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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.ClientStack
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
/// <summary>
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public class ClientView : IClientAPI
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// ~ClientView()
// {
// m_log.Info("[CLIENTVIEW]: Destructor called");
// }
/* static variables */
public static TerrainManager TerrainManager;
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
public static SynchronizeClientHandler SynchronizeClient = null;
/* private variables */
private readonly LLUUID m_sessionId;
private LLUUID m_secureSessionId = LLUUID.Zero;
//private AgentAssetUpload UploadAssets;
private int m_debug = 0;
private readonly AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int m_cachedTextureSerial = 0;
private Timer m_clientPingTimer;
private bool m_clientBlocked = false;
private int m_packetsReceived = 0;
private int m_lastPacketsReceivedSentToScene = 0;
private int m_unAckedBytes = 0;
private int m_packetsSent = 0;
private int m_lastPacketsSentSentToScene = 0;
private int m_probesWithNoIngressPackets = 0;
private int m_lastPacketsReceived = 0;
private byte[] ZeroOutBuffer = new byte[4096];
private readonly LLUUID m_agentId;
private readonly uint m_circuitCode;
private int m_moneyBalance;
private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
/* protected variables */
protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
protected IScene m_scene;
protected AgentCircuitManager m_authenticateSessionsHandler;
protected PacketQueue m_packetQueue;
protected Dictionary<uint, uint> m_pendingAcks = new Dictionary<uint, uint>();
protected Dictionary<uint, Packet> m_needAck = new Dictionary<uint, Packet>();
protected Timer m_ackTimer;
protected uint m_sequence = 0;
protected object m_sequenceLock = new object();
protected const int MAX_APPENDED_ACKS = 10;
protected const int RESEND_TIMEOUT = 4000;
protected const int MAX_SEQUENCE = 0xFFFFFF;
protected PacketServer m_networkServer;
/* public variables */
protected string m_firstName;
protected string m_lastName;
protected Thread m_clientThread;
protected LLVector3 m_startpos;
protected EndPoint m_userEndPoint;
protected EndPoint m_proxyEndPoint;
/* Instantiated Designated Event Delegates */
//- used so we don't create new objects for each incoming packet and then toss it out later */
private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
private ChatFromViewer handlerChatFromViewer = null; //OnChatFromViewer;
private ChatFromViewer handlerChatFromViewer2 = null; //OnChatFromViewer;
private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
private RezObject handlerRezObject = null; //OnRezObject;
private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
private ModifyTerrain handlerModifyTerrain = null;
private Action<IClientAPI> handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
private Action<IClientAPI> handlerRequestAvatarsData = null; //OnRequestAvatarsData;
private SetAppearance handlerSetAppearance = null; //OnSetAppearance;
private AvatarNowWearing handlerAvatarNowWearing = null; //OnAvatarNowWearing;
private RezSingleAttachmentFromInv handlerRezSingleAttachment = null; //OnRezSingleAttachmentFromInv;
private ObjectAttach handlerObjectAttach = null; //OnObjectAttach;
private SetAlwaysRun handlerSetAlwaysRun = null; //OnSetAlwaysRun;
private GenericCall2 handlerCompleteMovementToRegion = null; //OnCompleteMovementToRegion;
private UpdateAgent handlerAgentUpdate = null; //OnAgentUpdate;
private StartAnim handlerStartAnim = null;
private StopAnim handlerStopAnim = null;
private AgentRequestSit handlerAgentRequestSit = null; //OnAgentRequestSit;
private AgentSit handlerAgentSit = null; //OnAgentSit;
private AvatarPickerRequest handlerAvatarPickerRequest = null; //OnAvatarPickerRequest;
private FetchInventory handlerAgentDataUpdateRequest = null; //OnAgentDataUpdateRequest;
private FetchInventory handlerUserInfoRequest = null; //OnUserInfoRequest;
private TeleportLocationRequest handlerSetStartLocationRequest = null; //OnSetStartLocationRequest;
private LinkObjects handlerLinkObjects = null; //OnLinkObjects;
private DelinkObjects handlerDelinkObjects = null; //OnDelinkObjects;
private AddNewPrim handlerAddPrim = null; //OnAddPrim;
private UpdateShape handlerUpdatePrimShape = null; //null;
private ObjectExtraParams handlerUpdateExtraParams = null; //OnUpdateExtraParams;
private ObjectDuplicate handlerObjectDuplicate = null;
private ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
private ObjectSelect handlerObjectSelect = null;
private ObjectDeselect handlerObjectDeselect = null;
private UpdatePrimFlags handlerUpdatePrimFlags = null; //OnUpdatePrimFlags;
private UpdatePrimTexture handlerUpdatePrimTexture = null;
private UpdateVector handlerGrabObject = null; //OnGrabObject;
private MoveObject handlerGrabUpdate = null; //OnGrabUpdate;
private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
private GenericCall7 handlerObjectDescription = null;
private GenericCall7 handlerObjectName = null;
private ObjectPermissions handlerObjectPermissions = null;
private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
private TextureRequest handlerTextureRequest = null;
private UDPAssetUploadRequest handlerAssetUploadRequest = null; //OnAssetUploadRequest;
private RequestXfer handlerRequestXfer = null; //OnRequestXfer;
private XferReceive handlerXferReceive = null; //OnXferReceive;
private ConfirmXfer handlerConfirmXfer = null; //OnConfirmXfer;
private CreateInventoryFolder handlerCreateInventoryFolder = null; //OnCreateNewInventoryFolder;
private UpdateInventoryFolder handlerUpdateInventoryFolder = null;
private MoveInventoryFolder handlerMoveInventoryFolder = null;
private CreateNewInventoryItem handlerCreateNewInventoryItem = null; //OnCreateNewInventoryItem;
private FetchInventory handlerFetchInventory = null;
private FetchInventoryDescendents handlerFetchInventoryDescendents = null; //OnFetchInventoryDescendents;
private PurgeInventoryDescendents handlerPurgeInventoryDescendents = null; //OnPurgeInventoryDescendents;
private UpdateInventoryItem handlerUpdateInventoryItem = null;
private CopyInventoryItem handlerCopyInventoryItem = null;
private MoveInventoryItem handlerMoveInventoryItem = null;
private RemoveInventoryItem handlerRemoveInventoryItem = null;
private RemoveInventoryFolder handlerRemoveInventoryFolder = null;
private RequestTaskInventory handlerRequestTaskInventory = null; //OnRequestTaskInventory;
private UpdateTaskInventory handlerUpdateTaskInventory = null; //OnUpdateTaskInventory;
private RemoveTaskInventory handlerRemoveTaskItem = null; //OnRemoveTaskItem;
private RezScript handlerRezScript = null; //OnRezScript;
private RequestMapBlocks handlerRequestMapBlocks = null; //OnRequestMapBlocks;
private RequestMapName handlerMapNameRequest = null; //OnMapNameRequest;
private TeleportLocationRequest handlerTeleportLocationRequest = null; //OnTeleportLocationRequest;
private MoneyBalanceRequest handlerMoneyBalanceRequest = null; //OnMoneyBalanceRequest;
private UUIDNameRequest handlerNameRequest = null;
private ParcelAccessListRequest handlerParcelAccessListRequest = null; //OnParcelAccessListRequest;
private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = null; //OnParcelAccessListUpdateRequest;
private ParcelPropertiesRequest handlerParcelPropertiesRequest = null; //OnParcelPropertiesRequest;
private ParcelDivideRequest handlerParcelDivideRequest = null; //OnParcelDivideRequest;
private ParcelJoinRequest handlerParcelJoinRequest = null; //OnParcelJoinRequest;
private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
private GodKickUser handlerGodKickUser = null; //OnGodKickUser;
private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
private Action<IClientAPI> handlerLogout = null; //OnLogout;
private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
private ParcelBuy handlerParcelBuy = null;
private EconomyDataRequest handlerEconomoyDataRequest = null;
private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
private PacketStats handlerPacketStats = null; // OnPacketStats;#
private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
/* Properties */
public LLUUID SecureSessionId
{
get { return m_secureSessionId; }
}
public IScene Scene
{
get { return m_scene; }
}
public LLUUID SessionId
{
get { return m_sessionId; }
}
public LLVector3 StartPos
{
get { return m_startpos; }
set { m_startpos = value; }
}
public LLUUID AgentId
{
get { return m_agentId; }
}
/// <summary>
/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
/// </summary>
public bool ChildAgentStatus()
{
return m_scene.PresenceChildStatus(AgentId);
}
/// <summary>
/// First name of the agent/avatar represented by the client
/// </summary>
public string FirstName
{
get { return m_firstName; }
}
/// <summary>
/// Last name of the agent/avatar represented by the client
/// </summary>
public string LastName
{
get { return m_lastName; }
}
/// <summary>
/// Full name of the client (first name and last name)
/// </summary>
public string Name
{
get { return FirstName + " " + LastName; }
}
public uint CircuitCode
{
get { return m_circuitCode; }
}
public int MoneyBalance
{
get { return m_moneyBalance; }
}
/* METHODS */
public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
{
m_moneyBalance = 1000;
m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
m_scene = scene;
m_assetCache = assetCache;
m_networkServer = packServer;
// m_inventoryCache = inventoryCache;
m_authenticateSessionsHandler = authenSessions;
m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
m_agentId = agentId;
m_sessionId = sessionId;
m_circuitCode = circuitCode;
m_userEndPoint = remoteEP;
m_proxyEndPoint = proxyEP;
m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
// in it to process. It's an on-purpose threadlock though because
// without it, the clientloop will suck up all sim resources.
m_packetQueue = new PacketQueue(agentId);
RegisterLocalPacketHandlers();
m_clientThread = new Thread(new ThreadStart(AuthUser));
m_clientThread.Name = "ClientThread";
m_clientThread.IsBackground = true;
m_clientThread.Start();
OpenSim.Framework.ThreadTracker.Add(m_clientThread);
}
public void SetDebug(int newDebug)
{
m_debug = newDebug;
}
# region Client Methods
private void CloseCleanup(bool shutdownCircuit)
{
m_scene.RemoveClient(AgentId);
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
// Send the STOP packet
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
OutPacket(disable, ThrottleOutPacketType.Unknown);
m_packetQueue.Close();
Thread.Sleep(2000);
// Shut down timers
m_ackTimer.Stop();
m_clientPingTimer.Stop();
// This is just to give the client a reasonable chance of
// flushing out all it's packets. There should probably
// be a better mechanism here
// We can't reach into other scenes and close the connection
// We need to do this over grid communications
//m_scene.CloseAllAgents(CircuitCode);
// If we're not shutting down the circuit, then this is the last time we'll go here.
// If we are shutting down the circuit, the UDP Server will come back here with
// ShutDownCircuit = false
if (!(shutdownCircuit))
{
GC.Collect();
m_clientThread.Abort();
}
}
/// <summary>
/// Close down the client view. This *must* be the last method called, since the last #
/// statement of CloseCleanup() aborts the thread.
/// </summary>
/// <param name="shutdownCircuit"></param>
public void Close(bool shutdownCircuit)
{
// Pull Client out of Region
m_log.Info("[CLIENT]: Close has been called");
m_packetQueue.Flush();
//raiseevent on the packet server to Shutdown the circuit
if (shutdownCircuit)
{
OnConnectionClosed(this);
}
CloseCleanup(shutdownCircuit);
}
public void Kick(string message)
{
if (!ChildAgentStatus())
{
KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
kupack.UserInfo.AgentID = AgentId;
kupack.UserInfo.SessionID = SessionId;
kupack.TargetBlock.TargetIP = (uint)0;
kupack.TargetBlock.TargetPort = (ushort)0;
kupack.UserInfo.Reason = Helpers.StringToField(message);
OutPacket(kupack, ThrottleOutPacketType.Task);
}
}
public void Stop()
{
// Shut down timers
m_ackTimer.Stop();
m_clientPingTimer.Stop();
}
public void Restart()
{
// re-construct
m_pendingAcks = new Dictionary<uint, uint>();
m_needAck = new Dictionary<uint, Packet>();
m_sequence += 1000000;
m_ackTimer = new Timer(750);
m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
m_ackTimer.Start();
m_clientPingTimer = new Timer(5000);
m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
m_clientPingTimer.Enabled = true;
}
public void Terminate()
{
// disable blocking queue
m_packetQueue.Enqueue(null);
// wait for thread stoped
m_clientThread.Join();
// delete circuit code
m_networkServer.CloseClient(this);
}
#endregion
# region Packet Handling
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (PacketHandlers)
{
if (!PacketHandlers.ContainsKey(packetType))
{
PacketHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (m_packetHandlers)
{
if (!m_packetHandlers.ContainsKey(packetType))
{
m_packetHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
/// <summary>
/// Try to process a packet using registered packet handlers
/// </summary>
/// <param name="packet"></param>
/// <returns>True if a handler was found which successfully processed the packet.</returns>
protected virtual bool ProcessPacketMethod(Packet packet)
{
bool result = false;
bool found = false;
PacketMethod method;
if (m_packetHandlers.TryGetValue(packet.Type, out method))
{
//there is a local handler for this packet type
result = method(this, packet);
}
else
{
//there is not a local handler so see if there is a Global handler
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
{
result = method(this, packet);
}
}
return result;
}
protected void DebugPacket(string direction, Packet packet)
{
if (m_debug > 0)
{
string info = String.Empty;
if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
return;
if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
return;
if (m_debug < 253 && (
packet.Type == PacketType.CompletePingCheck ||
packet.Type == PacketType.StartPingCheck
))
return;
if (m_debug < 252 && packet.Type == PacketType.PacketAck)
return;
if (m_debug > 1)
{
info = packet.ToString();
}
else
{
info = packet.Type.ToString();
}
Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
}
}
protected virtual void ClientLoop()
{
m_log.Info("[CLIENT]: Entered loop");
while (true)
{
QueItem nextPacket = m_packetQueue.Dequeue();
if (nextPacket == null)
{
break;
}
if (nextPacket.Incoming)
{
if (nextPacket.Packet.Type != PacketType.AgentUpdate)
{
m_packetsReceived++;
}
DebugPacket("IN", nextPacket.Packet);
ProcessInPacket(nextPacket.Packet);
}
else
{
DebugPacket("OUT", nextPacket.Packet);
ProcessOutPacket(nextPacket.Packet);
}
}
}
# endregion
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
{
if (m_packetsReceived == m_lastPacketsReceived)
{
m_probesWithNoIngressPackets++;
if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) || (m_probesWithNoIngressPackets > 90 && m_clientBlocked))
{
if (OnConnectionClosed != null)
{
OnConnectionClosed(this);
}
}
else
{
// this will normally trigger at least one packet (ping response)
SendStartPingCheck(0);
}
}
else
{
// Something received in the meantime - we can reset the counters
m_probesWithNoIngressPackets = 0;
m_lastPacketsReceived = m_packetsReceived;
}
//SendPacketStats();
}
# region Setup
protected virtual void InitNewClient()
{
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
// Establish our two timers. We could probably get this down to one
m_ackTimer = new Timer(750);
m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
m_ackTimer.Start();
m_clientPingTimer = new Timer(5000);
m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
m_clientPingTimer.Enabled = true;
m_log.Info("[CLIENT]: Adding viewer agent to scene");
m_scene.AddNewClient(this, true);
}
protected virtual void AuthUser()
{
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
AuthenticateResponse sessionInfo =
m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
m_circuitCode);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
m_packetQueue.Close();
m_clientThread.Abort();
}
else
{
m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
//session is authorised
m_firstName = sessionInfo.LoginInfo.First;
m_lastName = sessionInfo.LoginInfo.Last;
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
{
m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
}
// This sets up all the timers
InitNewClient();
ClientLoop();
}
}
# endregion
// Previously ClientView.API partial class
public event Action<IClientAPI> OnLogout;
public event ObjectPermissions OnObjectPermissions;
public event Action<IClientAPI> OnConnectionClosed;
public event ViewerEffectEventHandler OnViewerEffect;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event GenericCall4 OnDeRezObject;
public event ModifyTerrain OnModifyTerrain;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event SetAppearance OnSetAppearance;
public event AvatarNowWearing OnAvatarNowWearing;
public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
public event ObjectAttach OnObjectAttach;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
public event AvatarPickerRequest OnAvatarPickerRequest;
public event StartAnim OnStartAnim;
public event StopAnim OnStopAnim;
public event Action<IClientAPI> OnRequestAvatarsData;
public event LinkObjects OnLinkObjects;
public event DelinkObjects OnDelinkObjects;
public event UpdateVector OnGrabObject;
public event ObjectSelect OnDeGrabObject;
public event ObjectDuplicate OnObjectDuplicate;
public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
public event MoveObject OnGrabUpdate;
public event AddNewPrim OnAddPrim;
public event RequestGodlikePowers OnRequestGodlikePowers;
public event GodKickUser OnGodKickUser;
public event ObjectExtraParams OnUpdateExtraParams;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event ObjectDeselect OnObjectDeselect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event Action<LLUUID> OnRemoveAvatar;
public event RequestMapBlocks OnRequestMapBlocks;
public event RequestMapName OnMapNameRequest;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event DisconnectUser OnDisconnectUser;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event SetAlwaysRun OnSetAlwaysRun;
public event FetchInventory OnAgentDataUpdateRequest;
public event FetchInventory OnUserInfoRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateAvatarProperties OnUpdateAvatarProperties;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
public event CreateInventoryFolder OnCreateNewInventoryFolder;
public event UpdateInventoryFolder OnUpdateInventoryFolder;
public event MoveInventoryFolder OnMoveInventoryFolder;
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItem OnUpdateInventoryItem;
public event CopyInventoryItem OnCopyInventoryItem;
public event MoveInventoryItem OnMoveInventoryItem;
public event RemoveInventoryItem OnRemoveInventoryItem;
public event RemoveInventoryFolder OnRemoveInventoryFolder;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event ConfirmXfer OnConfirmXfer;
public event RezScript OnRezScript;
public event UpdateTaskInventory OnUpdateTaskInventory;
public event RemoveTaskInventory OnRemoveTaskItem;
public event RequestAsset OnRequestAsset;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelAccessListRequest OnParcelAccessListRequest;
public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
public event RegionInfoRequest OnRegionInfoRequest;
public event EstateCovenantRequest OnEstateCovenantRequest;
public event FriendActionDelegate OnApproveFriendRequest;
public event FriendActionDelegate OnDenyFriendRequest;
public event FriendshipTermination OnTerminateFriendship;
public event PacketStats OnPacketStats;
public event MoneyTransferRequest OnMoneyTransferRequest;
public event EconomyDataRequest OnEconomyDataRequest;
public event MoneyBalanceRequest OnMoneyBalanceRequest;
public event ParcelBuy OnParcelBuy;
#region Scene/Avatar to Client
/// <summary>
///
/// </summary>
/// <param name="regionInfo"></param>
public void SendRegionHandshake(RegionInfo regionInfo)
{
RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
bool estatemanager = false;
LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
for (int i = 0; i < EstateManagers.Length; i++)
{
if (EstateManagers[i] == AgentId)
estatemanager = true;
}
handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
handshake.RegionInfo.IsEstateManager = estatemanager;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
OutPacket(handshake, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="regInfo"></param>
public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
{
AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
mov.SimData.ChannelVersion = m_channelVersion;
mov.AgentData.SessionID = m_sessionId;
mov.AgentData.AgentID = AgentId;
mov.Data.RegionHandle = regInfo.RegionHandle;
mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
{
mov.Data.Position = m_startpos;
}
else
{
mov.Data.Position = pos;
}
mov.Data.LookAt = look;
// Hack to get this out immediately and skip the throttles
OutPacket(mov, ThrottleOutPacketType.Unknown);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
}
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
reply.ChatData.Audible = 1;
reply.ChatData.Message = message;
reply.ChatData.ChatType = type;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = fromPos;
reply.ChatData.FromName = Helpers.StringToField(fromName);
reply.ChatData.OwnerID = fromAgentID;
reply.ChatData.SourceID = fromAgentID;
OutPacket(reply, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send an instant message to this client
/// </summary>
/// <param name="message"></param>
/// <param name="target"></param>
public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{
SendInstantMessage(
fromAgent, fromAgentSession, message, toAgent,
imSessionID, fromName, dialog, timeStamp, new byte[0]);
}
/// <summary>
/// Send an instant message to this client
/// </summary>
/// <param name="message"></param>
/// <param name="target"></param>
public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
byte[] binaryBucket)
{
ImprovedInstantMessagePacket msg
= (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
msg.AgentData.AgentID = fromAgent;
msg.AgentData.SessionID = fromAgentSession;
msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
msg.MessageBlock.Dialog = dialog;
msg.MessageBlock.FromGroup = false;
msg.MessageBlock.ID = imSessionID;
msg.MessageBlock.Offline = 0;
msg.MessageBlock.ParentEstateID = 0;
msg.MessageBlock.Position = new LLVector3();
msg.MessageBlock.RegionID = LLUUID.Random();
msg.MessageBlock.Timestamp = timeStamp;
msg.MessageBlock.ToAgentID = toAgent;
msg.MessageBlock.Message = Helpers.StringToField(message);
msg.MessageBlock.BinaryBucket = binaryBucket;
OutPacket(msg, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="map">heightmap</param>
public virtual void SendLayerData(float[] map)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x += 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
}
}
catch (Exception e)
{
m_log.Warn("[client]: " +
"ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="map">heightmap</param>
public void SendLayerData(int px, int py, float[] map)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px;
patchy = py;
patches[0] = patchx + 0 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
catch (Exception e)
{
m_log.Warn("[client]: " +
"ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
///
/// </summary>
/// <param name="neighbourHandle"></param>
/// <param name="neighbourIP"></param>
/// <param name="neighbourPort"></param>
public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
{
IPAddress neighbourIP = neighbourEndPoint.Address;
ushort neighbourPort = (ushort)neighbourEndPoint.Port;
EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
// TODO: don't create new blocks if recycling an old packet
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = AgentId;
agentData.SessionID = m_sessionId;
agentData.SecureSessionID = SecureSessionId;
agentData.circuitcode = m_circuitCode;
agentData.child = false;
agentData.firstname = m_firstName;
agentData.lastname = m_lastName;
agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
return agentData;
}
public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
string capsURL)
{
LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
//CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
CrossedRegionPacket newSimPack = new CrossedRegionPacket();
// TODO: don't create new blocks if recycling an old packet
newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
newSimPack.AgentData.AgentID = AgentId;
newSimPack.AgentData.SessionID = m_sessionId;
newSimPack.Info = new CrossedRegionPacket.InfoBlock();
newSimPack.Info.Position = pos;
newSimPack.Info.LookAt = look;
newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
newSimPack.RegionData.RegionHandle = newRegionHandle;
byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
newSimPack.RegionData.SimIP += (uint)byteIP[0];
newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
// Hack to get this out immediately and skip throttles
OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
}
public void SendMapBlock(List<MapBlockData> mapBlocks)
{
MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
// TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId;
mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
mapReply.AgentData.Flags = 0;
for (int i = 0; i < mapBlocks.Count; i++)
{
mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
mapReply.Data[i].X = mapBlocks[i].X;
mapReply.Data[i].Y = mapBlocks[i].Y;
mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
mapReply.Data[i].Access = mapBlocks[i].Access;
mapReply.Data[i].Agents = mapBlocks[i].Agents;
}
OutPacket(mapReply, ThrottleOutPacketType.Land);
}
public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
{
TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
tpLocal.Info.AgentID = AgentId;
tpLocal.Info.TeleportFlags = flags;
tpLocal.Info.LocationID = 2;
tpLocal.Info.LookAt = lookAt;
tpLocal.Info.Position = position;
// Hack to get this out immediately and skip throttles
OutPacket(tpLocal, ThrottleOutPacketType.Unknown);
}
public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
uint flags, string capsURL)
{
//TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
TeleportFinishPacket teleport = new TeleportFinishPacket();
teleport.Info.AgentID = AgentId;
teleport.Info.RegionHandle = regionHandle;
teleport.Info.SimAccess = simAccess;
teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
IPAddress oIP = newRegionEndPoint.Address;
byte[] byteIP = oIP.GetAddressBytes();
uint ip = (uint)byteIP[3] << 24;
ip += (uint)byteIP[2] << 16;
ip += (uint)byteIP[1] << 8;
ip += (uint)byteIP[0];
teleport.Info.SimIP = ip;
teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
teleport.Info.LocationID = 4;
teleport.Info.TeleportFlags = 1 << 4;
// Hack to get this out immediately and skip throttles.
OutPacket(teleport, ThrottleOutPacketType.Unknown);
}
/// <summary>
///
/// </summary>
public void SendTeleportFailed(string reason)
{
TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
tpFailed.Info.AgentID = AgentId;
tpFailed.Info.Reason = Helpers.StringToField(reason);
// Hack to get this out immediately and skip throttles
OutPacket(tpFailed, ThrottleOutPacketType.Unknown);
}
/// <summary>
///
/// </summary>
public void SendTeleportLocationStart()
{
//TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
TeleportStartPacket tpStart = new TeleportStartPacket();
tpStart.Info.TeleportFlags = 16; // Teleport via location
// Hack to get this out immediately and skip throttles
OutPacket(tpStart, ThrottleOutPacketType.Unknown);
}
public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
{
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
money.MoneyData.AgentID = AgentId;
money.MoneyData.TransactionID = transaction;
money.MoneyData.TransactionSuccess = success;
money.MoneyData.Description = description;
money.MoneyData.MoneyBalance = balance;
OutPacket(money, ThrottleOutPacketType.Task);
}
public void SendStartPingCheck(byte seq)
{
StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
pc.PingID.PingID = seq;
pc.Header.Reliable = false;
OutPacket(pc, ThrottleOutPacketType.Unknown);
}
public void SendKillObject(ulong regionHandle, uint localID)
{
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = localID;
kill.Header.Reliable = false;
OutPacket(kill, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send information about the items contained in a folder to the client.
///
/// XXX This method needs some refactoring loving
/// </summary>
/// <param name="ownerID">The owner of the folder</param>
/// <param name="folderID">The id of the folder</param>
/// <param name="items">The items contained in the folder identified by folderID</param>
/// <param name="fetchFolders">Do we need to send folder information?</param>
/// <param name="fetchItems">Do we need to send item information?</param>
public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
List<InventoryFolderBase> folders,
bool fetchFolders, bool fetchItems)
{
// An inventory descendents packet consists of a single agent section and an inventory details
// section for each inventory item. The size of each inventory item is approximately 550 bytes.
// In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
// packets containing metadata for in excess of 100 items. But in practice, there may be other
// factors (e.g. firewalls) restraining the maximum UDP packet size. See,
//
// http://opensimulator.org/mantis/view.php?id=226
//
// for one example of this kind of thing. In fact, the Linden servers appear to only send about
// 6 to 7 items at a time, so let's stick with 6
int MAX_ITEMS_PER_PACKET = 6;
//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
if (fetchItems)
{
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if (items.Count < MAX_ITEMS_PER_PACKET)
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
descend.AgentData.Descendents = items.Count;
}
else
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
// Even if we aren't fetching the folders, we still need to include the folder count
// in the total number of descendents. Failure to do so will cause subtle bugs such
// as the failure of textures which haven't been expanded in inventory to show up
// in the texture prim edit selection panel.
if (!fetchFolders)
{
descend.AgentData.Descendents += folders.Count;
}
int count = 0;
int i = 0;
foreach (InventoryItemBase item in items)
{
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descend.ItemData[i].ItemID = item.ID;
descend.ItemData[i].AssetID = item.AssetID;
descend.ItemData[i].CreatorID = item.Creator;
descend.ItemData[i].BaseMask = item.BasePermissions;
descend.ItemData[i].CreationDate = 1000;
descend.ItemData[i].Description = Helpers.StringToField(item.Description);
descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
descend.ItemData[i].Flags = 1;
descend.ItemData[i].FolderID = item.Folder;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = 0;
descend.ItemData[i].InvType = (sbyte) item.InvType;
descend.ItemData[i].Name = Helpers.StringToField(item.Name);
descend.ItemData[i].NextOwnerMask = item.NextPermissions;
descend.ItemData[i].OwnerID = item.Owner;
descend.ItemData[i].OwnerMask = item.CurrentPermissions;
descend.ItemData[i].SalePrice = 0;
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte) item.AssetType;
descend.ItemData[i].CRC =
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
descend.ItemData[i].InvType, descend.ItemData[i].Type,
descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
descend.ItemData[i].SalePrice,
descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
descend.ItemData[i].EveryoneMask,
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
descend.ItemData[i].GroupMask, item.CurrentPermissions);
i++;
count++;
if (i == MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((items.Count - count) > 0)
{
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
descend.AgentData.Descendents = items.Count - count;
}
else
{
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
i = 0;
}
}
}
if (i < MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
//send subfolders
if (fetchFolders)
{
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if (folders.Count < MAX_ITEMS_PER_PACKET)
{
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
descend.AgentData.Descendents = folders.Count;
}
else
{
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
// Not sure if this scenario ever actually occurs, but nonetheless we include the items
// count even if we're not sending item data for the same reasons as above.
if (!fetchItems)
{
descend.AgentData.Descendents += items.Count;
}
int i = 0;
int count = 0;
foreach (InventoryFolderBase folder in folders)
{
descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
descend.FolderData[i].FolderID = folder.ID;
descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
descend.FolderData[i].ParentID = folder.ParentID;
descend.FolderData[i].Type = (sbyte) folder.Type;
i++;
count++;
if (i == MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
if ((folders.Count - count) > 0)
{
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
{
descend.FolderData =
new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
descend.AgentData.Descendents = folders.Count - count;
}
else
{
descend.FolderData =
new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
}
i = 0;
}
}
}
if (i < MAX_ITEMS_PER_PACKET)
{
OutPacket(descend, ThrottleOutPacketType.Asset);
}
}
}
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
{
InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
descend.AgentData.AgentID = AgentId;
descend.AgentData.OwnerID = ownerID;
descend.AgentData.FolderID = folderID;
descend.AgentData.Version = 1;
return descend;
}
public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
{
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
// TODO: don't create new blocks if recycling an old packet
inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.ID;
inventoryReply.InventoryData[0].AssetID = item.AssetID;
inventoryReply.InventoryData[0].CreatorID = item.Creator;
inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
inventoryReply.InventoryData[0].CreationDate =
(int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
inventoryReply.InventoryData[0].Flags = 0;
inventoryReply.InventoryData[0].FolderID = item.Folder;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = 0;
inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.Owner;
inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
inventoryReply.InventoryData[0].SalePrice = 0;
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
inventoryReply.InventoryData[0].GroupID, 100,
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
}
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
public void SendBulkUpdateInventory(InventoryItemBase item)
{
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
BulkUpdateInventoryPacket bulkUpdate
= (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
bulkUpdate.AgentData.AgentID = AgentId;
bulkUpdate.AgentData.TransactionID = LLUUID.Random();
bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
bulkUpdate.FolderData[0].FolderID = LLUUID.Zero;
bulkUpdate.FolderData[0].ParentID = LLUUID.Zero;
bulkUpdate.FolderData[0].Type = -1;
bulkUpdate.FolderData[0].Name = new byte[0];
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
bulkUpdate.ItemData[0].ItemID = item.ID;
bulkUpdate.ItemData[0].AssetID = item.AssetID;
bulkUpdate.ItemData[0].CreatorID = item.Creator;
bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
bulkUpdate.ItemData[0].CreationDate = 1000;
bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
bulkUpdate.ItemData[0].Flags = 0;
bulkUpdate.ItemData[0].FolderID = item.Folder;
bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
bulkUpdate.ItemData[0].GroupMask = 0;
bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
bulkUpdate.ItemData[0].OwnerID = item.Owner;
bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
bulkUpdate.ItemData[0].SalePrice = 100;
bulkUpdate.ItemData[0].SaleType = 0;
bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
bulkUpdate.ItemData[0].CRC =
Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
bulkUpdate.ItemData[0].GroupID, 100,
bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID,
bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
}
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
{
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
UpdateCreateInventoryItemPacket InventoryReply
= (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
PacketType.UpdateCreateInventoryItem);
// TODO: don't create new blocks if recycling an old packet
InventoryReply.AgentData.AgentID = AgentId;
InventoryReply.AgentData.SimApproved = true;
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.ID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.Creator;
InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.Folder;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = 0;
InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.Owner;
InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
InventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
InventoryReply.InventoryData[0].GroupID, 100,
InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
}
public void SendRemoveInventoryItem(LLUUID itemID)
{
RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
// TODO: don't create new blocks if recycling an old packet
remove.AgentData.AgentID = AgentId;
remove.AgentData.SessionID = m_sessionId;
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
remove.InventoryData[0].ItemID = itemID;
OutPacket(remove, ThrottleOutPacketType.Asset);
}
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{
ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
replytask.InventoryData.TaskID = taskID;
replytask.InventoryData.Serial = serial;
replytask.InventoryData.Filename = fileName;
OutPacket(replytask, ThrottleOutPacketType.Asset);
}
public void SendXferPacket(ulong xferID, uint packet, byte[] data)
{
SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
sendXfer.XferID.ID = xferID;
sendXfer.XferID.Packet = packet;
sendXfer.DataPacket.Data = data;
OutPacket(sendXfer, ThrottleOutPacketType.Task);
}
public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
{
EconomyDataPacket economyData = (EconomyDataPacket)PacketPool.Instance.GetPacket(PacketType.EconomyData);
economyData.Info.EnergyEfficiency = EnergyEfficiency;
economyData.Info.ObjectCapacity = ObjectCapacity;
economyData.Info.ObjectCount = ObjectCount;
economyData.Info.PriceEnergyUnit = PriceEnergyUnit;
economyData.Info.PriceGroupCreate = PriceGroupCreate;
economyData.Info.PriceObjectClaim = PriceObjectClaim;
economyData.Info.PriceObjectRent = PriceObjectRent;
economyData.Info.PriceObjectScaleFactor = PriceObjectScaleFactor;
economyData.Info.PriceParcelClaim = PriceParcelClaim;
economyData.Info.PriceParcelClaimFactor = PriceParcelClaimFactor;
economyData.Info.PriceParcelRent = PriceParcelRent;
economyData.Info.PricePublicObjectDecay = PricePublicObjectDecay;
economyData.Info.PricePublicObjectDelete = PricePublicObjectDelete;
economyData.Info.PriceRentLight = PriceRentLight;
economyData.Info.PriceUpload = PriceUpload;
economyData.Info.TeleportMinPrice = TeleportMinPrice;
economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
economyData.Header.Reliable = true;
OutPacket(economyData, ThrottleOutPacketType.Unknown);
}
public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
{
OutPacket(replyPacket, ThrottleOutPacketType.Task);
}
public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
{
AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
sendAgentDataUpdate.AgentData.AgentID = agentid;
sendAgentDataUpdate.AgentData.FirstName = Helpers.StringToField(firstname);
sendAgentDataUpdate.AgentData.GroupName = Helpers.StringToField(groupname);
sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void SendAlertMessage(string message)
{
AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
alertPack.AlertData.Message = Helpers.StringToField(message);
OutPacket(alertPack, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="modal"></param>
public void SendAgentAlertMessage(string message, bool modal)
{
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
alertPack.AgentData.AgentID = AgentId;
alertPack.AlertData.Message = Helpers.StringToField(message);
alertPack.AlertData.Modal = modal;
OutPacket(alertPack, ThrottleOutPacketType.Task);
}
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
string url)
{
LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
loadURL.Data.ObjectName = Helpers.StringToField(objectname);
loadURL.Data.ObjectID = objectID;
loadURL.Data.OwnerID = ownerID;
loadURL.Data.OwnerIsGroup = groupOwned;
loadURL.Data.Message = Helpers.StringToField(message);
loadURL.Data.URL = Helpers.StringToField(url);
OutPacket(loadURL, ThrottleOutPacketType.Task);
}
public void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
{
ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
dialog.Data.ObjectID = objectID;
dialog.Data.ObjectName = Helpers.StringToField(objectname);
dialog.Data.FirstName = Helpers.StringToField(this.FirstName);
dialog.Data.LastName = Helpers.StringToField(this.LastName);
dialog.Data.Message = Helpers.StringToField(msg);
dialog.Data.ImageID = textureID;
dialog.Data.ChatChannel = ch;
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
for (int i = 0; i < buttonlabels.Length; i++)
{
buttons[i] = new ScriptDialogPacket.ButtonsBlock();
buttons[i].ButtonLabel = Helpers.StringToField(buttonlabels[i]);
}
dialog.Buttons = buttons;
OutPacket(dialog, ThrottleOutPacketType.Task);
}
public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
{
PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
// TODO: don't create new blocks if recycling an old packet
preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
preSound.DataBlock[0].ObjectID = objectID;
preSound.DataBlock[0].OwnerID = ownerID;
preSound.DataBlock[0].SoundID = soundID;
OutPacket(preSound, ThrottleOutPacketType.Task);
}
public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
{
AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
sound.DataBlock.SoundID = soundID;
sound.DataBlock.ObjectID = objectID;
sound.DataBlock.OwnerID = ownerID;
sound.DataBlock.Gain = gain;
sound.DataBlock.Flags = flags;
OutPacket(sound, ThrottleOutPacketType.Task);
}
public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
{
SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
sound.SoundData.SoundID = soundID;
sound.SoundData.OwnerID = ownerID;
sound.SoundData.ObjectID = objectID;
sound.SoundData.ParentID = parentID;
sound.SoundData.Handle = handle;
sound.SoundData.Position = position;
sound.SoundData.Gain = gain;
OutPacket(sound, ThrottleOutPacketType.Task);
}
public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
{
AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
sound.DataBlock.ObjectID = objectID;
sound.DataBlock.Gain = gain;
OutPacket(sound, ThrottleOutPacketType.Task);
}
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
{
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
viewertime.TimeInfo.SunDirection = sunPos;
viewertime.TimeInfo.SunAngVelocity = sunVel;
viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
viewertime.Header.Reliable = false;
OutPacket(viewertime, ThrottleOutPacketType.Task);
}
public void SendViewerTime(int phase)
{
Console.WriteLine("SunPhase: {0}", phase);
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
//viewertime.TimeInfo.SecPerDay = 86400;
//viewertime.TimeInfo.SecPerYear = 31536000;
viewertime.TimeInfo.SecPerDay = 1000;
viewertime.TimeInfo.SecPerYear = 365000;
viewertime.TimeInfo.SunPhase = 1;
int sunPhase = (phase + 2) / 2;
if ((sunPhase < 6) || (sunPhase > 36))
{
viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
Console.WriteLine("sending night");
}
else
{
if (sunPhase < 12)
{
sunPhase = 12;
}
sunPhase = sunPhase - 12;
float yValue = 0.1f * (sunPhase);
Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
if (yValue > 1.2f)
{
yValue = yValue - 1.2f;
}
yValue = Util.Clip(yValue, 0, 1);
if (sunPhase < 14)
{
yValue = 1 - yValue;
}
if (sunPhase < 12)
{
yValue *= -1;
}
viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
Console.WriteLine("sending sun update " + yValue);
}
viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
viewertime.Header.Reliable = false;
OutPacket(viewertime, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
LLUUID partnerID)
{
AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
avatarReply.AgentData.AgentID = AgentId;
avatarReply.AgentData.AvatarID = avatarID;
if (aboutText != null)
avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
else
avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
if (flAbout != null)
avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
else
avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
avatarReply.PropertiesData.Flags = 0;
avatarReply.PropertiesData.FLImageID = flImageID;
avatarReply.PropertiesData.ImageID = imageID;
avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
avatarReply.PropertiesData.PartnerID = partnerID;
OutPacket(avatarReply, ThrottleOutPacketType.Task);
}
#endregion
#region Appearance/ Wearables Methods
/// <summary>
///
/// </summary>
/// <param name="wearables"></param>
public void SendWearables(AvatarWearable[] wearables, int serial)
{
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
aw.AgentData.AgentID = AgentId;
aw.AgentData.SerialNum = (uint)serial;
aw.AgentData.SessionID = m_sessionId;
// TODO: don't create new blocks if recycling an old packet
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
OutPacket(aw, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="visualParams"></param>
/// <param name="textureEntry"></param>
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry;
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < visualParams.Length; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
OutPacket(avp, ThrottleOutPacketType.Task);
}
public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
{
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
// TODO: don't create new blocks if recycling an old packet
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = sourceAgentId;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
for (int i = 0; i < animations.Length; ++i)
{
ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[i].AnimID = animations[i];
ani.AnimationList[i].AnimSequenceID = seqs[i];
}
ani.Header.Reliable = false;
OutPacket(ani, ThrottleOutPacketType.Task);
}
#endregion
#region Avatar Packet/data sending Methods
/// <summary>
/// send a objectupdate packet with information about the clients avatar
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="avatarID"></param>
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
{
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
objupdate.RegionData.RegionHandle = regionHandle;
objupdate.RegionData.TimeDilation = ushort.MaxValue;
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = avatarLocalID;
objupdate.ObjectData[0].FullID = avatarID;
objupdate.ObjectData[0].ParentID = parentID;
objupdate.ObjectData[0].NameValue =
Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OutPacket(objupdate, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="timeDilation"></param>
/// <param name="localID"></param>
/// <param name="position"></param>
/// <param name="velocity"></param>
public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLVector3 velocity, LLQuaternion rotation)
{
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
terse.Header.Reliable = false;
OutPacket(terse, ThrottleOutPacketType.Task);
}
public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
{
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
// TODO: don't create new blocks if recycling an old packet
int total = CoarseLocations.Count;
CoarseLocationUpdatePacket.IndexBlock ib =
new CoarseLocationUpdatePacket.IndexBlock();
loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
for (int i = 0; i < total; i++)
{
CoarseLocationUpdatePacket.LocationBlock lb =
new CoarseLocationUpdatePacket.LocationBlock();
lb.X = (byte)CoarseLocations[i].X;
lb.Y = (byte)CoarseLocations[i].Y;
lb.Z = (byte)(CoarseLocations[i].Z / 4);
loc.Location[i] = lb;
}
ib.You = -1;
ib.Prey = -1;
loc.Index = ib;
loc.Header.Reliable = false;
OutPacket(loc, ThrottleOutPacketType.Task);
}
#endregion
#region Primitive Packet/data Sending Methods
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rotation"></param>
/// <param name="attachPoint"></param>
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
{
ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
Console.WriteLine("Attach object!");
// TODO: don't create new blocks if recycling an old packet
attach.AgentData.AgentID = AgentId;
attach.AgentData.SessionID = m_sessionId;
attach.AgentData.AttachmentPoint = attachPoint;
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
attach.ObjectData[0].ObjectLocalID = localID;
attach.ObjectData[0].Rotation = rotation;
OutPacket(attach, ThrottleOutPacketType.Task);
}
public void SendPrimitiveToClient(
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
LLQuaternion rotation, byte clickAction)
{
byte[] textureanim = new byte[0];
SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
objectID, ownerID, text, color, parentID, particleSystem,
rotation, clickAction, textureanim);
}
public void SendPrimitiveToClient(
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
LLQuaternion rotation, byte clickAction, byte[] textureanim)
{
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
outPacket.RegionData.RegionHandle = regionHandle;
outPacket.RegionData.TimeDilation = timeDilation;
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
outPacket.ObjectData[0].ID = localID;
outPacket.ObjectData[0].FullID = objectID;
outPacket.ObjectData[0].OwnerID = ownerID;
outPacket.ObjectData[0].Text = Helpers.StringToField(text);
outPacket.ObjectData[0].TextColor[0] = color[0];
outPacket.ObjectData[0].TextColor[1] = color[1];
outPacket.ObjectData[0].TextColor[2] = color[2];
outPacket.ObjectData[0].TextColor[3] = color[3];
outPacket.ObjectData[0].ParentID = parentID;
outPacket.ObjectData[0].PSBlock = particleSystem;
outPacket.ObjectData[0].ClickAction = clickAction;
//outPacket.ObjectData[0].Flags = 0;
// Sound Radius
outPacket.ObjectData[0].Radius = 20;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
byte[] rot = rotation.GetBytes();
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
if (textureanim.Length > 0)
{
outPacket.ObjectData[0].TextureAnim = textureanim;
}
OutPacket(outPacket, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="timeDilation"></param>
/// <param name="localID"></param>
/// <param name="position"></param>
/// <param name="rotation"></param>
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, byte state)
{
LLVector3 velocity = new LLVector3(0f, 0f, 0f);
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state);
terse.Header.Reliable = false;
OutPacket(terse, ThrottleOutPacketType.Task);
}
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
{
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
terse.Header.Reliable = false;
OutPacket(terse, ThrottleOutPacketType.Task);
}
#endregion
#region Helper Methods
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
LLVector3 velocity,
LLQuaternion rotation)
{
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
uint ID = localID;
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 1;
i += 14;
bytes[i++] = 128;
bytes[i++] = 63;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort InternVelocityX;
ushort InternVelocityY;
ushort InternVelocityZ;
Vector3 internDirec = new Vector3(0, 0, 0);
internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
internDirec = internDirec / 128.0f;
internDirec.x += 1;
internDirec.y += 1;
internDirec.z += 1;
InternVelocityX = (ushort)(32768 * internDirec.x);
InternVelocityY = (ushort)(32768 * internDirec.y);
InternVelocityZ = (ushort)(32768 * internDirec.z);
ushort ac = 32767;
bytes[i++] = (byte)(InternVelocityX % 256);
bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
bytes[i++] = (byte)(InternVelocityY % 256);
bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
bytes[i++] = (byte)(InternVelocityZ % 256);
bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rotation
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1));
rx = (ushort)(32768 * (rotation.X + 1));
ry = (ushort)(32768 * (rotation.Y + 1));
rz = (ushort)(32768 * (rotation.Z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return (dat);
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="position"></param>
/// <param name="rotation"></param>
/// <returns></returns>
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
LLVector3 position,
LLQuaternion rotation,
LLVector3 velocity,
LLVector3 rotationalvelocity,
byte state)
{
uint ID = localID;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = state;
bytes[i++] = 0;
byte[] pb = position.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
ushort velx, vely, velz;
Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
vel = vel / 128.0f;
vel.x += 1;
vel.y += 1;
vel.z += 1;
//vel
velx = (ushort)(32768 * (vel.x));
vely = (ushort)(32768 * (vel.y));
velz = (ushort)(32768 * (vel.z));
bytes[i++] = (byte)(velx % 256);
bytes[i++] = (byte)((velx >> 8) % 256);
bytes[i++] = (byte)(vely % 256);
bytes[i++] = (byte)((vely >> 8) % 256);
bytes[i++] = (byte)(velz % 256);
bytes[i++] = (byte)((velz >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1));
rx = (ushort)(32768 * (rotation.X + 1));
ry = (ushort)(32768 * (rotation.Y + 1));
rz = (ushort)(32768 * (rotation.Z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
ushort rvelx, rvely, rvelz;
Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
rvel = rvel / 128.0f;
rvel.x += 1;
rvel.y += 1;
rvel.z += 1;
//vel
rvelx = (ushort)(32768 * (rvel.x));
rvely = (ushort)(32768 * (rvel.y));
rvelz = (ushort)(32768 * (rvel.z));
bytes[i++] = (byte)(rvelx % 256);
bytes[i++] = (byte)((rvelx >> 8) % 256);
bytes[i++] = (byte)(rvely % 256);
bytes[i++] = (byte)((rvely >> 8) % 256);
bytes[i++] = (byte)(rvelz % 256);
bytes[i++] = (byte)((rvelz >> 8) % 256);
dat.Data = bytes;
return dat;
}
/// <summary>
/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
/// </summary>
/// <param name="primData"></param>
/// <returns></returns>
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
SetDefaultPrimPacketValues(objupdate);
objupdate.UpdateFlags = flags;
SetPrimPacketShapeData(objupdate, primShape);
if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
{
objupdate.Data = new byte[1];
objupdate.Data[0] = primShape.State;
}
return objupdate;
}
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
{
objectData.TextureEntry = primData.TextureEntry;
objectData.PCode = primData.PCode;
objectData.State = primData.State;
objectData.PathBegin = primData.PathBegin;
objectData.PathEnd = primData.PathEnd;
objectData.PathScaleX = primData.PathScaleX;
objectData.PathScaleY = primData.PathScaleY;
objectData.PathShearX = primData.PathShearX;
objectData.PathShearY = primData.PathShearY;
objectData.PathSkew = primData.PathSkew;
objectData.ProfileBegin = primData.ProfileBegin;
objectData.ProfileEnd = primData.ProfileEnd;
objectData.Scale = primData.Scale;
objectData.PathCurve = primData.PathCurve;
objectData.ProfileCurve = primData.ProfileCurve;
objectData.ProfileHollow = primData.ProfileHollow;
objectData.PathRadiusOffset = primData.PathRadiusOffset;
objectData.PathRevolutions = primData.PathRevolutions;
objectData.PathTaperX = primData.PathTaperX;
objectData.PathTaperY = primData.PathTaperY;
objectData.PathTwist = primData.PathTwist;
objectData.PathTwistBegin = primData.PathTwistBegin;
objectData.ExtraParams = primData.ExtraParams;
}
/// <summary>
/// Set some default values in a ObjectUpdatePacket
/// </summary>
/// <param name="objdata"></param>
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[60];
objdata.ObjectData[46] = 128;
objdata.ObjectData[47] = 63;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
{
ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
// new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
SetDefaultAvatarPacketValues(ref objdata);
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
objdata.PathCurve = 16;
objdata.ProfileCurve = 1;
objdata.PathScaleX = 100;
objdata.PathScaleY = 100;
objdata.ParentID = 0;
objdata.OwnerID = LLUUID.Zero;
objdata.Scale = new LLVector3(1, 1, 1);
objdata.PCode = (byte)PCode.Avatar;
if (textureEntry != null)
{
objdata.TextureEntry = textureEntry;
}
LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
//LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentId;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
return objdata;
}
/// <summary>
///
/// </summary>
/// <param name="objdata"></param>
protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 4;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[76];
objdata.ObjectData[15] = 128;
objdata.ObjectData[16] = 63;
objdata.ObjectData[56] = 128;
objdata.ObjectData[61] = 102;
objdata.ObjectData[62] = 40;
objdata.ObjectData[63] = 61;
objdata.ObjectData[64] = 189;
}
public void SendNameReply(LLUUID profileId, string firstname, string lastname)
{
UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
// TODO: don't create new blocks if recycling an old packet
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
packet.UUIDNameBlock[0].ID = profileId;
packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
OutPacket(packet, ThrottleOutPacketType.Task);
}
#endregion
protected virtual void RegisterLocalPacketHandlers()
{
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
}
private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
{
MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
// validate the agent owns the agentID and sessionID
if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
{
handlerMoneyTransferRequest = OnMoneyTransferRequest;
if (handlerMoneyTransferRequest != null)
{
handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
money.MoneyData.Amount, money.MoneyData.TransactionType,
Util.FieldToString(money.MoneyData.Description));
}
return true;
}
else
{
return false;
}
}
private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
{
ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
{
handlerParcelBuy = OnParcelBuy;
if (handlerParcelBuy != null)
{
handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
false);
}
return true;
}
else
{
return false;
}
}
private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
{
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
handlerViewerEffect = OnViewerEffect;
if (handlerViewerEffect != null)
{
handlerViewerEffect(sender, viewer.Effect);
}
return true;
}
protected virtual bool Logout(IClientAPI client, Packet packet)
{
m_log.Info("[CLIENT]: Got a logout request");
handlerLogout = OnLogout;
if (handlerLogout != null)
{
handlerLogout(client);
}
return true;
}
/// <summary>
/// Send a response back to a client when it asks the asset server (via the region server) if it has
/// its appearance texture cached.
///
/// At the moment, we always reply that there is no cached texture.
/// </summary>
/// <param name="simclient"></param>
/// <param name="packet"></param>
/// <returns></returns>
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
{
//Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
for (int i = 0; i < cachedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
// Temporarily throw these packets on to the wind queue, so we can identify whether these
// are somehow the source of the packet bloat.
OutPacket(cachedresp, ThrottleOutPacketType.Wind);
return true;
}
protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
// Console.WriteLine("new multi update packet " + multipleupdate.ToString());
Scene tScene = (Scene)m_scene;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
// Can't act on Null Data
if (block.Data != null)
{
uint localId = block.ObjectLocalID;
SceneObjectPart part = tScene.GetSceneObjectPart(localId);
if (part == null)
{
// It's a ghost! tell the client to delete it from view.
simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
localId);
}
else
{
LLUUID partId = part.UUID;
UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
switch (block.Type)
{
case 1:
LLVector3 pos1 = new LLVector3(block.Data, 0);
handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
if (handlerUpdatePrimSinglePosition != null)
{
// Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
handlerUpdatePrimSinglePosition(localId, pos1, this);
}
break;
case 2:
LLQuaternion rot1 = new LLQuaternion(block.Data, 0, true);
handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
if (handlerUpdatePrimSingleRotation != null)
{
//Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
handlerUpdatePrimSingleRotation(localId, rot1, this);
}
break;
case 3:
LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
if (handlerUpdatePrimSingleRotation != null)
{
//Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
handlerUpdatePrimSingleRotation(localId, rot2, this);
}
break;
case 5:
LLVector3 scale1 = new LLVector3(block.Data, 12);
handlerUpdatePrimScale = OnUpdatePrimScale;
if (handlerUpdatePrimScale != null)
{
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
handlerUpdatePrimScale(localId, scale1, this);
}
break;
case 9:
LLVector3 pos2 = new LLVector3(block.Data, 0);
handlerUpdateVector = OnUpdatePrimGroupPosition;
if (handlerUpdateVector != null)
{
handlerUpdateVector(localId, pos2, this);
}
break;
case 10:
LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
if (handlerUpdatePrimRotation != null)
{
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
handlerUpdatePrimRotation(localId, rot3, this);
}
break;
case 11:
LLVector3 pos3 = new LLVector3(block.Data, 0);
LLQuaternion rot4 = new LLQuaternion(block.Data, 12, true);
handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
if (handlerUpdatePrimGroupRotation != null)
{
//Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
}
break;
case 13:
LLVector3 scale2 = new LLVector3(block.Data, 12);
LLVector3 pos4 = new LLVector3(block.Data, 0);
handlerUpdatePrimScale = OnUpdatePrimScale;
if (handlerUpdatePrimScale != null)
{
//Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
handlerUpdatePrimScale(localId, scale2, this);
// Change the position based on scale (for bug number 246)
handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
// Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
if (handlerUpdatePrimSinglePosition != null)
{
handlerUpdatePrimSinglePosition(localId, pos4, this);
}
}
break;
case 29:
LLVector3 scale5 = new LLVector3(block.Data, 12);
LLVector3 pos5 = new LLVector3(block.Data, 0);
handlerUpdatePrimScale = OnUpdatePrimScale;
if (handlerUpdatePrimScale != null)
{
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
handlerUpdatePrimScale(localId, scale5, this);
handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
if (handlerUpdatePrimSinglePosition != null)
{
handlerUpdatePrimSinglePosition(localId, pos5, this);
}
}
break;
case 21:
LLVector3 scale6 = new LLVector3(block.Data, 12);
handlerUpdatePrimScale = OnUpdatePrimScale;
if (handlerUpdatePrimScale != null)
{
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
handlerUpdatePrimScale(localId, scale6, this);
}
break;
}
}
}
}
return true;
}
public void RequestMapLayer()
{
//should be getting the map layer from the grid server
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
// TODO: don't create new blocks if recycling an old packet
mapReply.AgentData.AgentID = AgentId;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 0;
mapReply.LayerData[0].Left = 0;
mapReply.LayerData[0].Top = 30000;
mapReply.LayerData[0].Right = 30000;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
OutPacket(mapReply, ThrottleOutPacketType.Land);
}
public void RequestMapBlocksX(int minX, int minY, int maxX, int maxY)
{
/*
IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
mbReply.AgentData.AgentId = this.AgentId;
int len;
if (simMapProfiles == null)
len = 0;
else
len = simMapProfiles.Count;
mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
int iii;
for (iii = 0; iii < len; iii++)
{
Hashtable mp = (Hashtable)simMapProfiles[iii];
mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
}
this.OutPacket(mbReply, ThrottleOutPacketType.Land);
*/
}
public byte[] GetThrottlesPacked(float multiplier)
{
return m_packetQueue.GetThrottlesPacked(multiplier);
}
public void SetChildAgentThrottle(byte[] throttles)
{
m_packetQueue.SetThrottleFromClient(throttles);
}
// Previously ClientView.m_packetQueue
// A thread safe sequence number allocator.
protected uint NextSeqNum()
{
// Set the sequence number
uint seq = 1;
lock (m_sequenceLock)
{
if (m_sequence >= MAX_SEQUENCE)
{
m_sequence = 1;
}
else
{
m_sequence++;
}
seq = m_sequence;
}
return seq;
}
protected void AddAck(Packet Pack)
{
lock (m_needAck)
{
if (!m_needAck.ContainsKey(Pack.Header.Sequence))
{
try
{
m_needAck.Add(Pack.Header.Sequence, Pack);
m_unAckedBytes += Pack.ToBytes().Length;
}
catch (Exception) // HACKY
{
// Ignore
// Seems to throw a exception here occasionally
// of 'duplicate key' despite being locked.
// !?!?!?
}
}
else
{
// Client.Log("Attempted to add a duplicate sequence number (" +
// packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
// packet.Type.ToString(), Helpers.LogLevel.Warning);
}
}
}
protected virtual void SetPendingAcks(ref Packet Pack)
{
// Append any ACKs that need to be sent out to this packet
lock (m_pendingAcks)
{
// TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
{
Pack.Header.AckList = new uint[m_pendingAcks.Count];
int i = 0;
foreach (uint ack in m_pendingAcks.Values)
{
Pack.Header.AckList[i] = ack;
i++;
}
m_pendingAcks.Clear();
Pack.Header.AppendedAcks = true;
}
}
}
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
Pack.TickCount = System.Environment.TickCount;
if (!Pack.Header.Resent)
{
Pack.Header.Sequence = NextSeqNum();
if (Pack.Header.Reliable) //DIRTY HACK
{
AddAck(Pack); // this adds the need to ack this packet later
if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
{
SetPendingAcks(ref Pack);
}
}
}
// Actually make the byte array and send it
try
{
byte[] sendbuffer = Pack.ToBytes();
PacketPool.Instance.ReturnPacket(Pack);
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
}
else
{
//Need some extra space in case we need to add proxy information to the message later
Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
}
}
catch (Exception e)
{
m_log.Warn("[client]: " +
"ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
m_userEndPoint.ToString() + " - killing thread");
m_log.Error(e.ToString());
Close(true);
}
}
public virtual void InPacket(Packet NewPack)
{
if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
{
PacketPool.Instance.ReturnPacket(NewPack);
return;
}
// Handle appended ACKs
if (NewPack != null)
{
if (NewPack.Header.AppendedAcks)
{
lock (m_needAck)
{
foreach (uint ackedPacketId in NewPack.Header.AckList)
{
Packet ackedPacket;
if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
{
m_unAckedBytes -= ackedPacket.ToBytes().Length;
m_needAck.Remove(ackedPacketId);
}
}
}
}
// Handle PacketAck packets
if (NewPack.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
lock (m_needAck)
{
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
{
uint ackedPackId = block.ID;
Packet ackedPacket;
if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
{
m_unAckedBytes -= ackedPacket.ToBytes().Length;
m_needAck.Remove(ackedPackId);
}
}
}
}
else if ((NewPack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing, ThrottleOutPacketType.Task);
}
else
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = true;
m_packetQueue.Enqueue(item);
}
}
}
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
{
if ((SynchronizeClient != null) && (!PacketProcessingEnabled))
{
// Sending packet to active client's server.
if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
{
return;
}
}
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = false;
item.throttleType = throttlePacketType; // Packet throttle type
m_packetQueue.Enqueue(item);
m_packetsSent++;
}
# region Low Level Packet Methods
protected void ack_pack(Packet Pack)
{
if (Pack.Header.Reliable)
{
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
// TODO: don't create new blocks if recycling an old packet
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
ack_it.Packets[0].ID = Pack.Header.Sequence;
ack_it.Header.Reliable = false;
OutPacket(ack_it, ThrottleOutPacketType.Unknown);
}
/*
if (Pack.Header.Reliable)
{
lock (m_pendingAcks)
{
uint sequence = (uint)Pack.Header.m_sequence;
if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
}
}*/
}
protected void ResendUnacked()
{
int now = System.Environment.TickCount;
lock (m_needAck)
{
foreach (Packet packet in m_needAck.Values)
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
//m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
//(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet, ThrottleOutPacketType.Resend);
}
}
}
}
protected void SendAcks()
{
lock (m_pendingAcks)
{
if (m_pendingAcks.Count > 0)
{
if (m_pendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
m_log.Info("[NETWORK]: Too many ACKs queued up!");
return;
}
//m_log.Info("[NETWORK]: Sending PacketAck");
int i = 0;
PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
// TODO: don't create new blocks if recycling an old packet
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
foreach (uint ack in m_pendingAcks.Values)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
i++;
}
acks.Header.Reliable = false;
OutPacket(acks, ThrottleOutPacketType.Unknown);
m_pendingAcks.Clear();
}
}
}
protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
SendAcks();
ResendUnacked();
SendPacketStats();
}
protected void SendPacketStats()
{
handlerPacketStats = OnPacketStats;
if (handlerPacketStats != null)
{
handlerPacketStats(m_packetsReceived - m_lastPacketsReceivedSentToScene, m_packetsSent - m_lastPacketsSentSentToScene, m_unAckedBytes);
m_lastPacketsReceivedSentToScene = m_packetsReceived;
m_lastPacketsSentSentToScene = m_packetsSent;
}
}
#endregion
// Previously ClientView.ProcessPackets
public bool AddMoney(int debit)
{
if (m_moneyBalance + debit >= 0)
{
m_moneyBalance += debit;
SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
return true;
}
else
{
return false;
}
}
private bool m_packetProcessingEnabled = true;
public bool PacketProcessingEnabled {
get { return m_packetProcessingEnabled; }
set { m_packetProcessingEnabled = value; }
}
protected void ProcessInPacket(Packet Pack)
{
ack_pack(Pack);
if (ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
return;
}
else
{
switch (Pack.Type)
{
#region Scene/Avatar
case PacketType.AvatarPropertiesRequest:
AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
handlerRequestAvatarProperties = OnRequestAvatarProperties;
if (handlerRequestAvatarProperties != null)
{
handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
}
break;
case PacketType.ChatFromViewer:
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
byte[] message = inchatpack.ChatData.Message;
byte type = inchatpack.ChatData.Type;
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
LLUUID fromAgentID = AgentId;
int channel = inchatpack.ChatData.Channel;
if (OnChatFromViewer != null)
{
ChatFromViewerArgs args = new ChatFromViewerArgs();
args.Channel = channel;
args.From = fromName;
args.Message = Helpers.FieldToUTF8String(message);
args.Type = (ChatTypeEnum)type;
args.Position = fromPos;
args.Scene = Scene;
args.Sender = this;
handlerChatFromViewer = OnChatFromViewer;
if (handlerChatFromViewer != null)
handlerChatFromViewer(this, args);
}
break;
case PacketType.AvatarPropertiesUpdate:
AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
if (handlerUpdateAvatarProperties != null)
{
AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = Packet.PropertiesData;
UserProfileData UserProfile = new UserProfileData();
UserProfile.ID = AgentId;
UserProfile.AboutText = Helpers.FieldToUTF8String(Properties.AboutText);
UserProfile.FirstLifeAboutText = Helpers.FieldToUTF8String(Properties.FLAboutText);
UserProfile.FirstLifeImage = Properties.FLImageID;
UserProfile.Image = Properties.ImageID;
handlerUpdateAvatarProperties(this, UserProfile);
}
break;
case PacketType.ScriptDialogReply:
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
int ch = rdialog.Data.ChatChannel;
byte[] msg = rdialog.Data.ButtonLabel;
if (OnChatFromViewer != null)
{
ChatFromViewerArgs args = new ChatFromViewerArgs();
args.Channel = ch;
args.From = String.Empty;
args.Message = Helpers.FieldToUTF8String(msg);
args.Type = ChatTypeEnum.Shout;
args.Position = new LLVector3();
args.Scene = Scene;
args.Sender = this;
handlerChatFromViewer2 = OnChatFromViewer;
if (handlerChatFromViewer2 != null)
handlerChatFromViewer2(this, args);
}
break;
case PacketType.ImprovedInstantMessage:
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
handlerInstantMessage = OnInstantMessage;
if (handlerInstantMessage != null)
{
handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
msgpack.MessageBlock.BinaryBucket);
}
break;
case PacketType.AcceptFriendship:
AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
// My guess is this is the folder to stick the calling card into
List<LLUUID> callingCardFolders = new List<LLUUID>();
LLUUID agentID = afriendpack.AgentData.AgentID;
LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
{
callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
}
handlerApproveFriendRequest = OnApproveFriendRequest;
if (handlerApproveFriendRequest != null)
{
handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
}
break;
case PacketType.TerminateFriendship:
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
handlerTerminateFriendship = OnTerminateFriendship;
if (handlerTerminateFriendship != null)
{
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
handlerRezObject = OnRezObject;
if (handlerRezObject != null)
{
//rezPacket.RezData.BypassRaycast;
//rezPacket.RezData.RayEnd;
//rezPacket.RezData.RayEndIsIntersection;
//rezPacket.RezData.RayStart;
//rezPacket.RezData.RayTargetID;
//rezPacket.RezData.RemoveItem;
//rezPacket.RezData.RezSelected;
//rezPacket.RezData.FromTaskID;
//m_log.Info("[REZData]: " + rezPacket.ToString());
handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
rezPacket.RezData.FromTaskID);
}
break;
case PacketType.DeRezObject:
handlerDeRezObject = OnDeRezObject;
if (handlerDeRezObject != null)
{
handlerDeRezObject(Pack, this);
}
break;
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
//m_log.Info("[LAND]: LAND:" + modify.ToString());
if (modify.ParcelData.Length > 0)
{
if (OnModifyTerrain != null)
{
for (int i = 0; i < modify.ParcelData.Length; i++)
{
handlerModifyTerrain = OnModifyTerrain;
if (handlerModifyTerrain != null)
{
handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
modify.ModifyBlock.BrushSize,
modify.ModifyBlock.Action, modify.ParcelData[i].North,
modify.ParcelData[i].West, modify.ParcelData[i].South,
modify.ParcelData[i].East, this);
}
}
}
}
break;
case PacketType.RegionHandshakeReply:
handlerRegionHandShakeReply = OnRegionHandShakeReply;
if (handlerRegionHandShakeReply != null)
{
handlerRegionHandShakeReply(this);
}
break;
case PacketType.AgentWearablesRequest:
handlerRequestWearables = OnRequestWearables;
if (handlerRequestWearables != null)
{
handlerRequestWearables();
}
handlerRequestAvatarsData = OnRequestAvatarsData;
if (handlerRequestAvatarsData != null)
{
handlerRequestAvatarsData(this);
}
break;
case PacketType.AgentSetAppearance:
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
handlerSetAppearance = OnSetAppearance;
if (handlerSetAppearance != null)
{
// Temporarily protect ourselves from the mantis #951 failure.
// However, we could do this for several other handlers where a failure isn't terminal
// for the client session anyway, in order to protect ourselves against bad code in plugins
try
{
handlerSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
e);
}
}
break;
case PacketType.AgentIsNowWearing:
if (OnAvatarNowWearing != null)
{
AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType);
wearingArgs.NowWearing.Add(wearable);
}
handlerAvatarNowWearing = OnAvatarNowWearing;
if (handlerAvatarNowWearing != null)
{
handlerAvatarNowWearing(this, wearingArgs);
}
}
break;
case PacketType.RezSingleAttachmentFromInv:
handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
if (handlerRezSingleAttachment != null)
{
RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
handlerRezSingleAttachment(this, rez.ObjectData.ItemID,
rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
}
break;
case PacketType.ObjectAttach:
if (OnObjectAttach != null)
{
ObjectAttachPacket att = (ObjectAttachPacket)Pack;
handlerObjectAttach = OnObjectAttach;
if (handlerObjectAttach != null)
{
handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
}
}
break;
case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
handlerSetAlwaysRun = OnSetAlwaysRun;
if (handlerSetAlwaysRun != null)
handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
break;
case PacketType.CompleteAgentMovement:
handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null)
{
handlerCompleteMovementToRegion();
}
handlerCompleteMovementToRegion = null;
break;
case PacketType.AgentUpdate:
if (OnAgentUpdate != null)
{
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
handlerAgentUpdate = OnAgentUpdate;
if (handlerAgentUpdate != null)
OnAgentUpdate(this, agenUpdate);
handlerAgentUpdate = null;
//agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
}
break;
case PacketType.AgentAnimation:
AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
handlerStartAnim = null;
handlerStopAnim = null;
for (int i = 0; i < AgentAni.AnimationList.Length; i++)
{
if (AgentAni.AnimationList[i].StartAnim)
{
handlerStartAnim = OnStartAnim;
if (handlerStartAnim != null)
{
handlerStartAnim(this, AgentAni.AnimationList[i].AnimID, 1);
}
}
else
{
handlerStopAnim = OnStopAnim;
if (handlerStopAnim != null)
{
handlerStopAnim(this, AgentAni.AnimationList[i].AnimID);
}
}
}
break;
case PacketType.AgentRequestSit:
if (OnAgentRequestSit != null)
{
AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
handlerAgentRequestSit = OnAgentRequestSit;
if (handlerAgentRequestSit != null)
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
}
break;
case PacketType.AgentSit:
if (OnAgentSit != null)
{
AgentSitPacket agentSit = (AgentSitPacket)Pack;
handlerAgentSit = OnAgentSit;
if (handlerAgentSit != null)
{
OnAgentSit(this, agentSit.AgentData.AgentID);
}
}
break;
case PacketType.AvatarPickerRequest:
AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
//Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
handlerAvatarPickerRequest = OnAvatarPickerRequest;
if (handlerAvatarPickerRequest != null)
{
handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
Helpers.FieldToUTF8String(querydata.Name));
}
break;
case PacketType.AgentDataUpdateRequest:
AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
if (handlerAgentDataUpdateRequest != null)
{
handlerAgentDataUpdateRequest(this, avRequestDataUpdatePacket.AgentData.AgentID, avRequestDataUpdatePacket.AgentData.SessionID);
}
break;
case PacketType.UserInfoRequest:
UserInfoRequestPacket avUserInfoRequestPacket = (UserInfoRequestPacket)Pack;
handlerUserInfoRequest = OnUserInfoRequest;
if (handlerUserInfoRequest != null)
{
handlerUserInfoRequest(this, avUserInfoRequestPacket.AgentData.AgentID, avUserInfoRequestPacket.AgentData.SessionID);
}
break;
case PacketType.SetStartLocationRequest:
SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
{
handlerSetStartLocationRequest = OnSetStartLocationRequest;
if (handlerSetStartLocationRequest != null)
{
handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
avSetStartLocationRequestPacket.StartLocationData.LocationLookAt,
avSetStartLocationRequestPacket.StartLocationData.LocationID);
}
}
break;
case PacketType.AgentThrottle:
AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
break;
case PacketType.AgentPause:
m_probesWithNoIngressPackets = 0;
m_clientBlocked = true;
break;
case PacketType.AgentResume:
m_probesWithNoIngressPackets = 0;
m_clientBlocked = false;
SendStartPingCheck(0);
break;
#endregion
#region Objects/m_sceneObjects
case PacketType.ObjectLink:
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
List<uint> childrenprims = new List<uint>();
if (link.ObjectData.Length > 1)
{
parentprimid = link.ObjectData[0].ObjectLocalID;
for (int i = 1; i < link.ObjectData.Length; i++)
{
childrenprims.Add(link.ObjectData[i].ObjectLocalID);
}
}
handlerLinkObjects = OnLinkObjects;
if (handlerLinkObjects != null)
{
handlerLinkObjects(this, parentprimid, childrenprims);
}
break;
case PacketType.ObjectDelink:
ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
// It appears the prim at index 0 is not always the root prim (for
// instance, when one prim of a link set has been edited independently
// of the others). Therefore, we'll pass all the ids onto the delink
// method for it to decide which is the root.
List<uint> prims = new List<uint>();
for (int i = 0; i < delink.ObjectData.Length; i++)
{
prims.Add(delink.ObjectData[i].ObjectLocalID);
}
handlerDelinkObjects = OnDelinkObjects;
if (handlerDelinkObjects != null)
{
handlerDelinkObjects(prims);
}
break;
case PacketType.ObjectAdd:
if (OnAddPrim != null)
{
ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
// m_log.Info("[REZData]: " + addPacket.ToString());
//BypassRaycast: 1
//RayStart: <69.79469, 158.2652, 98.40343>
//RayEnd: <61.97724, 141.995, 92.58341>
//RayTargetID: 00000000-0000-0000-0000-000000000000
handlerAddPrim = OnAddPrim;
if (handlerAddPrim != null)
handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
}
break;
case PacketType.ObjectShape:
ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
handlerUpdatePrimShape = null;
for (int i = 0; i < shapePacket.ObjectData.Length; i++)
{
handlerUpdatePrimShape = OnUpdatePrimShape;
if (handlerUpdatePrimShape != null)
{
handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
shapePacket.ObjectData[i]);
}
}
break;
case PacketType.ObjectExtraParams:
ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
handlerUpdateExtraParams = OnUpdateExtraParams;
if (handlerUpdateExtraParams != null)
{
handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
extraPar.ObjectData[0].ParamType,
extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
}
break;
case PacketType.ObjectDuplicate:
ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
handlerObjectDuplicate = null;
for (int i = 0; i < dupe.ObjectData.Length; i++)
{
handlerObjectDuplicate = OnObjectDuplicate;
if (handlerObjectDuplicate != null)
{
handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
AgentandGroupData.GroupID);
}
}
break;
case PacketType.ObjectSelect:
ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
handlerObjectSelect = null;
for (int i = 0; i < incomingselect.ObjectData.Length; i++)
{
handlerObjectSelect = OnObjectSelect;
if (handlerObjectSelect != null)
{
handlerObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
}
}
break;
case PacketType.ObjectDeselect:
ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
handlerObjectDeselect = null;
for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
{
handlerObjectDeselect = OnObjectDeselect;
if (handlerObjectDeselect != null)
{
OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
}
}
break;
case PacketType.ObjectFlagUpdate:
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
handlerUpdatePrimFlags = OnUpdatePrimFlags;
if (handlerUpdatePrimFlags != null)
{
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
}
break;
case PacketType.ObjectImage:
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
handlerUpdatePrimTexture = null;
for (int i = 0; i < imagePack.ObjectData.Length; i++)
{
handlerUpdatePrimTexture = OnUpdatePrimTexture;
if (handlerUpdatePrimTexture != null)
{
handlerUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
imagePack.ObjectData[i].TextureEntry, this);
}
}
break;
case PacketType.ObjectGrab:
ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
handlerGrabObject = OnGrabObject;
if (handlerGrabObject != null)
{
handlerGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
}
break;
case PacketType.ObjectGrabUpdate:
ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
handlerGrabUpdate = OnGrabUpdate;
if (handlerGrabUpdate != null)
{
handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
grabUpdate.ObjectData.GrabPosition, this);
}
break;
case PacketType.ObjectDeGrab:
ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
handlerDeGrabObject = OnDeGrabObject;
if (handlerDeGrabObject != null)
{
handlerDeGrabObject(deGrab.ObjectData.LocalID, this);
}
break;
case PacketType.ObjectDescription:
ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
handlerObjectDescription = null;
for (int i = 0; i < objDes.ObjectData.Length; i++)
{
handlerObjectDescription = OnObjectDescription;
if (handlerObjectDescription != null)
{
handlerObjectDescription(this, objDes.ObjectData[i].LocalID,
Util.FieldToString(objDes.ObjectData[i].Description));
}
}
break;
case PacketType.ObjectName:
ObjectNamePacket objName = (ObjectNamePacket)Pack;
handlerObjectName = null;
for (int i = 0; i < objName.ObjectData.Length; i++)
{
handlerObjectName = OnObjectName;
if (handlerObjectName != null)
{
handlerObjectName(this, objName.ObjectData[i].LocalID,
Util.FieldToString(objName.ObjectData[i].Name));
}
}
break;
case PacketType.ObjectPermissions:
if (OnObjectPermissions != null)
{
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
LLUUID AgentID = newobjPerms.AgentData.AgentID;
LLUUID SessionID = newobjPerms.AgentData.SessionID;
handlerObjectPermissions = null;
for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
{
ObjectPermissionsPacket.ObjectDataBlock permChanges = newobjPerms.ObjectData[i];
byte field = permChanges.Field;
uint localID = permChanges.ObjectLocalID;
uint mask = permChanges.Mask;
byte set = permChanges.Set;
handlerObjectPermissions = OnObjectPermissions;
if (handlerObjectPermissions != null)
OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
}
}
// Here's our data,
// PermField contains the field the info goes into
// PermField determines which mask we're changing
//
// chmask is the mask of the change
// setTF is whether we're adding it or taking it away
//
// objLocalID is the localID of the object.
// Unfortunately, we have to pass the event the packet because objData is an array
// That means multiple object perms may be updated in a single packet.
break;
case PacketType.ObjectDuplicateOnRay:
ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
handlerObjectDuplicateOnRay = null;
for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
{
handlerObjectDuplicateOnRay = OnObjectDuplicateOnRay;
if (handlerObjectDuplicateOnRay != null)
{
handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
}
}
break;
case PacketType.RequestObjectPropertiesFamily:
//This powers the little tooltip that appears when you move your mouse over an object
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
if (handlerRequestObjectPropertiesFamily != null)
{
handlerRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
packObjBlock.ObjectID);
}
break;
#endregion
#region Inventory/Asset/Other related packets
case PacketType.RequestImage:
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
//Console.WriteLine("image request: " + Pack.ToString());
handlerTextureRequest = null;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
if (OnRequestTexture != null)
{
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = imageRequest.RequestImage[i].Image;
args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
args.PacketNumber = imageRequest.RequestImage[i].Packet;
args.Priority = imageRequest.RequestImage[i].DownloadPriority;
handlerTextureRequest = OnRequestTexture;
if (handlerTextureRequest != null)
OnRequestTexture(this, args);
}
}
break;
case PacketType.TransferRequest:
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
m_assetCache.AddAssetRequest(this, transfer);
/* RequestAsset = OnRequestAsset;
if (RequestAsset != null)
{
RequestAsset(this, transfer);
}*/
break;
case PacketType.AssetUploadRequest:
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// Console.WriteLine("upload request " + Pack.ToString());
// Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
handlerAssetUploadRequest = OnAssetUploadRequest;
if (handlerAssetUploadRequest != null)
{
handlerAssetUploadRequest(this, temp,
request.AssetBlock.TransactionID, request.AssetBlock.Type,
request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
request.AssetBlock.Tempfile);
}
break;
case PacketType.RequestXfer:
RequestXferPacket xferReq = (RequestXferPacket)Pack;
handlerRequestXfer = OnRequestXfer;
if (handlerRequestXfer != null)
{
handlerRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
}
break;
case PacketType.SendXferPacket:
SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
handlerXferReceive = OnXferReceive;
if (handlerXferReceive != null)
{
handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
}
break;
case PacketType.ConfirmXferPacket:
ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
handlerConfirmXfer = OnConfirmXfer;
if (handlerConfirmXfer != null)
{
handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
}
break;
case PacketType.CreateInventoryFolder:
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
if (handlerCreateInventoryFolder != null)
{
handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
(ushort)invFolder.FolderData.Type,
Util.FieldToString(invFolder.FolderData.Name),
invFolder.FolderData.ParentID);
}
break;
case PacketType.UpdateInventoryFolder:
if (OnUpdateInventoryFolder != null)
{
UpdateInventoryFolderPacket invFolderx = (UpdateInventoryFolderPacket)Pack;
handlerUpdateInventoryFolder = null;
for (int i = 0; i < invFolderx.FolderData.Length; i++)
{
handlerUpdateInventoryFolder = OnUpdateInventoryFolder;
if (handlerUpdateInventoryFolder != null)
{
OnUpdateInventoryFolder(this, invFolderx.FolderData[i].FolderID,
(ushort)invFolderx.FolderData[i].Type,
Util.FieldToString(invFolderx.FolderData[i].Name),
invFolderx.FolderData[i].ParentID);
}
}
}
break;
case PacketType.MoveInventoryFolder:
if (OnMoveInventoryFolder != null)
{
MoveInventoryFolderPacket invFoldery = (MoveInventoryFolderPacket)Pack;
handlerMoveInventoryFolder = null;
for (int i = 0; i < invFoldery.InventoryData.Length; i++)
{
handlerMoveInventoryFolder = OnMoveInventoryFolder;
if (handlerMoveInventoryFolder != null)
{
OnMoveInventoryFolder(this, invFoldery.InventoryData[i].FolderID,
invFoldery.InventoryData[i].ParentID);
}
}
}
break;
case PacketType.CreateInventoryItem:
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
if (handlerCreateNewInventoryItem != null)
{
handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
createItem.InventoryBlock.FolderID,
createItem.InventoryBlock.CallbackID,
Util.FieldToString(createItem.InventoryBlock.Description),
Util.FieldToString(createItem.InventoryBlock.Name),
createItem.InventoryBlock.InvType,
createItem.InventoryBlock.Type,
createItem.InventoryBlock.WearableType,
createItem.InventoryBlock.NextOwnerMask);
}
break;
case PacketType.FetchInventory:
if (OnFetchInventory != null)
{
FetchInventoryPacket FetchInventoryx = (FetchInventoryPacket)Pack;
handlerFetchInventory = null;
for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
{
handlerFetchInventory = OnFetchInventory;
if (handlerFetchInventory != null)
{
OnFetchInventory(this, FetchInventoryx.InventoryData[i].ItemID,
FetchInventoryx.InventoryData[i].OwnerID);
}
}
}
break;
case PacketType.FetchInventoryDescendents:
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
if (handlerFetchInventoryDescendents != null)
{
handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
Fetch.InventoryData.SortOrder);
}
break;
case PacketType.PurgeInventoryDescendents:
PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
if (handlerPurgeInventoryDescendents != null)
{
handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
}
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
if (OnUpdateInventoryItem != null)
{
handlerUpdateInventoryItem = null;
for (int i = 0; i < update.InventoryData.Length; i++)
{
handlerUpdateInventoryItem = OnUpdateInventoryItem;
if (handlerUpdateInventoryItem != null)
{
OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
update.InventoryData[i].ItemID,
Util.FieldToString(update.InventoryData[i].Name),
Util.FieldToString(update.InventoryData[i].Description),
update.InventoryData[i].NextOwnerMask);
}
}
}
//Console.WriteLine(Pack.ToString());
/*for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
if (asset != null)
{
// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
{
asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
if (asset != null)
{
//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
{
//Console.WriteLine("trying to update inventory item, but asset is null");
}
}
}
else
{
m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
}
}*/
break;
case PacketType.CopyInventoryItem:
CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
handlerCopyInventoryItem = null;
if (OnCopyInventoryItem != null)
{
foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
{
handlerCopyInventoryItem = OnCopyInventoryItem;
if (handlerCopyInventoryItem != null)
{
handlerCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
datablock.OldItemID, datablock.NewFolderID,
Util.FieldToString(datablock.NewName));
}
}
}
break;
case PacketType.MoveInventoryItem:
MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
if (OnMoveInventoryItem != null)
{
handlerMoveInventoryItem = null;
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
{
handlerMoveInventoryItem = OnMoveInventoryItem;
if (handlerMoveInventoryItem != null)
{
handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
Util.FieldToString(datablock.NewName));
}
}
}
break;
case PacketType.RemoveInventoryItem:
RemoveInventoryItemPacket removeItem = (RemoveInventoryItemPacket)Pack;
if (OnRemoveInventoryItem != null)
{
handlerRemoveInventoryItem = null;
foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
{
handlerRemoveInventoryItem = OnRemoveInventoryItem;
if (handlerRemoveInventoryItem != null)
{
handlerRemoveInventoryItem(this, datablock.ItemID);
}
}
}
break;
case PacketType.RemoveInventoryFolder:
RemoveInventoryFolderPacket removeFolder = (RemoveInventoryFolderPacket)Pack;
if (OnRemoveInventoryFolder != null)
{
handlerRemoveInventoryFolder = null;
foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
{
handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
if (handlerRemoveInventoryFolder != null)
{
handlerRemoveInventoryFolder(this, datablock.FolderID);
}
}
}
break;
case PacketType.RequestTaskInventory:
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
handlerRequestTaskInventory = OnRequestTaskInventory;
if (handlerRequestTaskInventory != null)
{
handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
}
break;
case PacketType.UpdateTaskInventory:
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
if (OnUpdateTaskInventory != null)
{
if (updatetask.UpdateData.Key == 0)
{
handlerUpdateTaskInventory = OnUpdateTaskInventory;
if (handlerUpdateTaskInventory != null)
{
handlerUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
}
}
}
break;
case PacketType.RemoveTaskInventory:
RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
handlerRemoveTaskItem = OnRemoveTaskItem;
if (handlerRemoveTaskItem != null)
{
handlerRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
}
break;
case PacketType.MoveTaskInventory:
m_log.Warn("[CLIENT]: unhandled MoveTaskInventory packet");
break;
case PacketType.RezScript:
//Console.WriteLine(Pack.ToString());
RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(this, rezScriptx.InventoryBlock.ItemID, rezScriptx.UpdateBlock.ObjectLocalID);
}
break;
case PacketType.MapLayerRequest:
RequestMapLayer();
break;
case PacketType.MapBlockRequest:
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
handlerRequestMapBlocks = OnRequestMapBlocks;
if (handlerRequestMapBlocks != null)
{
handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
}
break;
case PacketType.MapNameRequest:
MapNameRequestPacket map = (MapNameRequestPacket)Pack;
string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
map.NameData.Name.Length - 1);
handlerMapNameRequest = OnMapNameRequest;
if (handlerMapNameRequest != null)
{
handlerMapNameRequest(this, mapName);
}
break;
case PacketType.TeleportLandmarkRequest:
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
tpStart.Info.TeleportFlags = 8; // tp via lm
OutPacket(tpStart, ThrottleOutPacketType.Task);
TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
tpProgress.Info.Message = (new UTF8Encoding()).GetBytes("sending_landmark");
tpProgress.Info.TeleportFlags = 8;
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
OutPacket(tpProgress, ThrottleOutPacketType.Task);
// Fetch landmark
LLUUID lmid = tpReq.Info.LandmarkID;
AssetBase lma = m_assetCache.GetAsset(lmid, false);
if (lma != null)
{
AssetLandmark lm = new AssetLandmark(lma);
if (lm.RegionID == m_scene.RegionInfo.RegionID)
{
TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
tpLocal.Info.AgentID = tpReq.Info.AgentID;
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
tpLocal.Info.LocationID = 2;
tpLocal.Info.Position = lm.Position;
OutPacket(tpLocal, ThrottleOutPacketType.Task);
}
else
{
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
}
else
{
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.AgentID = tpReq.Info.AgentID;
tpCancel.Info.SessionID = tpReq.Info.SessionID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
break;
case PacketType.TeleportLocationRequest:
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
// Console.WriteLine(tpLocReq.ToString());
handlerTeleportLocationRequest = OnTeleportLocationRequest;
if (handlerTeleportLocationRequest != null)
{
handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
tpLocReq.Info.LookAt, 16);
}
else
{
//no event handler so cancel request
TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
OutPacket(tpCancel, ThrottleOutPacketType.Task);
}
break;
#endregion
case PacketType.UUIDNameRequest:
UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
{
handlerNameRequest = OnNameFromUUIDRequest;
if (handlerNameRequest != null)
{
handlerNameRequest(UUIDBlock.ID, this);
}
}
break;
#region Parcel related packets
case PacketType.ParcelAccessListRequest:
ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
handlerParcelAccessListRequest = OnParcelAccessListRequest;
if (handlerParcelAccessListRequest != null)
{
handlerParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
requestPacket.Data.Flags, requestPacket.Data.SequenceID,
requestPacket.Data.LocalID, this);
}
break;
case PacketType.ParcelAccessListUpdate:
ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
List<ParcelManager.ParcelAccessEntry> entries = new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = block.ID;
entry.Flags = (ParcelManager.AccessList)block.Flags;
entry.Time = new DateTime();
entries.Add(entry);
}
handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
if (handlerParcelAccessListUpdateRequest != null)
{
handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
updatePacket.Data.LocalID, entries, this);
}
break;
case PacketType.ParcelPropertiesRequest:
ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
if (handlerParcelPropertiesRequest != null)
{
handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
(int)Math.Round(propertiesRequest.ParcelData.South),
(int)Math.Round(propertiesRequest.ParcelData.East),
(int)Math.Round(propertiesRequest.ParcelData.North),
propertiesRequest.ParcelData.SequenceID,
propertiesRequest.ParcelData.SnapSelection, this);
}
break;
case PacketType.ParcelDivide:
ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
handlerParcelDivideRequest = OnParcelDivideRequest;
if (handlerParcelDivideRequest != null)
{
handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
(int)Math.Round(landDivide.ParcelData.South),
(int)Math.Round(landDivide.ParcelData.East),
(int)Math.Round(landDivide.ParcelData.North), this);
}
break;
case PacketType.ParcelJoin:
ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
handlerParcelJoinRequest = OnParcelJoinRequest;
if (handlerParcelJoinRequest != null)
{
handlerParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
(int)Math.Round(landJoin.ParcelData.South),
(int)Math.Round(landJoin.ParcelData.East),
(int)Math.Round(landJoin.ParcelData.North), this);
}
break;
case PacketType.ParcelPropertiesUpdate:
ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
if (handlerParcelPropertiesUpdateRequest != null)
{
handlerParcelPropertiesUpdateRequest(parcelPropertiesPacket, this);
}
break;
case PacketType.ParcelSelectObjects:
ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
handlerParcelSelectObjects = OnParcelSelectObjects;
if (handlerParcelSelectObjects != null)
{
handlerParcelSelectObjects(selectPacket.ParcelData.LocalID,
Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
}
break;
case PacketType.ParcelObjectOwnersRequest:
//Console.WriteLine(Pack.ToString());
ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
if (handlerParcelObjectOwnerRequest != null)
{
handlerParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
}
break;
#endregion
#region Estate Packets
case PacketType.EstateOwnerMessage:
EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
handlerEstateOwnerMessage = OnEstateOwnerMessage;
if (handlerEstateOwnerMessage != null)
{
handlerEstateOwnerMessage(messagePacket, this);
}
break;
case PacketType.RequestRegionInfo:
RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
handlerRegionInfoRequest = OnRegionInfoRequest;
if (handlerRegionInfoRequest != null)
{
handlerRegionInfoRequest(this, mPacket.SessionID);
}
break;
case PacketType.EstateCovenantRequest:
EstateCovenantRequestPacket.AgentDataBlock epack =
((EstateCovenantRequestPacket)Pack).AgentData;
handlerEstateCovenantRequest = OnEstateCovenantRequest;
if (handlerEstateCovenantRequest != null)
{
handlerEstateCovenantRequest(this, epack.SessionID);
}
break;
#endregion
#region GodPackets
case PacketType.RequestGodlikePowers:
RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
LLUUID token = rblock.Token;
RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
handlerReqGodlikePowers = OnRequestGodlikePowers;
if (handlerReqGodlikePowers != null)
{
handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
}
break;
case PacketType.GodKickUser:
m_log.Warn("[CLIENT]: unhandled GodKickUser packet");
GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
{
handlerGodKickUser = OnGodKickUser;
if (handlerGodKickUser != null)
{
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
}
}
else
{
SendAgentAlertMessage("Kick request denied", false);
}
//KickUserPacket kupack = new KickUserPacket();
//KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
//kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
//kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
//kupack.TargetBlock.TargetIP = (uint)0;
//kupack.TargetBlock.TargetPort = (ushort)0;
//kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
//OutPacket(kupack, ThrottleOutPacketType.Task);
break;
#endregion
#region Economy/Transaction Packets
case PacketType.MoneyBalanceRequest:
MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
if (handlerMoneyBalanceRequest != null)
{
handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
}
break;
case PacketType.EconomyDataRequest:
handlerEconomoyDataRequest = OnEconomyDataRequest;
if (handlerEconomoyDataRequest != null)
{
handlerEconomoyDataRequest(AgentId);
}
// TODO: handle this packet
//m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
break;
#endregion
#region unimplemented handlers
case PacketType.StartPingCheck:
// Send the client the ping response back
// Pass the same PingID in the matching packet
// Handled In the packet processing
//m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet");
break;
case PacketType.CompletePingCheck:
// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
//m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
break;
case PacketType.ObjectScale:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled ObjectScale packet");
break;
case PacketType.ViewerStats:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
break;
case PacketType.CreateGroupRequest:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled CreateGroupRequest packet");
break;
case PacketType.GenericMessage:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled GenericMessage packet");
break;
case PacketType.MapItemRequest:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled MapItemRequest packet");
break;
case PacketType.TransferAbort:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled TransferAbort packet");
break;
case PacketType.MuteListRequest:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
break;
case PacketType.ParcelDwellRequest:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled ParcelDwellRequest packet");
break;
case PacketType.UseCircuitCode:
// TODO: Don't display this one, we handle it at a lower level
//m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
break;
case PacketType.AgentHeightWidth:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
break;
case PacketType.ObjectSpinStop:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
break;
case PacketType.SoundTrigger:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
break;
case PacketType.InventoryDescendents:
// TODO: handle this packet
m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
break;
case PacketType.GetScriptRunning:
m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet");
break;
default:
m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
break;
#endregion
}
}
PacketPool.Instance.ReturnPacket(Pack);
}
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
shape.PCode = addPacket.ObjectData.PCode;
shape.State = addPacket.ObjectData.State;
shape.PathBegin = addPacket.ObjectData.PathBegin;
shape.PathEnd = addPacket.ObjectData.PathEnd;
shape.PathScaleX = addPacket.ObjectData.PathScaleX;
shape.PathScaleY = addPacket.ObjectData.PathScaleY;
shape.PathShearX = addPacket.ObjectData.PathShearX;
shape.PathShearY = addPacket.ObjectData.PathShearY;
shape.PathSkew = addPacket.ObjectData.PathSkew;
shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
shape.Scale = addPacket.ObjectData.Scale;
shape.PathCurve = addPacket.ObjectData.PathCurve;
shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
shape.PathTaperX = addPacket.ObjectData.PathTaperX;
shape.PathTaperY = addPacket.ObjectData.PathTaperY;
shape.PathTwist = addPacket.ObjectData.PathTwist;
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
shape.TextureEntry = ntex.ToBytes();
//shape.Textures = ntex;
return shape;
}
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
{
if (!ChildAgentStatus())
SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
//SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
}
public void SendLogoutPacket()
{
LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
// TODO: don't create new blocks if recycling an old packet
logReply.AgentData.AgentID = AgentId;
logReply.AgentData.SessionID = SessionId;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply, ThrottleOutPacketType.Task);
}
public ClientInfo GetClientInfo()
{
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
ClientInfo info = new ClientInfo();
info.userEP = this.m_userEndPoint;
info.proxyEP = this.m_proxyEndPoint;
info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
info.pendingAcks = m_pendingAcks;
info.needAck = new Dictionary<uint,byte[]>();
lock (m_needAck)
{
foreach (uint key in m_needAck.Keys)
{
info.needAck.Add(key, m_needAck[key].ToBytes());
}
}
/* pending
QueItem[] queitems = m_packetQueue.GetQueueArray();
MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
for (int i = 0; i < queitems.Length; i++)
{
if (queitems[i].Incoming == false)
{
info.out_packets.Add(queitems[i].Packet.ToBytes());
MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
}
}
*/
info.sequence = m_sequence;
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
return info;
}
public void SetClientInfo(ClientInfo info)
{
m_pendingAcks = info.pendingAcks;
m_needAck = new Dictionary<uint,Packet>();
Packet packet = null;
int packetEnd = 0;
byte[] zero = new byte[3000];
foreach (uint key in info.needAck.Keys)
{
byte[] buff = info.needAck[key];
packetEnd = buff.Length - 1;
try
{
packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
}
catch (Exception)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
}
m_needAck.Add(key, packet);
}
m_sequence = info.sequence;
}
}
}
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