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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
namespace OpenSim.world
{
partial class Avatar
{
private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
private List<Entity> interestList = new List<Entity>();
/// <summary>
/// Forwards a packet to the Avatar's client (IClientAPI object).
/// Note: Quite likely to be obsolete once the Client API is finished
/// </summary>
/// <param name="packet"></param>
public void SendPacketToViewer(Packet packet)
{
this.ControllingClient.OutPacket(packet);
}
/// <summary>
///
/// </summary>
/// <param name="terseBlock"></param>
public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
{
}
/// <summary>
///
/// </summary>
public void SendUpdateListToViewer()
{
}
/// <summary>
///
/// </summary>
private void UpdateInterestList()
{
}
}
}
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