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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using libsecondlife;
using log4net;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Grid.ScriptServer.ScriptServer;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Grid.ScriptServer
{
public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//
// Root object. Creates objects used.
//
// TEMP
public static ScriptServerInterfaces.ScriptEngine Engine;
private int listenPort = 8010;
//public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
// Objects we use
//internal RemotingServer m_RemotingServer;
internal TCPServer m_TCPServer;
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
internal TRPC_Remote RPC;
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
public ScriptServerMain()
{
m_console = CreateConsole();
// Set up script engine mananger
ScriptEngines = new ScriptEngineManager(this);
// Load DotNetEngine
Engine = ScriptEngines.LoadEngine("DotNetEngine");
Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
// Set up server
//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
m_TCPServer = new TCPServer(listenPort);
RPC = new TRPC_Remote(m_TCPServer);
RPC.ReceiveCommand += RPC_ReceiveCommand;
m_TCPServer.StartListen();
Console.ReadLine();
}
private static void RPC_ReceiveCommand(int ID, string Command, object[] p)
{
m_log.Info("[SERVER]: Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
m_log.Info("[SERVER]: Param " + i + ": " + p[i]);
}
}
if (Command == "OnRezScript")
{
Engine.EventManager().OnRezScript((uint) p[0], new LLUUID((string) p[1]), (string) p[2]);
}
}
~ScriptServerMain()
{
}
protected ConsoleBase CreateConsole()
{
return new ConsoleBase("ScriptServer", this);
}
}
}
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