aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
blob: 9233dd0eb2bc349d2a4af71510c25eb4d88e4465 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;

namespace OpenSim
{
    public partial class ClientView
    {
        protected virtual void RegisterLocalPacketHandlers()
        {
            this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
            this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
            this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
        }

        protected virtual bool Logout(ClientView simClient, Packet packet)
        {
            OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
            //send reply to let the client logout
            LogoutReplyPacket logReply = new LogoutReplyPacket();
            logReply.AgentData.AgentID = this.AgentID;
            logReply.AgentData.SessionID = this.SessionID;
            logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
            logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
            logReply.InventoryData[0].ItemID = LLUUID.Zero;
            OutPacket(logReply);
            //tell all clients to kill our object
            KillObjectPacket kill = new KillObjectPacket();
            kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
            kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
            kill.ObjectData[0].ID = this.ClientAvatar.localid;
            foreach (ClientView client in m_clientThreads.Values)
            {
                client.OutPacket(kill);
            }
            if (this.m_userServer != null)
            {
                this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
            }
            else
            {
                this.m_inventoryCache.ClientLeaving(this.AgentID, null);
            }

            m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
            /*lock (m_world.Entities)
            {
                m_world.Entities.Remove(this.AgentID);
            }*/
            m_world.RemoveViewerAgent(this);
            //need to do other cleaning up here too
            m_clientThreads.Remove(this.CircuitCode);
            m_networkServer.RemoveClientCircuit(this.CircuitCode);
            this.ClientThread.Abort();
            return true;
        }

        protected bool AgentTextureCached(ClientView simclient, Packet packet)
        {
            // Console.WriteLine(packet.ToString());
            AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
            AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
            cachedresp.AgentData.AgentID = this.AgentID;
            cachedresp.AgentData.SessionID = this.SessionID;
            cachedresp.AgentData.SerialNum = this.cachedtextureserial;
            this.cachedtextureserial++;
            cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
            for (int i = 0; i < chechedtex.WearableData.Length; i++)
            {
                cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
                cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
                cachedresp.WearableData[i].TextureID = LLUUID.Zero;
                cachedresp.WearableData[i].HostName = new byte[0];
            }
            this.OutPacket(cachedresp);
            return true;
        }

        protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
        {
            MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
            for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
            {
                if (multipleupdate.ObjectData[i].Type == 9) //change position
                {
                    libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
                    OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
                    //should update stored position of the prim
                }
                else if (multipleupdate.ObjectData[i].Type == 10)//rotation
                {
                    libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
                    OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
                }
                else if (multipleupdate.ObjectData[i].Type == 13)//scale
                {
                    libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
                    OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);            
                }
            }
            return true;
        }

        public void RequestMapLayer() //should be getting the map layer from the grid server
        {
            //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
            MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
            mapReply.AgentData.AgentID = this.AgentID;
            mapReply.AgentData.Flags = 0;
            mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
            mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
            mapReply.LayerData[0].Bottom = this.m_regionData.RegionLocY - 50;
            mapReply.LayerData[0].Left = this.m_regionData.RegionLocX - 50;
            mapReply.LayerData[0].Top = this.m_regionData.RegionLocY + 50;
            mapReply.LayerData[0].Right = this.m_regionData.RegionLocX + 50;
            mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000005");
            this.OutPacket(mapReply);
        }

        public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
        {
            IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
            int len;
            if (simMapProfiles == null)
                len = 0;
            else
                len = simMapProfiles.Count;

            int i;
            int mtu = 8; // Number of regions to send per packet. Will be more precise in future. ( TODO )
            for (i = 0; i < len; i += mtu)
            {
                MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
                mbReply.AgentData.AgentID = this.AgentID;

                mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
                int iii;
                for (iii = i; iii < (i + mtu); iii++)
                {
                    Hashtable mp = (Hashtable)simMapProfiles[iii];
                    mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
                    mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
                    mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
                    mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
                    mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
                    mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
                    mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
                    mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
                    mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
                }
                this.OutPacket(mbReply);
            }
        }
    }
}