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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim
{
/// <summary>
/// Interactive OpenSim region server
/// </summary>
public class OpenSim : OpenSimBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_startupCommandsFile;
protected string m_shutdownCommandsFile;
protected bool m_gui = false;
protected string m_consoleType = "local";
protected uint m_consolePort = 0;
/// <summary>
/// Prompt to use for simulator command line.
/// </summary>
private string m_consolePrompt;
/// <summary>
/// Regex for parsing out special characters in the prompt.
/// </summary>
private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
private string m_timedScript = "disabled";
private int m_timeInterval = 1200;
private Timer m_scriptTimer;
public OpenSim(IConfigSource configSource) : base(configSource)
{
}
protected override void ReadExtraConfigSettings()
{
base.ReadExtraConfigSettings();
IConfig startupConfig = m_config.Source.Configs["Startup"];
IConfig networkConfig = m_config.Source.Configs["Network"];
int stpMaxThreads = 15;
if (startupConfig != null)
{
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
if (startupConfig.GetString("console", String.Empty) == String.Empty)
m_gui = startupConfig.GetBoolean("gui", false);
else
m_consoleType= startupConfig.GetString("console", String.Empty);
if (networkConfig != null)
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
if (m_timedScript != "disabled")
{
m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
}
if (m_logFileAppender != null)
{
if (m_logFileAppender is log4net.Appender.FileAppender)
{
log4net.Appender.FileAppender appender =
(log4net.Appender.FileAppender)m_logFileAppender;
string fileName = startupConfig.GetString("LogFile", String.Empty);
if (fileName != String.Empty)
{
appender.File = fileName;
appender.ActivateOptions();
}
m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File);
}
}
string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
FireAndForgetMethod asyncCallMethod;
if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
Util.FireAndForgetMethod = asyncCallMethod;
stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15);
m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
}
if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
Util.InitThreadPool(stpMaxThreads);
m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
protected override void StartupSpecific()
{
m_log.Info("====================================================================");
m_log.Info("========================= STARTING OPENSIM =========================");
m_log.Info("====================================================================");
//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
// http://msdn.microsoft.com/en-us/library/bb384202.aspx
//GCSettings.LatencyMode = GCLatencyMode.Batch;
//m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString());
if (m_gui) // Driven by external GUI
{
m_console = new CommandConsole("Region");
}
else
{
switch (m_consoleType)
{
case "basic":
m_console = new CommandConsole("Region");
break;
case "rest":
m_console = new RemoteConsole("Region");
((RemoteConsole)m_console).ReadConfig(m_config.Source);
break;
default:
m_console = new LocalConsole("Region");
break;
}
}
MainConsole.Instance = m_console;
RegisterConsoleCommands();
base.StartupSpecific();
MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
if (userStatsURI != String.Empty)
MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
if (m_console is RemoteConsole)
{
if (m_consolePort == 0)
{
((RemoteConsole)m_console).SetServer(m_httpServer);
}
else
{
((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
}
}
// Hook up to the watchdog timer
Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
//Run Startup Commands
if (String.IsNullOrEmpty(m_startupCommandsFile))
{
m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
}
else
{
RunCommandScript(m_startupCommandsFile);
}
// Start timer script (run a script every xx seconds)
if (m_timedScript != "disabled")
{
m_scriptTimer = new Timer();
m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = m_timeInterval*1000;
m_scriptTimer.Elapsed += RunAutoTimerScript;
}
}
/// <summary>
/// Register standard set of region console commands
/// </summary>
private void RegisterConsoleCommands()
{
m_console.Commands.AddCommand("Objects", false, "force update",
"force update",
"Force the update of all objects on clients",
HandleForceUpdate);
m_console.Commands.AddCommand("Comms", false, "debug packet",
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
+ "If level <= 0 then no packets are logged.\n"
+ "If an avatar name is given then only packets from that avatar are logged",
Debug);
m_console.Commands.AddCommand("Comms", false, "debug http",
"debug http <level>",
"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
"If level >= 2 then the handler used to service the request is logged.\n"
+ "If level >= 1 then incoming HTTP requests are logged.\n"
+ "If level <= 0 then no extra http logging is done.\n",
Debug);
m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Regions", false, "debug scene",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);
m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>",
"Change current console region", ChangeSelectedRegion);
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml",
"Save a region's data in XML format", SaveXml);
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2",
"Save a region's data in XML2 format", SaveXml2);
m_console.Commands.AddCommand("Archiving", false, "load xml",
"load xml [-newIDs [<x> <y> <z>]]",
"Load a region's data from XML format", LoadXml);
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2",
"Load a region's data from XML2 format", LoadXml2);
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2", SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets] [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene." + Environment.NewLine
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
+ "The path can be either a filesystem location or a URI."
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar);
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.",
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
+ " this option is EXPERIMENTAL" + Environment.NewLine
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand);
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
"Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
"Show connection data", HandleShow);
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
"Show agent circuit data", HandleShow);
m_console.Commands.AddCommand("Comms", false, "show http-handlers",
"show http-handlers",
"Show all registered http handlers", HandleShow);
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow);
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
"Show module data", HandleShow);
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
"Show region data", HandleShow);
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
"Show rating data", HandleShow);
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
m_console.Commands.AddCommand("Regions", false, "create region",
"create region [\"region name\"] <region_file.ini>",
"Create a new region.",
"The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
+ "If <region_file.ini> does not exist, it will be created.",
HandleCreateRegion);
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
m_console.Commands.AddCommand("General", false, "config set",
"config set <section> <key> <value>",
"Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig);
m_console.Commands.AddCommand("General", false, "config get",
"config get [<section>] [<key>]",
"Synonym for config show",
HandleConfig);
m_console.Commands.AddCommand("General", false, "config show",
"config show [<section>] [<key>]",
"Show config information",
"If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
+ "If a section is given but not a field, then all fields in that section are printed.",
HandleConfig);
m_console.Commands.AddCommand("General", false, "config save",
"config save <path>",
"Save current configuration to a file at the given path", HandleConfig);
m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>",
"Run a command script from file", RunCommand);
m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator", RunCommand);
m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>",
"Delete a region from disk", RunCommand);
m_console.Commands.AddCommand("General", false, "modules list",
"modules list",
"List modules", HandleModules);
m_console.Commands.AddCommand("General", false, "modules load",
"modules load <name>",
"Load a module", HandleModules);
m_console.Commands.AddCommand("General", false, "modules unload",
"modules unload <name>",
"Unload a module", HandleModules);
m_console.Commands.AddCommand("Objects", false, "kill uuid",
"kill uuid <UUID>",
"Kill an object by UUID", KillUUID);
}
public override void ShutdownSpecific()
{
if (m_shutdownCommandsFile != String.Empty)
{
RunCommandScript(m_shutdownCommandsFile);
}
base.ShutdownSpecific();
}
/// <summary>
/// Timer to run a specific text file as console commands. Configured in in the main ini file
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void RunAutoTimerScript(object sender, EventArgs e)
{
if (m_timedScript != "disabled")
{
RunCommandScript(m_timedScript);
}
}
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
{
int now = Environment.TickCount & Int32.MaxValue;
m_log.ErrorFormat(
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
twi.Thread.Name,
twi.Thread.ThreadState,
now - twi.LastTick,
twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
}
#region Console Commands
/// <summary>
/// Kicks users off the region
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams">name of avatar to kick</param>
private void KickUserCommand(string module, string[] cmdparams)
{
if (cmdparams.Length < 4)
return;
string alert = null;
if (cmdparams.Length > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = m_sceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
{
MainConsole.Instance.Output(
String.Format(
"Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}",
presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName));
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
else
presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
MainConsole.Instance.Output("");
}
/// <summary>
/// Run an optional startup list of commands
/// </summary>
/// <param name="fileName"></param>
private void RunCommandScript(string fileName)
{
if (File.Exists(fileName))
{
m_log.Info("[COMMANDFILE]: Running " + fileName);
using (StreamReader readFile = File.OpenText(fileName))
{
string currentCommand;
while ((currentCommand = readFile.ReadLine()) != null)
{
currentCommand = currentCommand.Trim();
if (!(currentCommand == ""
|| currentCommand.StartsWith(";")
|| currentCommand.StartsWith("//")
|| currentCommand.StartsWith("#")))
{
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
m_console.RunCommand(currentCommand);
}
}
}
}
}
/// <summary>
/// Opens a file and uses it as input to the console command parser.
/// </summary>
/// <param name="fileName">name of file to use as input to the console</param>
private static void PrintFileToConsole(string fileName)
{
if (File.Exists(fileName))
{
StreamReader readFile = File.OpenText(fileName);
string currentLine;
while ((currentLine = readFile.ReadLine()) != null)
{
m_log.Info("[!]" + currentLine);
}
}
}
/// <summary>
/// Force resending of all updates to all clients in active region(s)
/// </summary>
/// <param name="module"></param>
/// <param name="args"></param>
private void HandleForceUpdate(string module, string[] args)
{
MainConsole.Instance.Output("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate();
}
/// <summary>
/// Edits the scale of a primative with the name specified
/// </summary>
/// <param name="module"></param>
/// <param name="args">0,1, name, x, y, z</param>
private void HandleEditScale(string module, string[] args)
{
if (args.Length == 6)
{
m_sceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
}
}
/// <summary>
/// Creates a new region based on the parameters specified. This will ask the user questions on the console
/// </summary>
/// <param name="module"></param>
/// <param name="cmd">0,1,region name, region ini or XML file</param>
private void HandleCreateRegion(string module, string[] cmd)
{
string regionName = string.Empty;
string regionFile = string.Empty;
if (cmd.Length == 3)
{
regionFile = cmd[2];
}
else if (cmd.Length > 3)
{
regionName = cmd[2];
regionFile = cmd[3];
}
string extension = Path.GetExtension(regionFile).ToLower();
bool isXml = extension.Equals(".xml");
bool isIni = extension.Equals(".ini");
if (!isXml && !isIni)
{
MainConsole.Instance.Output("Usage: create region [\"region name\"] <region_file.ini>");
return;
}
if (!Path.IsPathRooted(regionFile))
{
string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
regionFile = Path.Combine(regionsDir, regionFile);
}
RegionInfo regInfo;
if (isXml)
{
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
}
else
{
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
}
Scene existingScene;
if (SceneManager.TryGetScene(regInfo.RegionID, out existingScene))
{
MainConsole.Instance.OutputFormat(
"ERROR: Cannot create region {0} with ID {1}, this ID is already assigned to region {2}",
regInfo.RegionName, regInfo.RegionID, existingScene.RegionInfo.RegionName);
return;
}
bool changed = PopulateRegionEstateInfo(regInfo);
IScene scene;
CreateRegion(regInfo, true, out scene);
if (changed)
regInfo.EstateSettings.Save();
}
/// <summary>
/// Change and load configuration file data.
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleConfig(string module, string[] cmd)
{
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] cmdparams = args.ToArray();
if (cmdparams.Length > 0)
{
string firstParam = cmdparams[0].ToLower();
switch (firstParam)
{
case "set":
if (cmdparams.Length < 4)
{
Notice("Syntax: config set <section> <key> <value>");
Notice("Example: config set ScriptEngine.DotNetEngine NumberOfScriptThreads 5");
}
else
{
IConfig c;
IConfigSource source = new IniConfigSource();
c = source.AddConfig(cmdparams[1]);
if (c != null)
{
string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3);
c.Set(cmdparams[2], _value);
m_config.Source.Merge(source);
Notice("In section [{0}], set {1} = {2}", c.Name, cmdparams[2], _value);
}
}
break;
case "get":
case "show":
if (cmdparams.Length == 1)
{
foreach (IConfig config in m_config.Source.Configs)
{
Notice("[{0}]", config.Name);
string[] keys = config.GetKeys();
foreach (string key in keys)
Notice(" {0} = {1}", key, config.GetString(key));
}
}
else if (cmdparams.Length == 2 || cmdparams.Length == 3)
{
IConfig config = m_config.Source.Configs[cmdparams[1]];
if (config == null)
{
Notice("Section \"{0}\" does not exist.",cmdparams[1]);
break;
}
else
{
if (cmdparams.Length == 2)
{
Notice("[{0}]", config.Name);
foreach (string key in config.GetKeys())
Notice(" {0} = {1}", key, config.GetString(key));
}
else
{
Notice(
"config get {0} {1} : {2}",
cmdparams[1], cmdparams[2], config.GetString(cmdparams[2]));
}
}
}
else
{
Notice("Syntax: config {0} [<section>] [<key>]", firstParam);
Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam);
}
break;
case "save":
if (cmdparams.Length < 2)
{
Notice("Syntax: config save <path>");
return;
}
if (Application.iniFilePath == cmdparams[1])
{
Notice("Path can not be " + Application.iniFilePath);
return;
}
Notice("Saving configuration file: " + cmdparams[1]);
m_config.Save(cmdparams[1]);
break;
}
}
}
/// <summary>
/// Load, Unload, and list Region modules in use
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleModules(string module, string[] cmd)
{
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] cmdparams = args.ToArray();
if (cmdparams.Length > 0)
{
switch (cmdparams[0].ToLower())
{
case "list":
foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
{
MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name));
}
break;
case "unload":
if (cmdparams.Length > 1)
{
foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules))
{
if (rm.Name.ToLower() == cmdparams[1].ToLower())
{
MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name));
m_moduleLoader.UnloadModule(rm);
}
}
}
break;
case "load":
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
{
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
}
}
break;
}
}
}
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCommand(string module, string[] cmdparams)
{
List<string> args = new List<string>(cmdparams);
if (args.Count < 1)
return;
string command = args[0];
args.RemoveAt(0);
cmdparams = args.ToArray();
switch (command)
{
case "command-script":
if (cmdparams.Length > 0)
{
RunCommandScript(cmdparams[0]);
}
break;
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
m_sceneManager.BackupCurrentScene();
break;
case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene;
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("No region with that name");
break;
case "delete-region":
string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene;
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true);
else
MainConsole.Instance.Output("no region with that name");
break;
case "restart":
m_sceneManager.RestartCurrentScene();
break;
}
}
/// <summary>
/// Change the currently selected region. The selected region is that operated upon by single region commands.
/// </summary>
/// <param name="cmdParams"></param>
protected void ChangeSelectedRegion(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
string newRegionName = CombineParams(cmdparams, 2);
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
}
else
{
MainConsole.Instance.Output("Usage: change region <region name>");
}
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
string prompt = m_consolePrompt;
// Replace "\R" with the region name
// Replace "\\" with "\"
prompt = m_consolePromptRegex.Replace(prompt, m =>
{
// m_log.DebugFormat("Matched {0}", m.Groups[2].Value);
if (m.Groups[2].Value == "R")
return m.Groups[1].Value + regionName;
else
return m.Groups[0].Value;
});
m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = m_sceneManager.CurrentScene;
}
/// <summary>
/// Turn on some debugging values for OpenSim.
/// </summary>
/// <param name="args"></param>
protected void Debug(string module, string[] args)
{
if (args.Length == 1)
return;
switch (args[1])
{
case "packet":
string name = null;
if (args.Length == 5)
name = string.Format("{0} {1}", args[3], args[4]);
if (args.Length > 2)
{
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
// We provide user information elsewhere if any clients had their debug level set.
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
}
else
{
MainConsole.Instance.Output("Usage: debug packet 0..255");
}
}
break;
case "http":
if (args.Length == 3)
{
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
MainServer.Instance.DebugLevel = newDebug;
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
break;
}
}
MainConsole.Instance.Output("Usage: debug http 0..2");
break;
case "scene":
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
{
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
}
else
{
string key = args[2];
string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
}
}
else
{
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
}
break;
default:
MainConsole.Instance.Output("Unknown debug command");
break;
}
}
// see BaseOpenSimServer
/// <summary>
/// Many commands list objects for debugging. Some of the types are listed here
/// </summary>
/// <param name="mod"></param>
/// <param name="cmd"></param>
public override void HandleShow(string mod, string[] cmd)
{
base.HandleShow(mod, cmd);
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] showParams = args.ToArray();
switch (showParams[0])
{
case "users":
IList agents;
if (showParams.Length > 1 && showParams[1] == "full")
{
agents = m_sceneManager.GetCurrentScenePresences();
} else
{
agents = m_sceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
MainConsole.Instance.Output(
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
"Agent ID", "Root/Child", "Region", "Position")
);
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
string regionName;
if (regionInfo == null)
{
regionName = "Unresolvable";
} else
{
regionName = regionInfo.RegionName;
}
MainConsole.Instance.Output(
String.Format(
"{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}",
presence.Firstname,
presence.Lastname,
presence.UUID,
presence.IsChildAgent ? "Child" : "Root",
regionName,
presence.AbsolutePosition.ToString())
);
}
MainConsole.Instance.Output(String.Empty);
break;
case "connections":
System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene) {
scene.ForEachClient(
delegate(IClientAPI client) {
connections.AppendFormat(
"{0}: {1} ({2}) from {3} on circuit {4}\n",
scene.RegionInfo.RegionName,
client.Name,
client.AgentId,
client.RemoteEndPoint,
client.CircuitCode
);
}
);
}
);
MainConsole.Instance.Output(connections.ToString());
break;
case "circuits":
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene) {
//this.HttpServer.
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
acd.AppendFormat(
"\t{0} {1} ({2})\n",
aCircuit.firstname,
aCircuit.lastname,
(aCircuit.child ? "Child" : "Root")
);
}
);
MainConsole.Instance.Output(acd.ToString());
break;
case "http-handlers":
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
handlers.AppendFormat("* XMLRPC:\n");
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* HTTP:\n");
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
foreach (String s in HttpServer.GetHTTPHandlerKeys())
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
handlers.AppendFormat("* Agent:\n");
foreach (String s in HttpServer.GetAgentHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* LLSD:\n");
foreach (String s in HttpServer.GetLLSDHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
foreach (String s in HttpServer.GetStreamHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
MainConsole.Instance.Output(handlers.ToString());
break;
case "modules":
MainConsole.Instance.Output("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
{
MainConsole.Instance.Output("Shared Module: " + module.Name);
}
m_sceneManager.ForEachScene(
delegate(Scene scene) {
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
{
if (!module.IsSharedModule)
{
m_log.Error("Region Module: " + module.Name);
}
}
}
);
m_sceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values)
{
Type type = module.GetType().GetInterface("ISharedRegionModule");
string module_type = type != null ? "Shared" : "Non-Shared";
MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
}
}
);
MainConsole.Instance.Output("");
break;
case "regions":
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
scene.RegionInfo.RegionName,
scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port,
scene.RegionInfo.EstateSettings.EstateName));
});
break;
case "ratings":
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
string rating = "";
if (scene.RegionInfo.RegionSettings.Maturity == 1)
{
rating = "MATURE";
}
else if (scene.RegionInfo.RegionSettings.Maturity == 2)
{
rating = "ADULT";
}
else
{
rating = "PG";
}
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region Rating {1}",
scene.RegionInfo.RegionName,
rating));
});
break;
}
}
/// <summary>
/// Use XML2 format to serialize data to a file
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SavePrimsXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 5)
{
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Use XML format to serialize data to a file
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SaveXml(string module, string[] cmdparams)
{
MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Loads data and region objects from XML format.
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void LoadXml(string module, string[] cmdparams)
{
MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
Vector3 loadOffset = new Vector3(0, 0, 0);
if (cmdparams.Length > 2)
{
bool generateNewIDS = false;
if (cmdparams.Length > 3)
{
if (cmdparams[3] == "-newUID")
{
generateNewIDS = true;
}
if (cmdparams.Length > 4)
{
loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
if (cmdparams.Length > 5)
{
loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
}
if (cmdparams.Length > 6)
{
loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
}
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
}
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
}
else
{
try
{
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
}
}
}
/// <summary>
/// Serialize region data to XML2Format
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SaveXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Load region data from Xml2Format
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void LoadXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
}
}
else
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
}
}
}
/// <summary>
/// Load a whole region from an opensimulator archive.
/// </summary>
/// <param name="cmdparams"></param>
protected void LoadOar(string module, string[] cmdparams)
{
try
{
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
}
catch (Exception e)
{
MainConsole.Instance.Output(e.Message);
}
}
/// <summary>
/// Save a region to a file, including all the assets needed to restore it.
/// </summary>
/// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams)
{
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
}
private static string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i] + " ";
}
result = result.TrimEnd(' ');
return result;
}
/// <summary>
/// Kill an object given its UUID.
/// </summary>
/// <param name="cmdparams"></param>
protected void KillUUID(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
UUID id = UUID.Zero;
SceneObjectGroup grp = null;
Scene sc = null;
if (!UUID.TryParse(cmdparams[2], out id))
{
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
return;
}
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(id);
if (part == null)
return;
grp = part.ParentGroup;
sc = scene;
});
if (grp == null)
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
}
else
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
try
{
sc.DeleteSceneObject(grp, false);
}
catch (Exception e)
{
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
}
}
}
else
{
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
}
}
#endregion
}
}
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