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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region;
using Avatar=OpenSim.Region.Avatar;
using Primitive = OpenSim.Region.Primitive;
namespace OpenSim.Region.Scripting
{
public delegate void ScriptEventHandler(IScriptContext context);
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{
private World m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler(Script script, Entity entity, World world)
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
IScriptEntity IScriptContext.Entity
{
get
{
return this;
}
}
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
{
foreach (Entity entity in m_world.Entities.Values )
{
if( entity is Avatar )
{
avatar = entity;
return true;
}
}
avatar = null;
return false;
}
#endregion
#region IScriptEntity and IScriptReadonlyEntity Members
public string Name
{
get
{
return m_entity.Name;
}
}
public LLVector3 Pos
{
get
{
return m_entity.Pos;
}
set
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
// prim.UpdatePosition( value );
}
}
}
#endregion
}
}
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