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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using System.Net;
using System.Net.Sockets;
using OpenSim.Assets;
namespace OpenSim
{
public class PacketServer
{
private OpenSimNetworkHandler _networkHandler;
private IWorld _localWorld;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>();
public PacketServer(OpenSimNetworkHandler networkHandler)
{
_networkHandler = networkHandler;
_networkHandler.RegisterPacketServer(this);
}
public IWorld LocalWorld
{
set
{
this._localWorld = value;
}
}
public virtual void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].InPacket(packet);
}
}
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
public virtual void SendPacketToAllClients(Packet packet)
{
}
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
{
}
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
{
}
public virtual void RegisterClientPacketHandlers()
{
}
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
{
ClientView newuser = new ClientView(epSender, useCircuit, this.ClientThreads, this._localWorld, assetCache, this, inventoryCache, authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
return true;
}
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
public virtual void RemoveClientCircuit(uint circuitcode)
{
this._networkHandler.RemoveClientCircuit(circuitcode);
}
}
}
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