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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim
{
partial class ClientView
{
public event ChatFromViewer OnChatFromViewer;
public event RezObject OnRezObject;
public event GenericCall4 OnDeRezObject;
public event ModifyTerrain OnModifyTerrain;
public event GenericCall OnRegionHandShakeReply;
public event GenericCall OnRequestWearables;
public event SetAppearance OnSetAppearance;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall3 OnAgentUpdate;
public event StartAnim OnStartAnim;
public event GenericCall OnRequestAvatarsData;
public event LinkObjects OnLinkObjects;
public event GenericCall4 OnAddPrim;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdatePrimVector OnUpdatePrimPosition;
public event UpdatePrimRotation OnUpdatePrimRotation;
public event UpdatePrimVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event NewAvatar OnNewAvatar;
public event GenericCall6 OnRemoveAvatar;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
/// <summary>
///
/// </summary>
public LLVector3 StartPos
{
get
{
return startpos;
}
set
{
startpos = value;
}
}
/// <summary>
///
/// </summary>
public LLUUID AgentId
{
get
{
return this.AgentID;
}
}
/// <summary>
///
/// </summary>
public string FirstName
{
get
{
return this.firstName;
}
}
/// <summary>
///
/// </summary>
public string LastName
{
get
{
return this.lastName;
}
}
#region World/Avatar to Client
/// <summary>
///
/// </summary>
/// <param name="regionInfo"></param>
public void SendRegionHandshake(RegionInfo regionInfo)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0");
handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
this.OutPacket(handshake);
}
/// <summary>
///
/// </summary>
/// <param name="regInfo"></param>
public void MoveAgentIntoRegion(RegionInfo regInfo)
{
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.SessionID;
mov.AgentData.AgentID = this.AgentID;
mov.Data.RegionHandle = regInfo.RegionHandle;
// TODO - dynamicalise this stuff
mov.Data.Timestamp = 1172750370;
mov.Data.Position = this.startpos;
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
OutPacket(mov);
}
public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
SendChatMessage( Helpers.StringToField( message ), type, fromPos, fromName, fromAgentID);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = message;
reply.ChatData.ChatType = type;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = fromPos;
reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
reply.ChatData.OwnerID = fromAgentID;
reply.ChatData.SourceID = fromAgentID;
this.OutPacket(reply);
}
/// <summary>
///
/// </summary>
/// <param name="wearables"></param>
public void SendWearables(AvatarWearable[] wearables)
{
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = this.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
this.OutPacket(aw);
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="visualParams"></param>
/// <param name="textureEntry"></param>
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry;
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < visualParams.Length; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
OutPacket(avp);
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="map">heightmap</param>
public virtual void SendLayerData(float[] map)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="map">heightmap</param>
public void SendLayerData(int px, int py, float[] map)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
patchy = py / 16;
patches[0] = patchx + 0 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
OutPacket(layerpack);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
///
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="avatarID"></param>
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = regionInfo.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = avatarLocalID;
objupdate.ObjectData[0].FullID = avatarID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OutPacket(objupdate);
}
/// <summary>
///
/// </summary>
/// <param name="objdata"></param>
protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 4;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[76];
objdata.ObjectData[15] = 128;
objdata.ObjectData[16] = 63;
objdata.ObjectData[56] = 128;
objdata.ObjectData[61] = 102;
objdata.ObjectData[62] = 40;
objdata.ObjectData[63] = 61;
objdata.ObjectData[64] = 189;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket()
{
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
SetDefaultAvatarPacketValues(ref objdata);
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
objdata.PathCurve = 16;
objdata.ProfileCurve = 1;
objdata.PathScaleX = 100;
objdata.PathScaleY = 100;
objdata.ParentID = 0;
objdata.OwnerID = LLUUID.Zero;
objdata.Scale = new LLVector3(1, 1, 1);
objdata.PCode = 47;
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
return objdata;
}
public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
{
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
OutPacket(enablesimpacket);
}
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = this.AgentId;
agentData.SessionID = this.SessionID;
agentData.SecureSessionID = this.SecureSessionID;
agentData.circuitcode = this.CircuitCode;
agentData.child = false;
agentData.firstname = this.firstName;
agentData.lastname = this.lastName;
return agentData;
}
#region Primitive Packet/data Sending Methods
/// <summary>
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
/// or big changes to a existing primitive.
/// </summary>
/// <param name="primData"></param>
/// <param name="pos"></param>
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, PrimData primData, LLVector3 pos, LLUUID textureID)
{
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
outPacket.RegionData.RegionHandle = regionHandle;
outPacket.RegionData.TimeDilation = timeDilation;
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID);
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
OutPacket(outPacket);
}
/// <summary>
/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
/// </summary>
/// <param name="primData"></param>
/// <returns></returns>
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID)
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
this.SetDefaultPrimPacketValues(objupdate, textureID);
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
this.SetPrimPacketShapeData(objupdate, primData);
return objupdate;
}
/// <summary>
/// Set some default values in a ObjectUpdatePacket
/// </summary>
/// <param name="objdata"></param>
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata, LLUUID textureID)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[60];
objdata.ObjectData[46] = 128;
objdata.ObjectData[47] = 63;
}
/// <summary>
/// Copy the data from a PrimData object to a ObjectUpdatePacket
/// </summary>
/// <param name="objectData"></param>
/// <param name="primData"></param>
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData)
{
objectData.OwnerID = primData.OwnerID;
objectData.PCode = primData.PCode;
objectData.PathBegin =primData.PathBegin;
objectData.PathEnd = primData.PathEnd;
objectData.PathScaleX = primData.PathScaleX;
objectData.PathScaleY = primData.PathScaleY;
objectData.PathShearX = primData.PathShearX;
objectData.PathShearY = primData.PathShearY;
objectData.PathSkew = primData.PathSkew;
objectData.ProfileBegin = primData.ProfileBegin;
objectData.ProfileEnd = primData.ProfileEnd;
objectData.Scale = primData.Scale;
objectData.PathCurve = primData.PathCurve;
objectData.ProfileCurve = primData.ProfileCurve;
objectData.ParentID = primData.ParentID;
objectData.ProfileHollow = primData.ProfileHollow;
objectData.PathRadiusOffset = primData.PathRadiusOffset;
objectData.PathRevolutions = primData.PathRevolutions;
objectData.PathTaperX = primData.PathTaperX;
objectData.PathTaperY = primData.PathTaperY;
objectData.PathTwist = primData.PathTwist;
objectData.PathTwistBegin = primData.PathTwistBegin;
}
#endregion
#endregion
}
}
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