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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Grid.ScriptServer
{
public abstract class RegionBase
{
// These are events that the region needs to have
// TEMP: Using System.Delegate -- needs replacing with a real delegate
public delegate void DefaultDelegate();
public event DefaultDelegate onScriptRez;
public event DefaultDelegate onstate_entry;
public event DefaultDelegate onstate_exit;
public event DefaultDelegate ontouch_start;
public event DefaultDelegate ontouch;
public event DefaultDelegate ontouch_end;
public event DefaultDelegate oncollision_start;
public event DefaultDelegate oncollision;
public event DefaultDelegate oncollision_end;
public event DefaultDelegate onland_collision_start;
public event DefaultDelegate onland_collision;
public event DefaultDelegate onland_collision_end;
public event DefaultDelegate ontimer;
public event DefaultDelegate onlisten;
public event DefaultDelegate onon_rez;
public event DefaultDelegate onsensor;
public event DefaultDelegate onno_sensor;
public event DefaultDelegate oncontrol;
public event DefaultDelegate onmoney;
public event DefaultDelegate onemail;
public event DefaultDelegate onat_target;
public event DefaultDelegate onnot_at_target;
public event DefaultDelegate onat_rot_target;
public event DefaultDelegate onnot_at_rot_target;
public event DefaultDelegate onrun_time_permissions;
public event DefaultDelegate onchanged;
public event DefaultDelegate onattach;
public event DefaultDelegate ondataserver;
public event DefaultDelegate onlink_message;
public event DefaultDelegate onmoving_start;
public event DefaultDelegate onmoving_end;
public event DefaultDelegate onobject_rez;
public event DefaultDelegate onremote_data;
public event DefaultDelegate onhttp_response;
public void ScriptRez() { onScriptRez(); }
public void state_entry() { onstate_entry(); }
public void state_exit() { onstate_exit(); }
public void touch_start() { ontouch_start(); }
public void touch() { ontouch(); }
public void touch_end() { ontouch_end(); }
public void collision_start() { oncollision_start(); }
public void collision() { oncollision(); }
public void collision_end() { oncollision_end(); }
public void land_collision_start() { onland_collision_start(); }
public void land_collision() { onland_collision(); }
public void land_collision_end() { onland_collision_end(); }
public void timer() { ontimer(); }
public void listen() { onlisten(); }
public void on_rez() { onon_rez(); }
public void sensor() { onsensor(); }
public void no_sensor() { onno_sensor(); }
public void control() { oncontrol(); }
public void money() { onmoney(); }
public void email() { onemail(); }
public void at_target() { onat_target(); }
public void not_at_target() { onnot_at_target(); }
public void at_rot_target() { onat_rot_target(); }
public void not_at_rot_target() { onnot_at_rot_target(); }
public void run_time_permissions() { onrun_time_permissions(); }
public void changed() { onchanged(); }
public void attach() { onattach(); }
public void dataserver() { ondataserver(); }
public void link_message() { onlink_message(); }
public void moving_start() { onmoving_start(); }
public void moving_end() { onmoving_end(); }
public void object_rez() { onobject_rez(); }
public void remote_data() { onremote_data(); }
public void http_response() { onhttp_response(); }
}
}
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