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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Console;
namespace OpenSim.RegionServer.Client
{
public delegate bool PacketMethod(ClientView simClient, Packet packet);
/// <summary>
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public partial class ClientView : ClientViewBase, IClientAPI
{
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID = LLUUID.Zero;
public bool m_child;
public Simulator.Avatar ClientAvatar;
private UseCircuitCodePacket cirpack;
public Thread ClientThread;
public LLVector3 startpos;
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
private World m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
private IGridServer m_gridServer;
private IUserServer m_userServer = null;
private InventoryCache m_inventoryCache;
public bool m_sandboxMode;
private int cachedtextureserial = 0;
private RegionInfo m_regionData;
protected AuthenticateSessionsBase m_authenticateSessionsHandler;
public IUserServer UserServer
{
set
{
this.m_userServer = value;
}
}
public LLVector3 StartPos
{
get
{
return startpos;
}
set
{
startpos = value;
}
}
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, ClientView> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions)
{
m_world = world;
m_clientThreads = clientThreads;
m_assetCache = assetCache;
m_gridServer = gridServer;
m_networkServer = application;
m_inventoryCache = inventoryCache;
m_sandboxMode = sandboxMode;
m_child = child;
m_regionData = regionDat;
m_authenticateSessionsHandler = authenSessions;
MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
if (m_gridServer.GetName() == "Remote")
{
this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
// Dont rez new users underground
float aboveGround = 3.0f; // rez at least 3 meters above ground
if (this.startpos.Z < (m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround))
this.startpos.Z = m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround;
}
else
{
this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
}
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
this.RegisterLocalPacketHandlers();
ClientThread = new Thread(new ThreadStart(AuthUser));
ClientThread.IsBackground = true;
ClientThread.Start();
}
# region Client Methods
public void UpgradeClient()
{
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
//this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
{
this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
}
OnChildAgentStatus(this.m_child);
//this.InitNewClient();
}
public void DowngradeClient()
{
MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child");
this.m_child = true;
OnChildAgentStatus(this.m_child);
//this.m_world.RemoveViewerAgent(this);
//this.m_world.AddViewerAgent(this);
}
public void KillClient()
{
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
if (this.m_userServer != null)
{
this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
}
else
{
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
}
m_world.RemoveViewerAgent(this);
m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
}
#endregion
# region Packet Handling
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (PacketHandlers)
{
if (!PacketHandlers.ContainsKey(packetType))
{
PacketHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (m_packetHandlers)
{
if (!m_packetHandlers.ContainsKey(packetType))
{
m_packetHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
protected virtual bool ProcessPacketMethod(Packet packet)
{
bool result = false;
bool found = false;
PacketMethod method;
if (m_packetHandlers.TryGetValue(packet.Type, out method))
{
//there is a local handler for this packet type
result = method(this, packet);
}
else
{
//there is not a local handler so see if there is a Global handler
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
{
result = method(this, packet);
}
}
return result;
}
protected virtual void ClientLoop()
{
MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
if (nextPacket.Incoming)
{
//is a incoming packet
ProcessInPacket(nextPacket.Packet);
}
else
{
//is a out going packet
ProcessOutPacket(nextPacket.Packet);
}
}
}
# endregion
# region Setup
protected virtual void InitNewClient()
{
MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.ClientAvatar = m_world.AddViewerAgent(this);
}
protected virtual void AuthUser()
{
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
this.CircuitCode = cirpack.CircuitCode.Code;
InitNewClient();
this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
{
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
}
// Create Inventory, currently only works for sandbox mode
if (m_sandboxMode)
{
this.SetupInventory(sessionInfo);
}
m_world.parcelManager.sendParcelOverlay(this);
m_world.estateManager.sendRegionInfoPacket(this);
ClientLoop();
}
}
# endregion
protected override void KillThread()
{
this.ClientThread.Abort();
}
#region World/Avatar To Viewer Methods
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = message;
reply.ChatData.ChatType = type;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = fromPos;
reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
reply.ChatData.OwnerID = fromAgentID;
reply.ChatData.SourceID = fromAgentID;
this.OutPacket(reply);
}
public void SendAppearance(AvatarWearable[] wearables)
{
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = this.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
this.OutPacket(aw);
}
#endregion
#region Inventory Creation
private void SetupInventory(AuthenticateResponse sessionInfo)
{
AgentInventory inventory = null;
if (sessionInfo.LoginInfo.InventoryFolder != null)
{
inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
if (sessionInfo.LoginInfo.BaseFolder != null)
{
if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
{
m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
}
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
if (inventorySet != null)
{
for (int i = 0; i < inventorySet.Length; i++)
{
if (inventorySet[i] != null)
{
m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
}
}
}
}
}
}
private AgentInventory CreateInventory(LLUUID baseFolder)
{
AgentInventory inventory = null;
if (this.m_userServer != null)
{
// a user server is set so request the inventory from it
MainConsole.Instance.Verbose("getting inventory from user server");
inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
}
else
{
inventory = new AgentInventory();
inventory.AgentID = this.AgentID;
inventory.CreateRootFolder(this.AgentID, false);
m_inventoryCache.AddNewAgentsInventory(inventory);
m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
}
return inventory;
}
private void CreateInventoryItem(CreateInventoryItemPacket packet)
{
if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7))
{
MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
return;
}
//lets try this out with creating a notecard
AssetBase asset = new AssetBase();
asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
asset.InvType = packet.InventoryBlock.InvType;
asset.Type = packet.InventoryBlock.Type;
asset.FullID = LLUUID.Random();
switch (packet.InventoryBlock.Type)
{
case 7: // Notecard
asset.Data = new byte[0];
break;
case 3: // Landmark
String content;
content = "Landmark version 2\n";
content += "region_id " + m_regionData.SimUUID + "\n";
String strPos = String.Format("%.2f %.2f %.2f>",
this.ClientAvatar.Pos.X,
this.ClientAvatar.Pos.Y,
this.ClientAvatar.Pos.Z);
content += "local_pos " + strPos + "\n";
asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content);
break;
default:
break;
}
m_assetCache.AddAsset(asset);
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
}
#endregion
}
}
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