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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.world;
using libsecondlife.Packets;
namespace OpenSim
{
public class PacketServer
{
private OpenSimNetworkHandler _networkHandler;
private World _localWorld;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
public PacketServer(OpenSimNetworkHandler networkHandler)
{
_networkHandler = networkHandler;
_networkHandler.RegisterPacketServer(this);
}
public World LocalWorld
{
set
{
this._localWorld = value;
}
}
public virtual void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].InPacket(packet);
}
}
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
public virtual void SendPacketToAllClients(Packet packet)
{
}
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
{
}
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
{
}
public virtual void RegisterClientPacketHandlers()
{
}
#region Client Packet Handlers
public bool RequestUUIDName(ClientView simClient, Packet packet)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
Console.WriteLine(packet.ToString());
UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
{
nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
}
simClient.OutPacket(nameReply);
return true;
}
#endregion
}
}
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