =
                //    new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
                //                                                                capsBase + m_mapLayerPath,
                //                                                               GetMapLayer);

                IRequestHandler getObjectPhysicsDataHandler
                    = new RestStreamHandler(
                        "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
                m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);

                IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
                m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
                IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
                m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
   

                IRequestHandler req
                    = new RestStreamHandler(
                        "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);

                m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);

//                IRequestHandler animSetRequestHandler
//                    = new RestStreamHandler(
//                        "POST", capsBase + m_animSetTaskUpdatePath, AnimSetTaskInventory, "UpdateScript", null);

//                m_HostCapsObj.RegisterHandler("UpdateAnimSetTaskInventory", animSetRequestHandler);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }
        }

        public void RegisterInventoryServiceHandlers(string capsBase)
        {
            try
            {
                m_HostCapsObj.RegisterHandler(
                    "NewFileAgentInventory",
                    new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
                        "POST",
                        capsBase + m_newInventory,
                        NewAgentInventoryRequest,
                        "NewFileAgentInventory",
                        null));

                IRequestHandler req
                    = new RestStreamHandler(
                        "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);

                m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);

    

                IRequestHandler UpdateAgentInformationHandler
                    = new RestStreamHandler(
                        "POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
                m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);

                m_HostCapsObj.RegisterHandler(
                    "CopyInventoryFromNotecard",
                    new RestStreamHandler(
                        "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
             
                // As of RC 1.22.9 of the Linden client this is
                // supported

                //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);

                // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
                // subsequent inventory breakage, in the edit object pane (such as mantis 1085).  This requires
                // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
                // but when I went on the Linden grid, the
                // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability.  Instead,
                // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
                //
                // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
                // we will be
                // able to get the data we need to implement the necessary part of the protocol to fix the issue above.
                //                m_capsHandlers["FetchInventoryDescendents"] =
                //                    new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);

                // m_capsHandlers["FetchInventoryDescendents"] =
                //     new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
                //                                                                                    capsBase + m_fetchInventory,
                //                                                                                    FetchInventory));
                // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
                //                                                                  capsBase + m_requestTexture,
                //                                                                  RequestTexture);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }
        }

        /// <summary>
        /// Construct a client response detailing all the capabilities this server can provide.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="httpRequest">HTTP request header object</param>
        /// <param name="httpResponse">HTTP response header object</param>
        /// <returns></returns>
        public string SeedCapRequest(string request, string path, string param,
                                  IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            m_log.DebugFormat(
                "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);

            if (!m_HostCapsObj.WaitForActivation())
                return string.Empty;

            if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
            {
                m_log.WarnFormat(
                    "[CAPS]: Unauthorized CAPS client {0} from {1}",
                    m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);

                return string.Empty;
            }

            OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request);
            List<string> validCaps = new List<string>();

            foreach (OSD c in capsRequested)
                validCaps.Add(c.AsString());

            string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));

            //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);

            return result;
        }

        /// <summary>
        /// Called by the script task update handler.  Provides a URL to which the client can upload a new asset.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="httpRequest">HTTP request header object</param>
        /// <param name="httpResponse">HTTP response header object</param>
        /// <returns></returns>
        public string ScriptTaskInventory(string request, string path, string param,
                                          IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            try
            {
//                m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
                //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);

                Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
                LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
                LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);

                string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
                string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");

                TaskInventoryScriptUpdater uploader =
                    new TaskInventoryScriptUpdater(
                        llsdUpdateRequest.item_id,
                        llsdUpdateRequest.task_id,
                        llsdUpdateRequest.is_script_running,
                        capsBase + uploaderPath,
                        m_HostCapsObj.HttpListener,
                        m_dumpAssetsToFile);
                uploader.OnUpLoad += TaskScriptUpdated;

                m_HostCapsObj.HttpListener.AddStreamHandler(
                    new BinaryStreamHandler(
                        "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));

                string protocol = "http://";

                if (m_HostCapsObj.SSLCaps)
                    protocol = "https://";

                string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                     uploaderPath;

                LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
                uploadResponse.uploader = uploaderURL;
                uploadResponse.state = "upload";

                //                m_log.InfoFormat("[CAPS]: " +
                //                                 "ScriptTaskInventory response: {0}",
                //                                 LLSDHelpers.SerialiseLLSDReply(uploadResponse)));

                return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }

            return null;
        }

        /// <summary>
        /// Called when new asset data for an agent inventory item update has been uploaded.
        /// </summary>
        /// <param name="itemID">Item to update</param>
        /// <param name="primID">Prim containing item to update</param>
        /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
        /// <param name="data">New asset data</param>
        public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
        {
            if (TaskScriptUpdatedCall != null)
            {
                ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
                foreach (Object item in e)
                    errors.Add(item);
            }
        }

        /// <summary>
        /// Called when new asset data for an agent inventory item update has been uploaded.
        /// </summary>
        /// <param name="itemID">Item to update</param>
        /// <param name="data">New asset data</param>
        /// <returns></returns>
        public UUID ItemUpdated(UUID itemID, byte[] data)
        {
            if (ItemUpdatedCall != null)
            {
                return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
            }

            return UUID.Zero;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="llsdRequest"></param>
        /// <returns></returns>
        public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
        {
            //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
            //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);

            // start by getting the client
            IClientAPI client = null;
            m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);

            // check current state so we only have one service at a time
            lock (m_ModelCost)
            {
                switch (m_FileAgentInventoryState)
                {
                    case FileAgentInventoryState.processRequest:
                    case FileAgentInventoryState.processUpload:
                        LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                        resperror.message = "Uploader busy processing previus request";
                        resperror.identifier = UUID.Zero;

                        LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                        errorResponse.uploader = "";
                        errorResponse.state = "error";
                        errorResponse.error = resperror;
                        return errorResponse;
                        break;
                    case FileAgentInventoryState.waitUpload:
                        // todo stop current uploader server
                        break;
                    case FileAgentInventoryState.idle:
                    default:
                        break;
                }

                m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
            }

            int cost = 0;
            int nreqtextures = 0;
            int nreqmeshs= 0;
            int nreqinstances = 0;
            bool IsAtestUpload = false;

            string assetName = llsdRequest.name;

            LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();

            if (llsdRequest.asset_type == "texture" ||
                llsdRequest.asset_type == "animation" ||
                llsdRequest.asset_type == "animatn" ||    // this is the asset name actually used by viewers
                llsdRequest.asset_type == "mesh" ||
                llsdRequest.asset_type == "sound")
            {
                ScenePresence avatar = null;
                m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);

                // check user level
                if (avatar != null)
                {
                    if (avatar.UserLevel < m_levelUpload)
                    {
                        LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                        resperror.message = "Insufficient permissions to upload";
                        resperror.identifier = UUID.Zero;

                        LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                        errorResponse.uploader = "";
                        errorResponse.state = "error";
                        errorResponse.error = resperror;
                        lock (m_ModelCost)
                            m_FileAgentInventoryState = FileAgentInventoryState.idle;
                        return errorResponse;
                    }
                }

                // check test upload and funds
                if (client != null)
                {
                    IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();

                    int baseCost = 0;
                    if (mm != null)
                        baseCost = mm.UploadCharge;

                    string warning = String.Empty;

                    if (llsdRequest.asset_type == "mesh")
                    {
                        string error;
                        int modelcost;
                        
                        
                        if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
                            meshcostdata, out error, ref warning))
                        {
                            LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                            resperror.message = error;
                            resperror.identifier = UUID.Zero;

                            LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                            errorResponse.uploader = "";
                            errorResponse.state = "error";
                            errorResponse.error = resperror;

                            lock (m_ModelCost)
                                m_FileAgentInventoryState = FileAgentInventoryState.idle;
                            return errorResponse;
                        }
                        cost = modelcost;
                    }
                    else
                    {
                        cost = baseCost;
                    }

                    if (cost > 0 && mm != null)
                    {
                        // check for test upload

                        if (m_ForceFreeTestUpload) // all are test
                        {
                            if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
                                assetName = "TEST-" + assetName;

                            IsAtestUpload = true;
                        }

                        else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
                        {

                            IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
                        }


                        if(IsAtestUpload) // let user know, still showing cost estimation
                            warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";

                        // check funds
                        else
                        {
                            if (!mm.UploadCovered(client.AgentId, (int)cost))
                            {
                                LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                                resperror.message = "Insuficient funds";
                                resperror.identifier = UUID.Zero;

                                LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                                errorResponse.uploader = "";
                                errorResponse.state = "error";
                                errorResponse.error = resperror;
                                lock (m_ModelCost)
                                    m_FileAgentInventoryState = FileAgentInventoryState.idle;
                                return errorResponse;
                            }
                        }
                    }

                    if (client != null && warning != String.Empty)
                        client.SendAgentAlertMessage(warning, true);
                }
            }
            
            string assetDes = llsdRequest.description;
            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
            UUID newAsset = UUID.Random();
            UUID newInvItem = UUID.Random();
            UUID parentFolder = llsdRequest.folder_id;
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
            UUID texturesFolder = UUID.Zero;

            if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
                texturesFolder = llsdRequest.texture_folder_id;

            AssetUploader uploader =
                new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
                        llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
                        texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);

            m_HostCapsObj.HttpListener.AddStreamHandler(
                new BinaryStreamHandler(
                    "POST",
                    capsBase + uploaderPath,
                    uploader.uploaderCaps,
                    "NewAgentInventoryRequest",
                    m_HostCapsObj.AgentID.ToString()));

            string protocol = "http://";

            if (m_HostCapsObj.SSLCaps)
                protocol = "https://";

            string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                 uploaderPath;


            LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
            uploadResponse.uploader = uploaderURL;
            uploadResponse.state = "upload";
            uploadResponse.upload_price = (int)cost;

            if (llsdRequest.asset_type == "mesh")
            {
                uploadResponse.data = meshcostdata;
            }

            uploader.OnUpLoad += UploadCompleteHandler;

            lock (m_ModelCost)
                m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;

            return uploadResponse;
        }

        /// <summary>
        /// Convert raw uploaded data into the appropriate asset and item.
        /// </summary>
        /// <param name="assetID"></param>
        /// <param name="inventoryItem"></param>
        /// <param name="data"></param>
        public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
                                          UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
                                          string assetType, int cost,
                                          UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
                                          bool IsAtestUpload, ref string error)
        {

            lock (m_ModelCost)
                m_FileAgentInventoryState = FileAgentInventoryState.processUpload;

            m_log.DebugFormat(
                "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
                assetID, inventoryItem, inventoryType, assetType);

            sbyte assType = 0;
            sbyte inType = 0;

            IClientAPI client = null;

            UUID owner_id = m_HostCapsObj.AgentID;
            UUID creatorID;

            bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);

            bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;

            if (istest && m_testAssetsCreatorID != UUID.Zero)
                creatorID = m_testAssetsCreatorID;
            else
                creatorID = owner_id;

            string creatorIDstr = creatorID.ToString();

            IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
            if (mm != null)
            {
                // make sure client still has enougth credit
                if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
                {
                    error = "Insufficient funds.";
                    return;
                }
            }

            // strings to types
            if (inventoryType == "sound")
            {
                inType = (sbyte)InventoryType.Sound;
                assType = (sbyte)AssetType.Sound;
            }
            else if (inventoryType == "snapshot")
            {
                inType = (sbyte)InventoryType.Snapshot;
            }
            else if (inventoryType == "animation")
            {
                inType = (sbyte)InventoryType.Animation;
                assType = (sbyte)AssetType.Animation;
            }
            else if (inventoryType == "animset")
            {
                inType = (sbyte)CustomInventoryType.AnimationSet;
                assType = (sbyte)CustomAssetType.AnimationSet;
                m_log.Debug("got animset upload request");
            }
            else if (inventoryType == "wearable")
            {
                inType = (sbyte)InventoryType.Wearable;
                switch (assetType)
                {
                    case "bodypart":
                        assType = (sbyte)AssetType.Bodypart;
                        break;
                    case "clothing":
                        assType = (sbyte)AssetType.Clothing;
                        break;
                }
            }
            else if (inventoryType == "object")
            {
                if (assetType == "mesh") // this code for now is for mesh models uploads only
                {
                    inType = (sbyte)InventoryType.Object;
                    assType = (sbyte)AssetType.Object;

                    List<Vector3> positions = new List<Vector3>();
                    List<Quaternion> rotations = new List<Quaternion>();
                    OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);

                    // compare and get updated information
/* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
                    bool mismatchError = true;

                    while (mismatchError)
                    {
                        mismatchError = false;
                    }

                    if (mismatchError)
                    {
                        error = "Upload and fee estimation information don't match";
                        lock (m_ModelCost)
                            m_FileAgentInventoryState = FileAgentInventoryState.idle;

                        return;
                    }
*/
                    OSDArray instance_list = (OSDArray)request["instance_list"];
                    OSDArray mesh_list = (OSDArray)request["mesh_list"];
                    OSDArray texture_list = (OSDArray)request["texture_list"];
                    SceneObjectGroup grp = null;

                    // create and store texture assets
                    bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
                                    texturesFolder != UUID.Zero);


                    List<UUID> textures = new List<UUID>();

                   
//                    if (doTextInv)
                        m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);

                    if(client == null) // don't put textures in inventory if there is no client
                        doTextInv = false;

                    for (int i = 0; i < texture_list.Count; i++)
                    {
                        AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
                        textureAsset.Data = texture_list[i].AsBinary();
                        if (istest)
                            textureAsset.Local = true;
                        m_assetService.Store(textureAsset);
                        textures.Add(textureAsset.FullID);

                        if (doTextInv)
                        {
                            string name = assetName;
                            if (name.Length > 25)
                                name = name.Substring(0, 24);
                            name += "_Texture#" + i.ToString();
                            InventoryItemBase texitem = new InventoryItemBase();
                            texitem.Owner = m_HostCapsObj.AgentID;
                            texitem.CreatorId = creatorIDstr;
                            texitem.CreatorData = String.Empty;
                            texitem.ID = UUID.Random();
                            texitem.AssetID = textureAsset.FullID;
                            texitem.Description = "mesh model texture";
                            texitem.Name = name;
                            texitem.AssetType = (int)AssetType.Texture;
                            texitem.InvType = (int)InventoryType.Texture;
                            texitem.Folder = texturesFolder;

                            texitem.CurrentPermissions
                                = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);

                            texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                            texitem.EveryOnePermissions = 0;
                            texitem.NextPermissions = (uint)PermissionMask.All;
                            texitem.CreationDate = Util.UnixTimeSinceEpoch();

                            m_Scene.AddInventoryItem(client, texitem);
                            texitem = null;
                        }
                    }

                    // create and store meshs assets
                    List<UUID> meshAssets = new List<UUID>();
                    List<bool> meshAvatarSkeletons = new List<bool>();
                    List<bool> meshAvatarColliders = new List<bool>();

                    bool curAvSkeleton;
                    bool curAvCollider;
                    for (int i = 0; i < mesh_list.Count; i++)
                    {
                        curAvSkeleton = false;
                        curAvCollider = false;

                        // we do need to parse the mesh now
                        OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
                        if (osd is OSDMap)
                        {
                            OSDMap mosd = (OSDMap)osd;
                            if (mosd.ContainsKey("skeleton"))
                            {
                                OSDMap skeleton = (OSDMap)mosd["skeleton"];
                                int sksize = skeleton["size"].AsInteger();
                                if (sksize > 0)
                                    curAvSkeleton = true;
                            }
                        }

                        AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
                        meshAsset.Data = mesh_list[i].AsBinary();
                        if (istest)
                            meshAsset.Local = true;
                        m_assetService.Store(meshAsset);
                        meshAssets.Add(meshAsset.FullID);
                        meshAvatarSkeletons.Add(curAvSkeleton);
                        meshAvatarColliders.Add(curAvCollider);

                        // test code 
                        if (curAvSkeleton && client != null)
                        {
                            string name = assetName;
                            if (name.Length > 25)
                                name = name.Substring(0, 24);
                            name += "_Mesh#" + i.ToString();
                            InventoryItemBase meshitem = new InventoryItemBase();
                            meshitem.Owner = m_HostCapsObj.AgentID;
                            meshitem.CreatorId = creatorIDstr;
                            meshitem.CreatorData = String.Empty;
                            meshitem.ID = UUID.Random();
                            meshitem.AssetID = meshAsset.FullID;
                            meshitem.Description = "mesh ";
                            meshitem.Name = name;
                            meshitem.AssetType = (int)AssetType.Mesh;
                            meshitem.InvType = (int)InventoryType.Mesh;
                            //                            meshitem.Folder = UUID.Zero; // send to default

                            meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show

                            // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
                            // (owner) permissions.  This becomes a problem if next permissions are changed.
                            meshitem.CurrentPermissions
                                = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);

                            meshitem.BasePermissions = (uint)PermissionMask.All;
                            meshitem.EveryOnePermissions = 0;
                            meshitem.NextPermissions = (uint)PermissionMask.All;
                            meshitem.CreationDate = Util.UnixTimeSinceEpoch();

                            m_Scene.AddInventoryItem(client, meshitem);
                            meshitem = null;
                        }
                    }

                    int skipedMeshs = 0;
                    // build prims from instances
                    for (int i = 0; i < instance_list.Count; i++)
                    {
                        OSDMap inner_instance_list = (OSDMap)instance_list[i];

                        // skip prims that are 2 small
                        Vector3 scale = inner_instance_list["scale"].AsVector3();

                        if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
                        {
                            skipedMeshs++;
                            continue;
                        }

                        PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();

                        Primitive.TextureEntry textureEntry
                            = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);


                        OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
                        for (uint face = 0; face < face_list.Count; face++)
                        {
                            OSDMap faceMap = (OSDMap)face_list[(int)face];
                            Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
                            if (faceMap.ContainsKey("fullbright"))
                                f.Fullbright = faceMap["fullbright"].AsBoolean();
                            if (faceMap.ContainsKey("diffuse_color"))
                                f.RGBA = faceMap["diffuse_color"].AsColor4();

                            int textureNum = faceMap["image"].AsInteger();
                            float imagerot = faceMap["imagerot"].AsInteger();
                            float offsets = (float)faceMap["offsets"].AsReal();
                            float offsett = (float)faceMap["offsett"].AsReal();
                            float scales = (float)faceMap["scales"].AsReal();
                            float scalet = (float)faceMap["scalet"].AsReal();

                            if (imagerot != 0)
                                f.Rotation = imagerot;

                            if (offsets != 0)
                                f.OffsetU = offsets;

                            if (offsett != 0)
                                f.OffsetV = offsett;

                            if (scales != 0)
                                f.RepeatU = scales;

                            if (scalet != 0)
                                f.RepeatV = scalet;

                            if (textures.Count > textureNum)
                                f.TextureID = textures[textureNum];
                            else
                                f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;

                            textureEntry.FaceTextures[face] = f;
                        }

                        pbs.TextureEntry = textureEntry.GetBytes();

                        bool hasmesh = false;
                        if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
                        {
                            int meshindx = inner_instance_list["mesh"].AsInteger();
                            if (meshAssets.Count > meshindx)
                            {
                                pbs.SculptEntry = true;
                                pbs.SculptType = (byte)SculptType.Mesh;
                                pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
                                // data will be requested from asset on rez (i hope)
                                hasmesh = true;
                            }
                        }

                        Vector3 position = inner_instance_list["position"].AsVector3();
                        Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();

                        // for now viwers do send fixed defaults
                        // but this may change
//                        int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
                        byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
                        if(hasmesh)
                            physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
//                        int material = inner_instance_list["material"].AsInteger();
                        byte material = (byte)Material.Wood;

// no longer used - begin ------------------------
//                    int mesh = inner_instance_list["mesh"].AsInteger();

//                    OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
//                    int base_mask = permissions["base_mask"].AsInteger();
//                    int everyone_mask = permissions["everyone_mask"].AsInteger();
//                    UUID creator_id = permissions["creator_id"].AsUUID();
//                    UUID group_id = permissions["group_id"].AsUUID();
//                    int group_mask = permissions["group_mask"].AsInteger();
//                    bool is_owner_group = permissions["is_owner_group"].AsBoolean();
//                    UUID last_owner_id = permissions["last_owner_id"].AsUUID();
//                    int next_owner_mask = permissions["next_owner_mask"].AsInteger();
//                    UUID owner_id = permissions["owner_id"].AsUUID();
//                    int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
                       

                        SceneObjectPart prim
                            = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);

                        prim.Scale = scale;
                        rotations.Add(rotation);
                        positions.Add(position);
                        prim.UUID = UUID.Random();
                        prim.CreatorID = creatorID;
                        prim.OwnerID = owner_id;
                        prim.GroupID = UUID.Zero;
                        prim.LastOwnerID = creatorID;
                        prim.CreationDate = Util.UnixTimeSinceEpoch();
                        
                        if (grp == null)
                            prim.Name = assetName;
                        else
                            prim.Name = assetName + "#" + i.ToString();

                        prim.EveryoneMask = 0;
                        prim.GroupMask = 0;

                        if (restrictPerms)
                        {
                            prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
                            prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
                            prim.NextOwnerMask = 0;
                        }
                        else
                        {
                            prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                            prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                            prim.NextOwnerMask = (uint)PermissionMask.Transfer;
                        }

                        if(istest)
                            prim.Description = "For testing only. Other uses are prohibited";
                        else
                            prim.Description = "";

                        prim.Material = material;
                        prim.PhysicsShapeType = physicsShapeType;

//                    prim.BaseMask = (uint)base_mask;
//                    prim.EveryoneMask = (uint)everyone_mask;
//                    prim.GroupMask = (uint)group_mask;
//                    prim.NextOwnerMask = (uint)next_owner_mask;
//                    prim.OwnerMask = (uint)owner_mask;

                        if (grp == null)
                        {
                            grp = new SceneObjectGroup(prim);
                            grp.LastOwnerID = creatorID;
                        }
                        else
                            grp.AddPart(prim);
                    }

                    Vector3 rootPos = positions[0];

                    if (grp.Parts.Length > 1)
                    {
                        // Fix first link number
                        grp.RootPart.LinkNum++;

                        Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
                        Quaternion tmprot;
                        Vector3 offset;

                        // fix children rotations and positions
                        for (int i = 1; i < rotations.Count; i++)
                        {
                            tmprot = rotations[i];
                            tmprot = rootRotConj * tmprot;

                            grp.Parts[i].RotationOffset = tmprot;

                            offset = positions[i] - rootPos;

                            offset *= rootRotConj;
                            grp.Parts[i].OffsetPosition = offset;
                        }

                        grp.AbsolutePosition = rootPos;
                        grp.UpdateGroupRotationR(rotations[0]);
                    }
                    else
                    {
                        grp.AbsolutePosition = rootPos;
                        grp.UpdateGroupRotationR(rotations[0]);
                    }

                    data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
                }

                else // not a mesh model
                {
                    m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
                    return;
                }
            }

            AssetBase asset;
            asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
            asset.Data = data;
            if (istest)
                asset.Local = true;
            if (AddNewAsset != null)
                AddNewAsset(asset);
            else if (m_assetService != null)
                m_assetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();
            item.Owner = m_HostCapsObj.AgentID;
            item.CreatorId = creatorIDstr;
            item.CreatorData = String.Empty;
            item.ID = inventoryItem;
            item.AssetID = asset.FullID;
            if (istest)
            {
                item.Description = "For testing only. Other uses are prohibited";
                item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
            }
            else
                item.Description = assetDescription;
            item.Name = assetName;
            item.AssetType = assType;
            item.InvType = inType;
            item.Folder = parentFolder;

            // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
            // (owner) permissions.  This becomes a problem if next permissions are changed.

            if (inType == (sbyte)CustomInventoryType.AnimationSet)
            {
                AnimationSet.setCreateItemPermitions(item);
            }

            else if (restrictPerms)
            {
                item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
                item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
                item.EveryOnePermissions = 0;
                item.NextPermissions = 0;
            }
            else
            {
                item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                item.EveryOnePermissions = 0;
                item.NextPermissions = (uint)PermissionMask.Transfer;
            }

            item.CreationDate = Util.UnixTimeSinceEpoch();

            m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);

            if (AddNewInventoryItem != null)
            {
                if (istest)
                {
                    m_Scene.AddInventoryItem(client, item);
/*
                    AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
                    if (client != null)
                        client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
 */
                }
                else
                {
                    AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
//                    if (client != null)
//                    {
//                        // let users see anything..  i don't so far
//                        string str;
//                        if (cost > 0)
//                            // dont remember where is money unit name to put here
//                            str = "Upload complete. charged " + cost.ToString() + "$";
//                        else
//                            str = "Upload complete";
//                        client.SendAgentAlertMessage(str, true);
//                    }
                }
            }

            lock (m_ModelCost)
                m_FileAgentInventoryState = FileAgentInventoryState.idle;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="mapReq"></param>
        /// <returns></returns>
        public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
        {
            m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse;
        }

        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        protected static OSDMapLayer GetOSDMapLayerResponse()
        {
            OSDMapLayer mapLayer = new OSDMapLayer();
            mapLayer.Right = 5000;
            mapLayer.Top = 5000;
            mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");

            return mapLayer;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string RequestTexture(string request, string path, string param)
        {
            m_log.Debug("texture request " + request);
            // Needs implementing (added to remove compiler warning)
            return String.Empty;
        }


        /// <summary>
        /// Called by the notecard update handler.  Provides a URL to which the client can upload a new asset.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string NoteCardAgentInventory(string request, string path, string param,
                                             IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            //m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
            //m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);

            //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
            Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
            LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
            LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);

            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");

            ItemUpdater uploader =
                new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
            uploader.OnUpLoad += ItemUpdated;

            m_HostCapsObj.HttpListener.AddStreamHandler(
                new BinaryStreamHandler(
                    "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));

            string protocol = "http://";

            if (m_HostCapsObj.SSLCaps)
                protocol = "https://";

            string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                 uploaderPath;

            LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
            uploadResponse.uploader = uploaderURL;
            uploadResponse.state = "upload";

            //            m_log.InfoFormat("[CAPS]: " +
            //                             "NoteCardAgentInventory response: {0}",
            //                             LLSDHelpers.SerialiseLLSDReply(uploadResponse)));

            return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
        }

        /// <summary>
        /// Called by the CopyInventoryFromNotecard caps handler.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        public string CopyInventoryFromNotecard(string request, string path, string param,
                                             IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            Hashtable response = new Hashtable();
            response["int_response_code"] = 404;
            response["content_type"] = "text/plain";
            response["keepalive"] = false;
            response["str_response_string"] = "";

            try
            {
                OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
                UUID objectID = content["object-id"].AsUUID();
                UUID notecardID = content["notecard-id"].AsUUID();
                UUID folderID = content["folder-id"].AsUUID();
                UUID itemID = content["item-id"].AsUUID();

                //  m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);

                if (objectID != UUID.Zero)
                {
                    SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
                    if (part != null)
                    {
//                        TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
                        if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
                        {
                            return LLSDHelpers.SerialiseLLSDReply(response);
                        }
                    }
                }

                InventoryItemBase item = null;
                InventoryItemBase copyItem = null;
                IClientAPI client = null;

                m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
                item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
                if (item != null)
                {
                    string message;
                    copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
                    if (copyItem != null && client != null)
                    {
                        m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
                        client.SendBulkUpdateInventory(copyItem);
                    }
                }
                else
                {
                    m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
                    if (client != null)
                        client.SendAlertMessage("Failed to retrieve item");
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
            }

            response["int_response_code"] = 200;
            return LLSDHelpers.SerialiseLLSDReply(response);
        }

        public string GetObjectPhysicsData(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();
            OSDArray object_ids = (OSDArray)req["object_ids"];

            for (int i = 0 ; i < object_ids.Count ; i++)
            {
                UUID uuid = object_ids[i].AsUUID();

                SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
                if (obj != null)
                {
                    OSDMap object_data = new OSDMap();

                    object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
                    object_data["Density"] = obj.Density;
                    object_data["Friction"] = obj.Friction;
                    object_data["Restitution"] = obj.Restitution;
                    object_data["GravityMultiplier"] = obj.GravityModifier;

                    resp[uuid.ToString()] = object_data;
                }
            }

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response;
        }

        public string GetObjectCost(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {          
            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();

            OSDArray object_ids = (OSDArray)req["object_ids"];

            for (int i = 0; i < object_ids.Count; i++)
            {
                UUID uuid = object_ids[i].AsUUID();
                                
                SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);

                if (part != null)
                {
                    SceneObjectGroup grp = part.ParentGroup;
                    if (grp != null)
                    {
                        float linksetCost;
                        float linksetPhysCost;
                        float partCost;
                        float partPhysCost;

                        grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out  partPhysCost);

                        OSDMap object_data = new OSDMap();
                        object_data["linked_set_resource_cost"] = linksetCost;
                        object_data["resource_cost"] = partCost;
                        object_data["physics_cost"] = partPhysCost;
                        object_data["linked_set_physics_cost"] = linksetPhysCost;

                        resp[uuid.ToString()] = object_data;
                    }
                    else
                    {
                        OSDMap object_data = new OSDMap();
                        object_data["linked_set_resource_cost"] = 0;
                        object_data["resource_cost"] = 0;
                        object_data["physics_cost"] = 0;
                        object_data["linked_set_physics_cost"] = 0;

                        resp[uuid.ToString()] = object_data;
                    }

                }
            }

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response; 
        }

        public string ResourceCostSelected(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();


            float phys=0;
            float stream=0;
            float simul=0;

            if (req.ContainsKey("selected_roots"))
            {
                OSDArray object_ids = (OSDArray)req["selected_roots"];

                // should go by SOG suming costs for all parts
                // ll v3 works ok with several objects select we get the list and adds ok
                // FS calls per object so results are wrong guess fs bug
                for (int i = 0; i < object_ids.Count; i++)
                {
                    UUID uuid = object_ids[i].AsUUID();
                    float Physc;
                    float simulc;
                    float streamc;

                    SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
                    if (grp != null)
                    {
                        grp.GetSelectedCosts(out Physc, out streamc, out simulc);
                        phys += Physc;
                        stream += streamc;
                        simul += simulc;
                    }
                }
            }
            else if (req.ContainsKey("selected_prims"))
            {
                OSDArray object_ids = (OSDArray)req["selected_prims"];

                // don't see in use in any of the 2 viewers
                // guess it should be for edit linked but... nothing
                // should go to SOP per part
                for (int i = 0; i < object_ids.Count; i++)
                {
                    UUID uuid = object_ids[i].AsUUID();

                    SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
                    if (part != null)
                    {
                        phys += part.PhysicsCost;
                        stream += part.StreamingCost;
                        simul += part.SimulationCost;
                    }
                }
            }

 //           if (simul != 0)
            {
                OSDMap object_data = new OSDMap();

                object_data["physics"] = phys;
                object_data["streaming"] = stream;
                object_data["simulation"] = simul;

                resp["selected"] = object_data;
            }

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response; 
        }

        public string UpdateAgentInformation(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
//            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();

            OSDMap accessPrefs = new OSDMap();
            accessPrefs["max"] = "A";

            resp["access_prefs"] = accessPrefs;

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response; 
        }
    }

    public class AssetUploader
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);


        public event UpLoadedAsset OnUpLoad;
        private UpLoadedAsset handlerUpLoad = null;

        private string uploaderPath = String.Empty;
        private UUID newAssetID;
        private UUID inventoryItemID;
        private UUID parentFolder;
        private IHttpServer httpListener;
        private bool m_dumpAssetsToFile;
        private string m_assetName = String.Empty;
        private string m_assetDes = String.Empty;

        private string m_invType = String.Empty;
        private string m_assetType = String.Empty;
        private int m_cost;
        private string m_error = String.Empty;
        
        private Timer m_timeoutTimer = new Timer();
        private UUID m_texturesFolder;
        private int m_nreqtextures;
        private int m_nreqmeshs;
        private int m_nreqinstances;
        private bool m_IsAtestUpload;
        
        public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
                                UUID parentFolderID, string invType, string assetType, string path,
                                IHttpServer httpServer, bool dumpAssetsToFile,
                                int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
                                bool IsAtestUpload)
        {
            m_assetName = assetName;
            m_assetDes = description;
            newAssetID = assetID;
            inventoryItemID = inventoryItem;
            uploaderPath = path;
            httpListener = httpServer;
            parentFolder = parentFolderID;
            m_assetType = assetType;
            m_invType = invType;
            m_dumpAssetsToFile = dumpAssetsToFile;
            m_cost = totalCost;

            m_texturesFolder = texturesFolder;
            m_nreqtextures = nreqtextures;
            m_nreqmeshs = nreqmeshs;
            m_nreqinstances = nreqinstances;
            m_IsAtestUpload = IsAtestUpload;

            m_timeoutTimer.Elapsed += TimedOut;
            m_timeoutTimer.Interval = 120000;
            m_timeoutTimer.AutoReset = false;
            m_timeoutTimer.Start();
        }

        /// <summary>
        /// Handle raw asset upload data via the capability.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            UUID inv = inventoryItemID;
            string res = String.Empty;
            LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
/*
            uploadComplete.new_asset = newAssetID.ToString();
            uploadComplete.new_inventory_item = inv;
            uploadComplete.state = "complete";

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
*/
            m_timeoutTimer.Stop();
            httpListener.RemoveStreamHandler("POST", uploaderPath);

            // TODO: probably make this a better set of extensions here
            string extension = ".jp2";
            if (m_invType != "image")
            {
                extension = ".dat";
            }

            if (m_dumpAssetsToFile)
            {
                SaveAssetToFile(m_assetName + extension, data);
            }
            handlerUpLoad = OnUpLoad;
            if (handlerUpLoad != null)
            {
                handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
                    m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
                    ref m_error);
            }
            if (m_IsAtestUpload)
            {
                LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
                resperror.identifier = inv;

                uploadComplete.error = resperror;
                uploadComplete.state = "Upload4Testing";
            }
            else
            {
                if (m_error == String.Empty)
                {
                    uploadComplete.new_asset = newAssetID.ToString();
                    uploadComplete.new_inventory_item = inv;
                    //                if (m_texturesFolder != UUID.Zero)
                    //                    uploadComplete.new_texture_folder_id = m_texturesFolder;
                    uploadComplete.state = "complete";
                }
                else
                {
                    LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                    resperror.message = m_error;
                    resperror.identifier = inv;

                    uploadComplete.error = resperror;
                    uploadComplete.state = "failed";
                }
            }

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
            return res;
        }

        private void TimedOut(object sender, ElapsedEventArgs args)
        {
            m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
            httpListener.RemoveStreamHandler("POST", uploaderPath);
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}

        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }

    /// <summary>
    /// This class is a callback invoked when a client sends asset data to
    /// an agent inventory notecard update url
    /// </summary>
    public class ItemUpdater
    {
        public event UpdateItem OnUpLoad;

        private UpdateItem handlerUpdateItem = null;

        private string uploaderPath = String.Empty;
        private UUID inventoryItemID;
        private IHttpServer httpListener;
        private bool m_dumpAssetToFile;

        public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
        {
            m_dumpAssetToFile = dumpAssetToFile;

            inventoryItemID = inventoryItem;
            uploaderPath = path;
            httpListener = httpServer;
        }

        /// <summary>
        /// Handle raw uploaded asset data.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            UUID inv = inventoryItemID;
            string res = String.Empty;
            LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
            UUID assetID = UUID.Zero;
            handlerUpdateItem = OnUpLoad;
            if (handlerUpdateItem != null)
            {
                assetID = handlerUpdateItem(inv, data);
            }

            uploadComplete.new_asset = assetID.ToString();
            uploadComplete.new_inventory_item = inv;
            uploadComplete.state = "complete";

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

            httpListener.RemoveStreamHandler("POST", uploaderPath);

            if (m_dumpAssetToFile)
            {
                SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
            }

            return res;
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}

        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, filename));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }

    /// <summary>
    /// This class is a callback invoked when a client sends asset data to
    /// a task inventory script update url
    /// </summary>
    public class TaskInventoryScriptUpdater
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public event UpdateTaskScript OnUpLoad;

        private UpdateTaskScript handlerUpdateTaskScript = null;

        private string uploaderPath = String.Empty;
        private UUID inventoryItemID;
        private UUID primID;
        private bool isScriptRunning;
        private IHttpServer httpListener;
        private bool m_dumpAssetToFile;

        public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
                                            string path, IHttpServer httpServer, bool dumpAssetToFile)
        {
            m_dumpAssetToFile = dumpAssetToFile;

            this.inventoryItemID = inventoryItemID;
            this.primID = primID;

            // This comes in over the packet as an integer, but actually appears to be treated as a bool
            this.isScriptRunning = (0 == isScriptRunning ? false : true);

            uploaderPath = path;
            httpListener = httpServer;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            try
            {
                //                    m_log.InfoFormat("[CAPS]: " +
                //                                     "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
                //                                     data, path, param));

                string res = String.Empty;
                LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();

                ArrayList errors = new ArrayList();
                handlerUpdateTaskScript = OnUpLoad;
                if (handlerUpdateTaskScript != null)
                {
                    handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
                }

                uploadComplete.new_asset = inventoryItemID;
                uploadComplete.compiled = errors.Count > 0 ? false : true;
                uploadComplete.state = "complete";
                uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
                uploadComplete.errors.Array = errors;

                res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

                httpListener.RemoveStreamHandler("POST", uploaderPath);

                if (m_dumpAssetToFile)
                {
                    SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
                }

                //                    m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);

                return res;
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }

            // XXX Maybe this should be some meaningful error packet
            return null;
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}
        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, filename));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }
}