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using System;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.AssetServer
{
public class GetAssetStreamHandler : BaseStreamHandler
{
private OpenAsset_Main m_assetManager;
private IAssetProvider m_assetProvider;
public override byte[] Handle(string path, Stream request)
{
MainLog.Instance.Verbose("REST", "In Handle");
string param = GetParam(path);
byte[] result = new byte[] {};
try
{
string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
if (p.Length > 0)
{
LLUUID assetID;
bool isTexture = false;
LLUUID.TryParse(p[0], out assetID);
if (p.Length > 1)
{
if (string.Compare(p[1], "texture", true) == 0)
isTexture = true;
}
AssetBase asset = m_assetProvider.FetchAsset(assetID);
if (asset != null)
{
MainLog.Instance.Debug("REST", "GET:/asset found {0}, {1}", assetID, asset.Name);
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
xw.Formatting = Formatting.Indented;
xs.Serialize(xw, asset);
xw.Flush();
ms.Seek(0, SeekOrigin.Begin);
StreamReader sr = new StreamReader(ms);
result = ms.GetBuffer();
MainLog.Instance.Verbose("REST", "Buffer: {0}", result);
Array.Resize<byte>(ref result, (int) ms.Length);
}
else
{
MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID);
}
}
}
catch (Exception e)
{
MainLog.Instance.Error(e.ToString());
}
return result;
}
public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
: base("GET", "/assets")
{
MainLog.Instance.Verbose("REST", "In Get Request");
m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
}
public class PostAssetStreamHandler : BaseStreamHandler
{
private OpenAsset_Main m_assetManager;
private IAssetProvider m_assetProvider;
public override byte[] Handle(string path, Stream request)
{
string param = GetParam(path);
LLUUID assetId;
if (param.Length > 0)
LLUUID.TryParse(param, out assetId);
byte[] txBuffer = new byte[4096];
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
return new byte[] {};
}
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
: base("POST", "/assets")
{
m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
}
}
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