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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
// Maintains connection and communication to a region
public class RegionConnectionManager : RegionBase
{
private LogBase m_log;
private ScriptServerMain m_ScriptServerMain;
private object m_Connection;
public RegionConnectionManager(ScriptServerMain scm, LogBase logger, object Connection)
{
m_ScriptServerMain = scm;
m_log = logger;
m_Connection = Connection;
}
private void DataReceived(object objectID, object scriptID)
{
// TODO: HOW DO WE RECEIVE DATA? ASYNC?
// ANYHOW WE END UP HERE?
// NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT
ScriptRez();
// EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE
touch_start();
}
}
}
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