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using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
using OpenSim.Framework.Console;
namespace OpenSim
{
public partial class ClientView
{
protected virtual void RegisterLocalPacketHandlers()
{
this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
}
protected virtual bool Logout(ClientView simClient, Packet packet)
{
MainConsole.Instance.Notice("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;
logReply.AgentData.SessionID = this.SessionID;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply);
//tell all clients to kill our object
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
if (this.m_userServer != null)
{
this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
}
else
{
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
}
m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
/*lock (m_world.Entities)
{
m_world.Entities.Remove(this.AgentID);
}*/
m_world.RemoveViewerAgent(this);
//need to do other cleaning up here too
m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
return true;
}
protected bool AgentTextureCached(ClientView simclient, Packet packet)
{
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = this.AgentID;
cachedresp.AgentData.SessionID = this.SessionID;
cachedresp.AgentData.SerialNum = this.cachedtextureserial;
this.cachedtextureserial++;
cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
this.OutPacket(cachedresp);
return true;
}
protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
else if (multipleupdate.ObjectData[i].Type == 13)//scale
{
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
}
}
return true;
}
public void RequestMapLayer() //should be getting the map layer from the grid server
{
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
mapReply.AgentData.AgentID = this.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = this.m_regionData.RegionLocY - 50;
mapReply.LayerData[0].Left = this.m_regionData.RegionLocX - 50;
mapReply.LayerData[0].Top = this.m_regionData.RegionLocY + 50;
mapReply.LayerData[0].Right = this.m_regionData.RegionLocX + 50;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000005");
this.OutPacket(mapReply);
}
public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
{
IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
int len;
if (simMapProfiles == null)
len = 0;
else
len = simMapProfiles.Count;
int i;
int mtu = 24; // Number of regions to send per packet. Will be more precise in future. ( TODO )
for (i = 0; i < len; i += mtu)
{
MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
mbReply.AgentData.AgentID = this.AgentID;
mbReply.Data = new MapBlockReplyPacket.DataBlock[Math.Min(mtu, len - i)];
int j;
for (j = 0; (j < mtu) && ((i + j) < len); j++)
{
Hashtable mp = (Hashtable)simMapProfiles[j];
mbReply.Data[j] = new MapBlockReplyPacket.DataBlock();
mbReply.Data[j].Name = libsecondlife.Helpers.StringToField((string)mp["name"]);
mbReply.Data[j].Access = System.Convert.ToByte(mp["access"]);
mbReply.Data[j].Agents = System.Convert.ToByte(mp["agents"]);
mbReply.Data[j].MapImageID = new LLUUID((string)mp["map-image-id"]);
mbReply.Data[j].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
mbReply.Data[j].WaterHeight = System.Convert.ToByte(mp["water-height"]);
mbReply.Data[j].X = System.Convert.ToUInt16(mp["x"]);
mbReply.Data[j].Y = System.Convert.ToUInt16(mp["y"]);
}
this.OutPacket(mbReply);
}
}
}
}
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