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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
namespace OpenSim.world
{
partial class Avatar
{
/// <summary>
///
/// </summary>
public override void update()
{
}
/// <summary>
///
/// </summary>
/// <param name="remoteAvatar"></param>
public void SendUpdateToOtherClient(Avatar remoteAvatar)
{
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public ObjectUpdatePacket CreateUpdatePacket()
{
return null;
}
/// <summary>
///
/// </summary>
public void SendInitialPosition()
{
Console.WriteLine("sending initial Avatar data");
this.ControllingClient.SendAvatarData(this.regionData, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
}
/// <summary>
///
/// </summary>
public void SendOurAppearance()
{
}
/// <summary>
///
/// </summary>
/// <param name="OurClient"></param>
public void SendOurAppearance(IClientAPI OurClient)
{
this.ControllingClient.SendWearables(this.Wearables);
}
/// <summary>
///
/// </summary>
/// <param name="avatarInfo"></param>
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
{
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}
/// <summary>
///
/// </summary>
public void StopMovement()
{
}
/// <summary>
/// Very likely to be deleted soon!
/// </summary>
/// <returns></returns>
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
{
return null;
}
/// <summary>
///
/// </summary>
/// <param name="animID"></param>
/// <param name="seq"></param>
public void SendAnimPack(LLUUID animID, int seq)
{
}
/// <summary>
///
/// </summary>
public void SendAnimPack()
{
}
}
}
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