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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Web;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using libsecondlife;
namespace OpenSim
{
public class RegionInfoBase
{
public LLUUID SimUUID;
public string RegionName;
public uint RegionLocX;
public uint RegionLocY;
public ulong RegionHandle;
public ushort RegionWaterHeight = 20;
public bool RegionTerraform = true;
public int IPListenPort;
public string IPListenAddr;
// Region Information
public LLUUID TerrainBase0 = new LLUUID(); // Insert default here
public LLUUID TerrainBase1 = new LLUUID();
public LLUUID TerrainBase2 = new LLUUID();
public LLUUID TerrainBase3 = new LLUUID();
public LLUUID TerrainDetail0 = new LLUUID();
public LLUUID TerrainDetail1 = new LLUUID();
public LLUUID TerrainDetail2 = new LLUUID();
public LLUUID TerrainDetail3 = new LLUUID();
public float TerrainStartHeight00 = 0.0f;
public float TerrainStartHeight01 = 0.0f;
public float TerrainStartHeight10 = 0.0f;
public float TerrainStartHeight11 = 0.0f;
public float TerrainHeightRange00 = 40.0f;
public float TerrainHeightRange01 = 40.0f;
public float TerrainHeightRange10 = 40.0f;
public float TerrainHeightRange11 = 40.0f;
// Terrain Default (Must be in F32 Format!)
public string TerrainFile = "default.r32";
public double TerrainMultiplier = 60.0;
public RegionInfoBase()
{
}
}
}
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