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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.UserServer;
using OpenSim.Framework.Console;
namespace OpenSim
{
public class Application
{
//could move our main function into OpenSimMain and kill this class
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n");
bool sandBoxMode = false;
bool startLoginServer = false;
string physicsEngine = "basicphysics";
bool allowFlying = false;
bool userAccounts = false;
bool gridLocalAsset = false;
bool useConfigFile = false;
bool silent = false;
string configFile = "simconfig.xml";
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "-sandbox")
{
sandBoxMode = true;
startLoginServer = true;
}
/*
if (args[i] == "-loginserver")
{
startLoginServer = true;
}*/
if (args[i] == "-accounts")
{
userAccounts = true;
}
if (args[i] == "-realphysx")
{
physicsEngine = "RealPhysX";
allowFlying = true;
}
if (args[i] == "-ode")
{
physicsEngine = "OpenDynamicsEngine";
allowFlying = true;
}
if (args[i] == "-localasset")
{
gridLocalAsset = true;
}
if (args[i] == "-configfile")
{
useConfigFile = true;
}
if (args[i] == "-noverbose")
{
silent = true;
}
if (args[i] == "-config")
{
try
{
i++;
configFile = args[i];
}
catch (Exception e)
{
Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
}
}
}
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
// OpenSimRoot.Instance.Application = sim;
sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts;
sim.gridLocalAsset = gridLocalAsset;
OpenSim.Region.Avatar.PhysicsEngineFlying = allowFlying;
sim.StartUp();
while (true)
{
OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
}
}
}
}
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