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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Scenes
{
public interface IScenePresenceBody
{
void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
void SendOurAppearance(IClientAPI OurClient);
void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
}
}
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