aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.World/World.PacketHandlers.cs
blob: c88e9209299d59485c749f454c98ad248c9922cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;

namespace OpenSim.Region
{
    public partial class World
    {
        /// <summary>
        /// 
        /// </summary>
        /// <param name="action"></param>
        /// <param name="north"></param>
        /// <param name="west"></param>
        public void ModifyTerrain(byte action, float north, float west)
        {
            switch (action)
            {
                case 1:
                    // raise terrain
                    Terrain.raise(north, west, 10.0, 0.001);
                    RegenerateTerrain(true, (int)north, (int)west);
                    break;
                case 2:
                    //lower terrain
                    Terrain.lower(north, west, 10.0, 0.001);
                    RegenerateTerrain(true, (int)north, (int)west);
                    break;
            }
            return;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="message"></param>
        /// <param name="type"></param>
        /// <param name="fromPos"></param>
        /// <param name="fromName"></param>
        /// <param name="fromAgentID"></param>
        public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
        {
            Console.WriteLine("Chat message");
            Avatar avatar = null;
            foreach (IClientAPI client in m_clientThreads.Values)
            {
                int dis = -1000;
                if (this.Avatars.ContainsKey(client.AgentId))
                {
                    
                    avatar = this.Avatars[client.AgentId];
                    // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
                    dis= (int)avatar.Pos.GetDistanceTo(fromPos);
                    Console.WriteLine("found avatar at " +dis);

                }
             
                switch (type)
                {
                    case 0: // Whisper
                        if ((dis < 10) && (dis > -10))
                        {
                            //should change so the message is sent through the avatar rather than direct to the ClientView
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
                        }
                        break;
                    case 1: // Say
                        if ((dis < 30) && (dis > -30))
                        {
                            Console.WriteLine("sending chat");
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
                        }
                        break;
                    case 2: // Shout
                        if ((dis < 100) && (dis > -100))
                        {
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
                        }
                        break;

                    case 0xff: // Broadcast
                        client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
                        break;
                }

            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primAsset"></param>
        /// <param name="pos"></param>
        public void RezObject(AssetBase primAsset, LLVector3 pos)
        {
          
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="simClient"></param>
        public void DeRezObject(Packet packet, IClientAPI simClient)
        {
           
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendAvatarsToClient(IClientAPI remoteClient)
        {
            
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="parentPrim"></param>
        /// <param name="childPrims"></param>
        public void LinkObjects(uint parentPrim, List<uint> childPrims)
        {
            

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primLocalID"></param>
        /// <param name="shapeBlock"></param>
        public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
        {
           
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="primLocalID"></param>
        /// <param name="remoteClient"></param>
        public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
        {
           
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <param name="packet"></param>
        /// <param name="remoteClient"></param>
        public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
        {
           
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <param name="texture"></param>
        /// <param name="remoteClient"></param>
        public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
        {
            
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <param name="pos"></param>
        /// <param name="remoteClient"></param>
        public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
        {
           
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <param name="rot"></param>
        /// <param name="remoteClient"></param>
        public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
        {
            
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="localID"></param>
        /// <param name="scale"></param>
        /// <param name="remoteClient"></param>
        public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
        {
        }

        /// <summary>
        /// Sends prims to a client
        /// </summary>
        /// <param name="RemoteClient">Client to send to</param>
        public void GetInitialPrims(IClientAPI RemoteClient)
        {

        }
    }
}