1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
|
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Configuration;
using OpenSim.Physics.Manager;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using System.Text;
using System.Collections.Generic;
using OpenSim.Framework.Utilities;
namespace OpenSim
{
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
public string m_physicsEngine;
public bool m_sandbox;
public bool m_loginserver;
public bool user_accounts;
public bool m_gridLocalAsset;
protected bool m_useConfigFile;
public string m_configFileName;
protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
protected List<IScene> m_localScenes = new List<IScene>();
private bool m_silent;
private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log");
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName)
:base( )
{
m_useConfigFile = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngineName;
m_configFileName = configFileName;
m_silent = silent;
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void StartUp()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_log = new LogBase(Path.Combine(Util.logDir(),m_logFilename), "Region", this, m_silent);
MainLog.Instance = m_log;
base.StartUp();
if (!m_sandbox)
{
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
if (m_sandbox)
{
m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache);
}
else
{
m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache);
}
string path = Path.Combine(Util.configDir(), "Regions");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
string[] configFiles = Directory.GetFiles(path, "*.xml");
if (configFiles.Length == 0)
{
string path2 = Path.Combine(Util.configDir(), "Regions");
string path3 = Path.Combine(path2, "default.xml");
RegionInfo regionInfo = new RegionInfo("DEFAULT REGION CONFIG", path3);
configFiles = Directory.GetFiles(path, "*.xml");
}
for (int i = 0; i < configFiles.Length; i++)
{
Console.WriteLine("Loading region config file");
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer);
m_localScenes.Add(scene);
m_udpServers.Add(udpServer);
m_regionData.Add(regionInfo);
}
// Start UDP servers
for (int i = 0; i < m_udpServers.Count; i++)
{
this.m_udpServers[i].ServerListener();
}
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
}
protected override void Initialize()
{
m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(),"network_servers_information.xml"));
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
}
protected override LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(),m_logFilename)), "Region", this, m_silent);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene( )
{
return GetPhysicsScene( m_physicsEngine );
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
protected void ConnectToRemoteGridServer()
{
}
#endregion
/*private void SetupFromConfigFile(IGenericConfig configData)
{
// Log filename
string attri = "";
attri = configData.GetAttribute("LogFilename");
if (String.IsNullOrEmpty(attri))
{
}
else
{
m_logFilename = attri;
}
// SandBoxMode
attri = "";
attri = configData.GetAttribute("SandBox");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_sandbox = false;
configData.SetAttribute("SandBox", "false");
}
else
{
this.m_sandbox = Convert.ToBoolean(attri);
}
// LoginServer
attri = "";
attri = configData.GetAttribute("LoginServer");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_loginserver = false;
configData.SetAttribute("LoginServer", "false");
}
else
{
this.m_loginserver = Convert.ToBoolean(attri);
}
// Sandbox User accounts
attri = "";
attri = configData.GetAttribute("UserAccount");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.user_accounts = false;
configData.SetAttribute("UserAccounts", "false");
}
else if (attri == "true")
{
this.user_accounts = Convert.ToBoolean(attri);
}
// Grid mode hack to use local asset server
attri = "";
attri = configData.GetAttribute("LocalAssets");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_gridLocalAsset = false;
configData.SetAttribute("LocalAssets", "false");
}
else if (attri == "true")
{
this.m_gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)
{
default:
throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
case "":
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
ScenePresence.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
ScenePresence.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
ScenePresence.PhysicsEngineFlying = true;
break;
case "BulletXEngine":
this.m_physicsEngine = "BulletXEngine";
ScenePresence.PhysicsEngineFlying = true;
break;
}
configData.Commit();
}*/
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public virtual void Shutdown()
{
m_log.Verbose("Closing all threads");
m_log.Verbose("Killing listener thread");
m_log.Verbose("Killing clients");
// IMPLEMENT THIS
m_log.Verbose("Closing console and terminating");
for (int i = 0; i < m_localScenes.Count; i++)
{
((Scene)m_localScenes[i]).Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error("alert - send alert to a designated user or all users.");
m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
m_log.Error(" alert general [Message] - send an alert to all users.");
m_log.Error("backup - trigger a simulator backup");
m_log.Error("script - manually trigger scripts? or script commands?");
m_log.Error("show uptime - show simulator startup and uptime.");
m_log.Error("show users - show info about connected users.");
m_log.Error("shutdown - disconnect all clients and shutdown.");
m_log.Error("terrain help - show help for terrain commands.");
m_log.Error("quit - equivalent to shutdown.");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
for (int i = 0; i < m_localScenes.Count; i++)
{
if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "script":
for (int i = 0; i < m_localScenes.Count; i++)
{
((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams);
}
break;
case "backup":
for (int i = 0; i < m_localScenes.Count; i++)
{
((Scene)m_localScenes[i]).Backup();
}
break;
case "alert":
for (int i = 0; i < m_localScenes.Count; i++)
{
((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams);
}
break;
case "quit":
case "shutdown":
Shutdown();
break;
default:
m_log.Error("Unknown command");
break;
}
}
/// <summary>
/// Outputs to the console information about the region
/// </summary>
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
break;
case "users":
ScenePresence TempAv;
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localScenes.Count; i++)
{
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys)
{
if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID];
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName);
}
}
}
break;
}
}
#endregion
}
}
|