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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Grid.UserServer
{
public delegate void UserLoggedInAtLocation(UUID agentID, UUID sessionID, UUID RegionID,
ulong regionhandle, float positionX, float positionY, float positionZ,
string firstname, string lastname);
public class UserLoginService : LoginService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IInterServiceInventoryServices m_inventoryService;
public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
private UserLoggedInAtLocation handlerUserLoggedInAtLocation;
public UserConfig m_config;
public UserLoginService(
UserManagerBase userManager, IInterServiceInventoryServices inventoryService,
LibraryRootFolder libraryRootFolder,
UserConfig config, string welcomeMess)
: base(userManager, libraryRootFolder, welcomeMess)
{
m_config = config;
m_inventoryService = inventoryService;
}
public override void LogOffUser(UserProfileData theUser, string message)
{
RegionProfileData SimInfo;
try
{
SimInfo = RegionProfileData.RequestSimProfileData(
theUser.CurrentAgent.Handle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
if (SimInfo == null)
{
m_log.Error("[GRID]: Region user was in isn't currently logged in");
return;
}
}
catch (Exception)
{
m_log.Error("[GRID]: Unable to look up region to log user off");
return;
}
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["agent_id"] = theUser.ID.ToString();
SimParams["region_secret"] = theUser.CurrentAgent.SecureSessionID.ToString();
//SimParams["region_secret"] = SimInfo.regionSecret;
//m_log.Info(SimInfo.regionSecret);
SimParams["regionhandle"] = theUser.CurrentAgent.Handle.ToString();
SimParams["message"] = message;
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
m_log.InfoFormat(
"[ASSUMED CRASH]: Telling region {0} @ {1},{2} ({3}) that their agent is dead: {4}",
SimInfo.regionName, SimInfo.regionLocX, SimInfo.regionLocY, SimInfo.httpServerURI,
theUser.FirstName + " " + theUser.SurName);
try
{
XmlRpcRequest GridReq = new XmlRpcRequest("logoff_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
if (GridResp.IsFault)
{
m_log.ErrorFormat(
"[LOGIN]: XMLRPC request for {0} failed, fault code: {1}, reason: {2}, This is likely an old region revision.",
SimInfo.httpServerURI, GridResp.FaultCode, GridResp.FaultString);
}
}
catch (Exception)
{
m_log.Error("[LOGIN]: Error telling region to logout user!");
}
//base.LogOffUser(theUser);
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
/// <param name="startLocationRequest">Destination of the user</param>
public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser,
string startLocationRequest)
{
RegionProfileData SimInfo;
RegionProfileData HomeInfo;
int start_x = -1;
int start_y = -1;
int start_z = -1;
// use the homeRegionID if it is stored already. If not, use the regionHandle as before
if (theUser.HomeRegionID != UUID.Zero)
{
HomeInfo =
RegionProfileData.RequestSimProfileData(
theUser.HomeRegionID, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else
{
HomeInfo =
RegionProfileData.RequestSimProfileData(
theUser.HomeRegion, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
if (startLocationRequest == "last")
{
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.CurrentAgent.Handle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else if (startLocationRequest == "home")
{
SimInfo = HomeInfo;
}
else
{
string[] startLocationRequestParsed = Util.ParseStartLocationRequest(startLocationRequest);
m_log.Info("[DEBUGLOGINPARSE]: 1:" + startLocationRequestParsed[0] + ", 2:" +
startLocationRequestParsed[1] + ", 3:" + startLocationRequestParsed[2] + ", 4:" +
startLocationRequestParsed[3]);
if (startLocationRequestParsed[0] == "last")
{
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.CurrentAgent.Handle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else
{
m_log.Info("[LOGIN]: Looking up Sim: " + startLocationRequestParsed[0]);
SimInfo =
RegionProfileData.RequestSimProfileData(
startLocationRequestParsed[0], m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
if (SimInfo == null)
{
m_log.Info("[LOGIN]: Didn't find region with a close name match sending to home location");
SimInfo = HomeInfo;
}
else
{
start_x = Convert.ToInt32(startLocationRequestParsed[1]);
start_y = Convert.ToInt32(startLocationRequestParsed[2]);
start_z = Convert.ToInt32(startLocationRequestParsed[3]);
if (start_x >= 0 && start_y >= 0 && start_z >= 0)
{
Vector3 tmp_v = new Vector3(start_x, start_y, start_z);
theUser.CurrentAgent.Position = tmp_v;
}
}
}
}
// Customise the response
//CFK: This is redundant and the next message should always appear.
//CFK: m_log.Info("[LOGIN]: Home Location");
if (HomeInfo != null)
{
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
(HomeInfo.regionLocX*Constants.RegionSize),
(HomeInfo.regionLocY*Constants.RegionSize),
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
}
else
{
// Emergency mode: Home-region isn't available, so we can't request the region info.
// Use the stored home regionHandle instead.
// NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
ulong regionX = theUser.HomeRegion >> 32;
ulong regionY = theUser.HomeRegion & 0xffffffff;
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
regionX, regionY,
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
theUser.FirstName, theUser.SurName,
regionX, regionY);
}
if (!PrepareLoginToRegion(SimInfo, theUser, response))
{
// Send him to default region instead
// Load information from the gridserver
ulong defaultHandle = (((ulong) m_config.DefaultX * Constants.RegionSize) << 32) |
((ulong) m_config.DefaultY * Constants.RegionSize);
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
SimInfo = RegionProfileData.RequestSimProfileData(
defaultHandle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
// Customise the response
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
(SimInfo.regionLocX * Constants.RegionSize),
(SimInfo.regionLocY*Constants.RegionSize),
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
if (!PrepareLoginToRegion(SimInfo, theUser, response))
{
response.CreateDeadRegionResponse();
return false;
}
}
return true;
}
/// <summary>
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
/// </summary>
/// <param name="sim"></param>
/// <param name="user"></param>
/// <param name="response"></param>
/// <returns>true if the region was successfully contacted, false otherwise</returns>
private bool PrepareLoginToRegion(RegionProfileData sim, UserProfileData user, LoginResponse response)
{
try
{
response.SimAddress = Util.GetHostFromURL(sim.serverURI).ToString();
response.SimPort = uint.Parse(sim.serverURI.Split(new char[] {'/', ':'})[4]);
response.RegionX = sim.regionLocX;
response.RegionY = sim.regionLocY;
//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
string capsPath = Util.GetRandomCapsPath();
response.SeedCapability = sim.httpServerURI + "CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
m_log.InfoFormat(
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
sim.regionName, sim.regionLocX, sim.regionLocY, sim.serverURI);
// Update agent with target sim
user.CurrentAgent.Region = sim.UUID;
user.CurrentAgent.Handle = sim.regionHandle;
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = user.CurrentAgent.SessionID.ToString();
SimParams["secure_session_id"] = user.CurrentAgent.SecureSessionID.ToString();
SimParams["firstname"] = user.FirstName;
SimParams["lastname"] = user.SurName;
SimParams["agent_id"] = user.ID.ToString();
SimParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
SimParams["startpos_x"] = user.CurrentAgent.Position.X.ToString();
SimParams["startpos_y"] = user.CurrentAgent.Position.Y.ToString();
SimParams["startpos_z"] = user.CurrentAgent.Position.Z.ToString();
SimParams["regionhandle"] = user.CurrentAgent.Handle.ToString();
SimParams["caps_path"] = capsPath;
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
// Send
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(sim.httpServerURI, 30000);
if (!GridResp.IsFault)
{
bool responseSuccess = true;
if (GridResp.Value != null)
{
Hashtable resp = (Hashtable) GridResp.Value;
if (resp.ContainsKey("success"))
{
if ((string) resp["success"] == "FALSE")
{
responseSuccess = false;
}
}
}
if (responseSuccess)
{
handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
if (handlerUserLoggedInAtLocation != null)
{
handlerUserLoggedInAtLocation(user.ID, user.CurrentAgent.SessionID,
user.CurrentAgent.Region,
user.CurrentAgent.Handle,
user.CurrentAgent.Position.X,
user.CurrentAgent.Position.Y,
user.CurrentAgent.Position.Z,
user.FirstName, user.SurName);
}
}
else
{
m_log.ErrorFormat("[LOGIN]: Region responded that it is not available to receive clients");
return false;
}
}
else
{
m_log.ErrorFormat("[LOGIN]: XmlRpc request to region failed with message {0}, code {1} ", GridResp.FaultString, GridResp.FaultCode);
return false;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[LOGIN]: Region not available for login, {0}", e);
return false;
}
return true;
}
// See LoginService
protected override InventoryData GetInventorySkeleton(UUID userID)
{
m_log.DebugFormat(
"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of user {1}",
m_config.InventoryUrl, userID);
List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
if (null == folders || folders.Count == 0)
{
m_log.InfoFormat(
"[LOGIN]: A root inventory folder for user {0} was not found. Requesting creation.", userID);
// Although the create user function creates a new agent inventory along with a new user profile, some
// tools are creating the user profile directly in the database without creating the inventory. At
// this time we'll accomodate them by lazily creating the user inventory now if it doesn't already
// exist.
if (!m_inventoryService.CreateNewUserInventory(userID))
{
throw new Exception(
String.Format(
"The inventory creation request for user {0} did not succeed."
+ " Please contact your inventory service provider for more information.",
userID));
}
m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID);
folders = m_inventoryService.GetInventorySkeleton(userID);
}
if (folders != null && folders.Count > 0)
{
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
// m_log.DebugFormat("[LOGIN]: Received agent inventory folder {0}", InvFolder.name);
if (InvFolder.ParentID == UUID.Zero)
{
rootID = InvFolder.ID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.Name;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.Type;
TempHash["folder_id"] = InvFolder.ID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
throw new Exception(
String.Format(
"A root inventory folder for user {0} could not be retrieved from the inventory service",
userID));
}
}
}
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