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path: root/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System;
using System.Collections.Generic;
using System.Text;

namespace OpenSim.Grid.ScriptServer
{
    public abstract class RegionBase
    {
        // These are events that the region needs to have

        // TEMP: Using System.Delegate -- needs replacing with a real delegate
        public delegate void DefaultDelegate();

        public event DefaultDelegate onScriptRez;
        public event DefaultDelegate onstate_entry;
        public event DefaultDelegate onstate_exit;
        public event DefaultDelegate ontouch_start;
        public event DefaultDelegate ontouch;
        public event DefaultDelegate ontouch_end;
        public event DefaultDelegate oncollision_start;
        public event DefaultDelegate oncollision;
        public event DefaultDelegate oncollision_end;
        public event DefaultDelegate onland_collision_start;
        public event DefaultDelegate onland_collision;
        public event DefaultDelegate onland_collision_end;
        public event DefaultDelegate ontimer;
        public event DefaultDelegate onlisten;
        public event DefaultDelegate onon_rez;
        public event DefaultDelegate onsensor;
        public event DefaultDelegate onno_sensor;
        public event DefaultDelegate oncontrol;
        public event DefaultDelegate onmoney;
        public event DefaultDelegate onemail;
        public event DefaultDelegate onat_target;
        public event DefaultDelegate onnot_at_target;
        public event DefaultDelegate onat_rot_target;
        public event DefaultDelegate onnot_at_rot_target;
        public event DefaultDelegate onrun_time_permissions;
        public event DefaultDelegate onchanged;
        public event DefaultDelegate onattach;
        public event DefaultDelegate ondataserver;
        public event DefaultDelegate onlink_message;
        public event DefaultDelegate onmoving_start;
        public event DefaultDelegate onmoving_end;
        public event DefaultDelegate onobject_rez;
        public event DefaultDelegate onremote_data;
        public event DefaultDelegate onhttp_response;
        

        public void ScriptRez() { onScriptRez(); }
        public void state_entry() { onstate_entry(); }
        public void state_exit() { onstate_exit(); }
        public void touch_start() { ontouch_start(); }
        public void touch() { ontouch(); }
        public void touch_end() { ontouch_end(); }
        public void collision_start() { oncollision_start(); }
        public void collision() { oncollision(); }
        public void collision_end() { oncollision_end(); }
        public void land_collision_start() { onland_collision_start(); }
        public void land_collision() { onland_collision(); }
        public void land_collision_end() { onland_collision_end(); }
        public void timer() { ontimer(); }
        public void listen() { onlisten(); }
        public void on_rez() { onon_rez(); }
        public void sensor() { onsensor(); }
        public void no_sensor() { onno_sensor(); }
        public void control() { oncontrol(); }
        public void money() { onmoney(); }
        public void email() { onemail(); }
        public void at_target() { onat_target(); }
        public void not_at_target() { onnot_at_target(); }
        public void at_rot_target() { onat_rot_target(); }
        public void not_at_rot_target() { onnot_at_rot_target(); }
        public void run_time_permissions() { onrun_time_permissions(); }
        public void changed() { onchanged(); }
        public void attach() { onattach(); }
        public void dataserver() { ondataserver(); }
        public void link_message() { onlink_message(); }
        public void moving_start() { onmoving_start(); }
        public void moving_end() { onmoving_end(); }
        public void object_rez() { onobject_rez(); }
        public void remote_data() { onremote_data(); }
        public void http_response() { onhttp_response(); }
 
    }
}