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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Servers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Types;
using OpenSim.Caches;
using libsecondlife;
namespace OpenSim.Region
{
public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
public class Caps
{
private string httpListenerAddress;
private uint httpListenPort;
private string capsObjectPath = "00001-";
private string requestPath = "0000/";
private string mapLayerPath = "0001/";
private string newInventory = "0002/";
private string requestTexture = "0003/";
private string eventQueue = "0100/";
private BaseHttpServer httpListener;
private LLUUID agentID;
private AssetCache assetCache;
private int eventQueueCount = 1;
public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
{
assetCache = assetCach;
capsObjectPath = capsPath;
httpListener = httpServer;
httpListenerAddress = httpListen;
httpListenPort = httpPort;
agentID = agent;
}
/// <summary>
///
/// </summary>
public void RegisterHandlers()
{
Console.WriteLine("registering CAPS handlers");
httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
Console.WriteLine("Caps Request " + request);
string result = "<llsd><map>";
result += this.GetCapabilities();
result += "</map></llsd>";
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected string GetCapabilities()
{
string capURLS = "";
capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
//capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
return capURLS;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string MapLayer(string request, string path, string param)
{
string res = "<llsd><map><key>AgentData</key><map><key>Flags</key><integer>0</integer></map><key>LayerData</key><array>";
res += this.BuildLLSDMapLayerResponse();
res += "</array></map></llsd>";
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected string BuildLLSDMapLayerResponse()
{
string res = "";
int left;
int right;
int top;
int bottom;
LLUUID image = null;
left = 0;
bottom = 0;
top = 5000;
right = 5000;
image = new LLUUID("00000000-0000-0000-9999-000000000006");
res += "<map><key>Left</key><integer>" + left + "</integer><key>Bottom</key><integer>" + bottom + "</integer><key>Top</key><integer>" + top + "</integer><key>Right</key><integer>" + right + "</integer><key>ImageID</key><uuid>" + image.ToStringHyphenated() + "</uuid></map>";
return res;
}
public string ProcessEventQueue(string request, string path, string param)
{
Console.WriteLine("event queue request " + request);
string res = "";
res = this.CreateEmptyEventResponse();
return res;
}
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
{
string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
res += "<key>events</key><array><map>";
res += "<key>message</key><string>EstablishAgentCommunication</string>";
res += "<key>body</key><map>";
res += "<key>sim-ip-and-port</key><string>"+ipAddressPort +"</string>";
res += "<key>seed-capability</key><string>"+caps+"</string>";
res += "<key>agent-id</key><uuid>"+this.agentID.ToStringHyphenated()+"</uuid>";
res += "</map>";
res += "</map></array>";
res += "</map></llsd>";
eventQueueCount++;
return res;
}
public string CreateEmptyEventResponse()
{
string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
res += "<key>events</key><array><map>";
res += "</map></array>";
res += "</map></llsd>";
eventQueueCount++;
return res;
}
public string NewAgentInventory(string request, string path, string param)
{
//Console.WriteLine("received upload request:"+ request);
string res = "";
LLUUID newAsset = LLUUID.Random();
LLUUID newInvItem = LLUUID.Random();
string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
Console.WriteLine("uploader url is " + uploaderURL);
res += "<llsd><map>";
res += "<key>uploader</key><string>" + uploaderURL + "</string>";
//res += "<key>success</key><boolean>true</boolean>";
res += "<key>state</key><string>upload</string>";
res += "</map></llsd>";
uploader.OnUpLoad += this.UploadHandler;
return res;
}
public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
{
// Console.WriteLine("upload handler called");
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = 0;
asset.InvType = 0;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = data;
this.assetCache.AddAsset(asset);
}
public class AssetUploader
{
public event UpLoadedTexture OnUpLoad;
private string uploaderPath = "";
private LLUUID newAssetID;
private LLUUID inventoryItemID;
private BaseHttpServer httpListener;
public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
{
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
public string uploaderCaps(string request, string path, string param)
{
Encoding _enc = System.Text.Encoding.UTF8;
byte[] data = _enc.GetBytes(request);
//Console.WriteLine("recieved upload " + Util.FieldToString(data));
LLUUID inv = this.inventoryItemID;
string res = "";
res += "<llsd><map>";
res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
res += "<key>state</key><string>complete</string>";
res += "</map></llsd>";
Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
if (OnUpLoad != null)
{
OnUpLoad(newAssetID, inv, data);
}
/*FileStream fs = File.Create("upload.jp2");
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();*/
return res;
}
}
}
}
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