aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.World/Estate/EstateManager.cs
blob: 37abc6d780adb8b361adad4e1b63b6d3919787c7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
using System;
using System.Collections.Generic;
using System.Text;

using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
using OpenSim.world;
using OpenSim;

using libsecondlife;
using libsecondlife.Packets;

namespace OpenSim.world.Estate
{

    /// <summary>
    /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
    /// </summary>
    public class EstateManager
    {
        private World m_world;

        public EstateManager(World world)
        {
            m_world = world; //Estate settings found at world.m_regInfo.estateSettings            
        }

        private bool convertParamStringToBool(byte[] field)
        {
            string s = Helpers.FieldToUTF8String(field);
            if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
            {
                return true;
            }
            return false;
        }

        public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
        {
            if (remote_client.AgentId == m_world.m_regInfo.MasterAvatarAssignedUUID)
            {
                switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
                {
                    case "getinfo":
                        Console.WriteLine("GETINFO Requested");
                        this.sendRegionInfoPacketToAll();

                        break;
                    case "setregioninfo":
                        if (packet.ParamList.Length != 9)
                        {
                            OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
                        }
                        else
                        {
                            m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;

                            if (convertParamStringToBool(packet.ParamList[0].Parameter))
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
                            }

                            if (convertParamStringToBool(packet.ParamList[1].Parameter))
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
                            }

                            if (convertParamStringToBool(packet.ParamList[2].Parameter))
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
                            }

                            if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
                            }


                            int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
                            m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;

                            float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
                            m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;

                            int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
                            m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
                            

                            if (convertParamStringToBool(packet.ParamList[7].Parameter))
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
                            }

                            if (convertParamStringToBool(packet.ParamList[8].Parameter))
                            {
                                m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
                            }

                            sendRegionInfoPacketToAll();
                            
                        }
                        break;
                    case "texturebase":
                        foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
                        {
                            string s = Helpers.FieldToUTF8String(block.Parameter);
                            string[] splitField = s.Split(' ');
                            if (splitField.Length == 2)
                            {
                                LLUUID tempUUID = new LLUUID(splitField[1]);
                                switch (Convert.ToInt16(splitField[0]))
                                {
                                    case 0:
                                        m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID;
                                        break;
                                    case 1:
                                        m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID;
                                        break;
                                    case 2:
                                        m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID;
                                        break;
                                    case 3:
                                        m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID;
                                        break;
                                }
                            }
                        }
                        break;
                    case "texturedetail":
                        foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
                        {

                            string s = Helpers.FieldToUTF8String(block.Parameter);
                            string[] splitField = s.Split(' ');
                            if (splitField.Length == 2)
                            {
                                LLUUID tempUUID = new LLUUID(splitField[1]);
                                switch (Convert.ToInt16(splitField[0]))
                                {
                                    case 0:
                                        m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID;
                                        break;
                                    case 1:
                                        m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID;
                                        break;
                                    case 2:
                                        m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID;
                                        break;
                                    case 3:
                                        m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID;
                                        break;
                                }
                            }
                        }
                        break;
                    case "textureheights":
                        foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
                        {

                            string s = Helpers.FieldToUTF8String(block.Parameter);
                            string[] splitField = s.Split(' ');
                            if (splitField.Length == 3)
                            {

                                float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
                                float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);

                                switch (Convert.ToInt16(splitField[0]))
                                {
                                    case 0:
                                        m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
                                        m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
                                        break;
                                    case 1:
                                        m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
                                        m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
                                        break;
                                    case 2:
                                        m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
                                        m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
                                        break;
                                    case 3:
                                        m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
                                        m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
                                        break;
                                }
                            }
                        }
                        break;
                    case "texturecommit":
                        sendRegionHandshakeToAll();
                        break;
                    case "setregionterrain":
                        if (packet.ParamList.Length != 9)
                        {
                            OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
                        }
                        else
                        {
                            m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
                            m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
                            m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
                            m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
                            m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));

                            sendRegionInfoPacketToAll();
                        }
                        break;
                    default:
                        OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
                        break;
                }
            }
        }

        public void sendRegionInfoPacketToAll()
        {
            foreach (OpenSim.world.Avatar av in m_world.Avatars.Values)
            {
                this.sendRegionInfoPacket(av.ControllingClient);
            }
        }

        public void sendRegionHandshakeToAll()
        {
            foreach (OpenSim.world.Avatar av in m_world.Avatars.Values)
            {
                this.sendRegionHandshake(av.ControllingClient);
            }
        }

        public void sendRegionInfoPacket(IClientAPI remote_client)
        {

            AgentCircuitData circuitData = remote_client.RequestClientInfo();

            RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
            regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
            regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
            regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
            regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
            regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
            regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
            regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
            regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
            regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
            regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
            regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
            regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
            regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
            regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
            regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
            regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
            regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun;
            regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;

            remote_client.OutPacket(regionInfoPacket);
        }

        public void sendRegionHandshake(IClientAPI remote_client)
        {
            System.Text.Encoding _enc = System.Text.Encoding.ASCII;
            RegionHandshakePacket handshake = new RegionHandshakePacket();

            handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
            handshake.RegionInfo.IsEstateManager = false;
            handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0;
            handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1;
            handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2;
            handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3;
            handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0;
            handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1;
            handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2;
            handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3;
            handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
            handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;


            handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;

            handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
            handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
            handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
            handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
            handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2;
            handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3;
            handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0;
            handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1;
            handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2;
            handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3;
            handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?

            remote_client.OutPacket(handshake);
        }
    }
}