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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using System.Xml;
namespace OpenSim.world
{
public class AvatarAnimations
{
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
public AvatarAnimations()
{
}
public void LoadAnims()
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
XmlDocument doc = new XmlDocument();
doc.Load(reader);
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if ( nod.Attributes["name"] != null)
{
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
}
}
reader.Close();
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}
}
}
}
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