blob: 4ab576c0ebc1901519d73e1c527c80ccc8634a10 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using Axiom.MathLib;
namespace OpenSim.world
{
public partial class Avatar : Entity
{
public static bool PhysicsEngineFlying = false;
public static AvatarAnimations Animations;
public string firstname;
public string lastname;
public IClientAPI ControllingClient;
public LLUUID current_anim;
public int anim_seq;
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
private bool updateflag = false;
private byte movementflag = 0;
private List<NewForce> forcesList = new List<NewForce>();
private short _updateCount = 0;
private Axiom.MathLib.Quaternion bodyRot;
private LLObject.TextureEntry avatarAppearanceTexture = null;
private byte[] visualParams;
private AvatarWearable[] Wearables;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private ulong m_regionHandle;
private Dictionary<uint, IClientAPI> m_clientThreads;
private bool childAvatar = false;
private RegionInfo m_regInfo;
/// <summary>
///
/// </summary>
/// <param name="theClient"></param>
/// <param name="world"></param>
/// <param name="clientThreads"></param>
/// <param name="regionDat"></param>
public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
{
m_world = world;
m_clientThreads = clientThreads;
this.uuid = theClient.AgentId;
m_regInfo = reginfo;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = theClient;
this.firstname = ControllingClient.FirstName;
this.lastname = ControllingClient.LastName;
localid = this.m_world.NextLocalId;
Pos = ControllingClient.StartPos;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
Wearables = AvatarWearable.DefaultWearables;
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
Console.WriteLine("avatar point 4");
//register for events
ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
/* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
* */
ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest);
ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest);
ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest);
ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest);
ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage);
}
/// <summary>
///
/// </summary>
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
get
{
return _physActor;
}
}
/// <summary>
///
/// </summary>
/// <param name="status"></param>
public void ChildStatusChange(bool status)
{
}
/// <summary>
///
/// </summary>
public override void addForces()
{
}
/// <summary>
/// likely to removed very soon
/// </summary>
/// <param name="name"></param>
public static void SetupTemplate(string name)
{
}
/// <summary>
/// likely to removed very soon
/// </summary>
/// <param name="objdata"></param>
protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
}
/// <summary>
///
/// </summary>
public void CompleteMovement()
{
this.ControllingClient.MoveAgentIntoRegion(m_regInfo);
}
/// <summary>
///
/// </summary>
/// <param name="pack"></param>
public void HandleAgentUpdate(Packet pack)
{
this.HandleUpdate((AgentUpdatePacket)pack);
}
/// <summary>
///
/// </summary>
/// <param name="pack"></param>
public void HandleUpdate(AgentUpdatePacket pack)
{
}
/// <summary>
///
/// </summary>
public void SendRegionHandshake()
{
}
/// <summary>
///
/// </summary>
public static void LoadAnims()
{
}
/// <summary>
///
/// </summary>
public override void LandRenegerated()
{
}
public class NewForce
{
public float X;
public float Y;
public float Z;
public NewForce()
{
}
}
}
}
|