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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.IO;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Grid.ScriptServer.ScriptServer;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer
{
public class ScriptServerMain : conscmd_callback
{
//
// Root object. Creates objects used.
//
private int listenPort = 1234;
private readonly string m_logFilename = ("scriptserver.log");
private LogBase m_log;
// TEMP
public static ScriptServerInterfaces.ScriptEngine Engine;
// Objects we use
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
internal RemotingServer m_RemotingServer;
public ScriptServerMain()
{
m_log = CreateLog();
// Set up script engine mananger
ScriptEngines = new ScriptEngineManager(this, m_log);
// Load DotNetEngine
Engine = ScriptEngines.LoadEngine("DotNetEngine");
// Set up server
m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
System.Console.ReadLine();
}
~ScriptServerMain()
{
}
protected LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "ScriptServer", this, true);
}
public void RunCmd(string command, string[] cmdparams)
{
}
public void Show(string ShowWhat)
{
}
}
}
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